Showing Posts For Niccolo.1402:
Thanks for the advice. I’m getting there, slowly…
Okay, so if you’re not the ‘assassin’ type, and you like being valued in a zerg or defending/attacking a keep, what is the best thief build to use? Don’t get me wrong, I like badges and bags, but I want the group to know I’m doing my share of the work.
Overall, you want a build that isn’t full berserker, but a nice medium between survivability and damage (leaning more towards damage). Shortbow as your main zerg weapon, and your second weapon set to take out stranglers 1v1. Utilities aren’t that permanent, as you’re going to be switching out skills depending on the situation. But you’ll want good movement, as you’re going to be close to the enemy zerg a lot of the time, with only 900 range. Against an enemy zerg, Caltrops is good for snaring multiple foes down on top of AoE fields, Smoke Screen will keep your allies safe and put blind on foes, and Shadow Refuge can be good for reviving players. When attacking a tower, Scorpion Wire is great for pulling a foe down from a wall, and Venoms are great for snaring that player down. When moving golems or dolyaks, you want all the AoE stealth you can get, meaning Shadow Refuge, Smoke Screen+Cluster Bomb, and Blinding Powder. When it comes to traits, Thrill of the Crime is a must have, and you’ll also want some condition removal. That’s pretty much it.
Okay, so if you’re not the ‘assassin’ type, and you like being valued in a zerg or defending/attacking a keep, what is the best thief build to use? Don’t get me wrong, I like badges and bags, but I want the group to know I’m doing my share of the work.