Showing Posts For Nibiru.2340:
This is the build I used before the changes happened. It just needed a couple extra conditions to make it truly viable and this trait did that. I haven’t tried it since the patch because I’m still obsessed with power shatter atm, but if I ever switch to a condi build this would be my first choice.
@NICENIKESHOE
I think clone death traits are very complimentary to shatter builds actually, because you are never going to be able to shatter all your clones with none of them being destroyed 100% of the time. The only problem is that for power shatter you need specific traits for it to do good damage or for it to be useful in a group setting. With condition shatter it opens up options for clone death traits that can have a pretty big influence on fights.Very true, time to do TA and buy some nightmare runes to fear people off
@OP
I noticed you have minor master trait in chaos. It’ll come helpful in group situations, but when solo your build don’t have much access to regeneration (other than 75% every 30s). I’d suggesting putting that in dueling to get more condition removal.
we have regeneration from Chaos armor ( you get get it from staff#5 + staff #2 and from staff #4
@OP
I noticed you have minor master trait in chaos. It’ll come helpful in group situations, but when solo your build don’t have much access to regeneration (other than 75% every 30s). I’d suggesting putting that in dueling to get more condition removal.[/quote]
WE have regeneration from chaos armor ( chaos strom + phase retreat = chaos armor and staff #4 chaos armor)
I guess I played power shatter too often, but I often find clone death traits not compatible with shatter traits. Both have their merits but when it comes to damage its either shatter or clone death. Would love to test this out though, just need to get the nightmare runes.
For the sigil, doom is a good alternative to earth. Since we don’t lack bleeding and poison is useful in minimizing their sustainability.
i understand and agree with you, but i didnt know where to spend the last 3 points i had, so i used there.
the only shatter i use is f1 and f2, but mostly f2.
still looking to make some changes
(edited by Nibiru.2340)
Good evening everyone
many people complain about how bad the new traits are, maybe some are but we got some great traits like…..maim the disillusioned : enenies hit by shatter skills are inflicted with torment.
i have been playing with 0-5-3-0-6
Dueling: desesperate decoy and deceptive invasion
Chaos: d. dissipation
illusion: master of misdirection; illusionary invigoration and maim the disillusioned
Weapons: staff ( high survivility )
scepter ( confuion + torment)
utility : decoy ( survivility)
mirror image ( for shatter)
Mantra of resolve ( condition removal)
Rune : nighmare
Sigil : earth ( extra condition " optional")
Energy ( extra endurance " must")
Amulet: Rabid
The play style is very similar to PU build, but every1 knows PU build is slow, very slow sometimes :/
This build is nothing more than a clone factory, with that many clones instead of let the clones spamming wind of chaos we shatter them as soon we see we can spam more. all shatter skill inflict confusion and torment, the number of stack is 1 per illusion.
still testing this build, i would like you to try and give your opinion
Thanks
