Showing Posts Upvoted By Nightgunner.2896:

Game Update Notes - August 8, 2017

in Game Release Notes

Posted by: Mark Katzbach

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Mark Katzbach

Content Marketing Manager

Bug Fix:

  • Updated to prepare for the August 31 Path of Fire stress test.

Thaumanova Fractal boss teleporting at 50%

in Fractals, Dungeons & Raids

Posted by: Benjamin Arnold

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Benjamin Arnold

Content Programmer

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This is a bug. I have been able to reproduce this internally, but I’m still not quite sure what is going on. At 75%, 50%, and 25% his script asks him to re-teleport to the middle, presumably as a safeguard in case he somehow got moved away. However… for some reason, at 50% he gets teleported to the corner of the platform, almost every time. When he hits 25%, he teleports back. The script handlers for 75%, 50%, and 25% are almost identical, so I suspect code shenanigans… I’m going to have to debug this more thoroughly before I can figure out what is really going on.

I could probably easily fix this by removing the safety teleport but this seems like it could be causing problems game wide so I need to figure out what changed.

unranked mmr system is garbage

in PvP

Posted by: Evan Lesh

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Evan Lesh

PvP Gameplay Programmer

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It sounds like you want profession-specific MMR? In order to do that, we would have to enforce a profession lock upon queuing. There is another thread advocating this idea with the benefit of removing profession stacking.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

64-bit Client Beta FAQ

in Account & Technical Support

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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We’ve introduced a beta version of a 64-bit client for Guild Wars 2. Please review the following FAQ for more information:

What is the 64-bit client?
It is an alternative to the 32-bit client currently used to play the game. Aside from some technical details, the two are identical in functionality.

What does it mean that the client is 64-bit?
Modern computers generally have one of two types of processors: 32-bit, or 64-bit. 32-bit processors can only execute 32-bit applications, while 64-bit processors can execute both 32-bit and 64-bit applications. The fact that the client is 64-bit means that it is intended to be executed on 64-bit processors.

What are the benefits over the 32-bit client?
64-bit applications have a significantly higher limit on how much memory they are able to use compared to 32-bit applications. Due to this, the main benefit is significantly less “out of memory” crashes.

What are the requirements of using the 64-bit client?
Your computer needs to have a 64-bit processor, and your operating system must also be 64-bit. To find out whether you fulfill these requirements, please refer to Microsoft’s Knowledge Base. If you are using Windows 10 you may follow the steps for Windows 8, and replace the first step with simply clicking the search button in the task bar.
Please note that we do not support 64-bit Windows XP.

How do I get the 64-bit client?
Log in to account.arena.net and go to the Game Content page. Under “Other Clients” you will find a button that says “Windows 64-bit [Beta]”. Press that button and then follow the instructions in the next paragraph for installing the executable. Installing the 64-bit client is a manual process and is recommended only for people familiar with Windows folder management.

I already have the 32-bit client; will I have to completely download the game again?
No. The 64-bit client uses the same data as the 32-bit client. If you already have the game installed, you can follow these instructions to avoid needing to reinstall the game:

  • Download the 64-bit client.
  • Copy the downloaded program into your Guild Wars 2 game folder.
  • Update any shortcuts to the game to point to the new file instead.
    This process will be automatic once we get out of beta.

Are the two clients mutually exclusive?
No. If you have both installed (or copied to the same folder as outlined in “I already have the 32-bit client; will I have to completely download the game again?”), you may launch either client as you see fit.

Does the 64-bit client only benefit players with more than 4 GB of system memory?
No. It is true that the 32-bit client in theory can access up to 4 GB of memory. In practice however this is almost never the case, due to gaps in the address space that slowly build up over time (known as fragmentation). Most players crashing today due to being “out of memory” are actually only using between 3 and 3.5 GB of their system memory.

In addition to this, modern operating systems use something known as “virtual memory” to extend the available memory beyond what the system has physically. The 64-bit client will allow you to benefit from the increased address space by making gaps largely irrelevant, and will allow the client to use more memory than it could otherwise rather than crashing.

Are there any performance differences between the 64-bit and 32-bit client?
There may be some very slight differences in favor of either client depending on your computer’s configuration. In the vast majority of cases it should be negligible.

Why is the 64-bit client using more memory than the 32-bit client?
Due to the technical differences between the two platforms the memory usage will never be directly comparable.

Is there a 64-bit Mac client?
Unfortunately, a 64-bit Mac client is not available at this time. We are hoping to be able to provide one in the future, but have no timeline to provide it.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Gaile Gray.6029)

Train Swordmaster Faren Bug Solution

in Guild Wars 2: Heart of Thorns

Posted by: Eponet.4829

Eponet.4829

Well, you’re training him. He needs to get a tag in order to get credit, and thus xp for the victory.

Lion's Arch tiles need updating

in API Development

Posted by: Lawton Campbell

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Lawton Campbell

Web Programmer

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We’re planning on updating them after HoT ships.

Cheesy GW2 jokes here!

in Guild Wars 2 Discussion

Posted by: Crimson Clouds.4853

Crimson Clouds.4853

How does Trahearne like his steaks?

… Well done

Game Update Notes - August 25, 2015

in Game Release Notes

Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

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Bug Fix:

  • Corrected issue with the Mordrem Invasion Event that prevented some participants from receiving their rewards.

Ever gonna fix minions?

in Necromancer

Posted by: JoshuaRAWR.4653

JoshuaRAWR.4653

Very difficult to recommend a game when it has major features like minions broken since lunch and that was years ago.

Well that’s not so bad.

Warrior 80 | Guardian 80 | Ranger 80 | Engineer 80 |
Thief 80 | Elementalist 80 | Mesmer 80 | Necromancer 80 | Revenant TBA

HoT no WvW love?

in WvW

Posted by: lordkrall.7241

lordkrall.7241

“and yes there are a large percentage of us that just play WvW.”

No, the people that ONLY play WvW is minuscule. People can MOSTLY play WvW (I do), but people that ONLY play WvW is a very small group (more or less non-existent).

The new map is massive. They are also adding new siege and revamping several of the WvW mechanics.

But fact remains that the largest part of the player based does play PvE, so it makes sense for them to spend most resources on PvE.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

Will HoT address Ascended Materials?

in Guild Wars 2: Heart of Thorns

Posted by: starlinvf.1358

starlinvf.1358

The price of Damask is a compounded version of a problem with gear crafting in general. The only reason its obvious here is the sheer amount of materials required.

Essentially its the most commonly required material having the fewest potential sources. Cloth can only be generated from light armor salvage and random drops from bags. However, ALL armor recipes require roughly 66% cloth (half of the armor components, and the primary component of insignias). So only 1 out of 3 armors salvage into it, and a less then 50% chance (don’t know the exacts) as a possible drop from bags. You also have a 2:1 conversion rate to refine into bolts. Damask also has a higher consumption rate for Ascended insignias (3), while the armors are otherwise to scale.

This issue doesn’t exist with the metals (and to a lesser extent Wood), because those are easily obtained via gathering nodes. This removal of RNG and drop table dependance means the supply is reasonably steady. Thankfully its also enough to offset the high demand in weapon crafting. Wood’s higher price is largely attributed to the significantly larger amount of logs required to produce planks, which proportionally increased the demand for individual logs.

The reason Leather is so cheap is because it has far few uses, nor are large amounts of it needed in the few crafting disciples that call for it. The heaviest user would be leather working, with a hand full of MF recipes being the only area that even calls for them in large amounts. Whats ironic is that it has the same collection methods and rates to cloth…. but we ended up with so much surplus due to lack of crafting uses.

So there are 2 direct options. Increase the flow of cloth into the system, or find a popular use for Leather to drain the surplus. Preferably both.