Showing Posts For Nightlark.4029:
The more complicated way of doing an overlay (but also the potential for a better user experience overall) is the method OverWolf or Reshade use; either have a launcher inject a dll with your overlay code that hooks the DirectX Present method, or stick a dll named d3d9.dll that exports the Direct 3D API functions that act as trampolines to the real ones in the guild wars 2 /bin folder. With either method, in the Present method override you draw your own overlay stuff before calling the real Direct 3D Present method.
Hey Jordan, here’s a proof of concept for something like that you might find interesting that creates a websocket event api that exposes mumble link data (could be easily extended to expose chat/combat data if the right hooks were added): https://github.com/nightlark/gw2ws
It sounds like you’ve already sent out prizes, but considering the tie breaker is for two people with 6 correct answers, shouldn’t the loser of the tie breaker be 3rd place, with the current person listed as 3rd place actually being 4th place?
The alternatives are either splitting the 2nd place prize, as seems to be what was done, or only the winner of the tie breaker getting the 2nd place prize. The two downsides to those options are:
1. Splitting the 200g prize results in 100g per person, which essentially turns the two people with 6 correct answers into the equivalent of the person who got 5 correct answers.
2. Only the tie breaker winner getting the 2nd place prize means that one person who got 6 correct answers gets nothing, whereas someone who got 5 correct answers gets 100g.
Something to consider for future scavenger hunts, in terms of assigning places: Two people being tied at 1st or 2nd place shouldn’t result in one of them being punished as a non-winner, it just pushes the people who got less correct answers down a place.
Ex: If in the future there is a 3-way tie for first place, you have two tie breakers, one to determine which of the 3 is 1st and 2nd/3rd, and another to determine who is 2nd and 3rd.
(edited by Nightlark.4029)
Yea, it gets data from the game using only official APIs (the mumble api to be exact, for in-game information).
A websocket API would be a much better way to expose a real-time chat log API. Though a websocket API for the client is probably a long way out.
Even if a grace period has lapsed, do we know of anyone who’s contacted CS and said, “I bought HoT because of the legendaries, and since they’re indefinitely postponed I’d like a refund on HoT?” Many of the pages of this thread are running together in my mind now, so I don’t recall.
I would be interested in seeing how many people would take such a deal. Are the legendaries really worth so much that you would want a refund if it meant your account would revert back to the status of just owning the “Core” game – meaning no longer being able to use Elite professions, no access to Maguuma, and any other content that requires buying HoT?
I’m interested in seeing what the mod you made does. If I were you, I wouldn’t hold my breath and wait for someone from ANet to contact you – maybe just make a post releasing it on reddit instead if you don’t want it tied to your name here?
This makes me want to play GW1 again.
It uses jaxnX which shouldn’t present any issues. It basically just takes a screenshot from time to time and does image processing to read the combat log in the screenshot., and doesn’t violate any aspects of the ToS that deal with tampering with the game memory. Basically the equivalent of pointing a camera at your computer monitor and using computer vision to read the combat log.
At the moment, all of the APIs are read-only, an API that lets you change something like permissions is a pretty big change. Would be interesting, but unlikely to happen soon.
About 50% of the jumping puzzles in Tyria have no-fly zones around them. For the ones that don’t, most of the benefit is that you don’t insta-die when you fall, can recover faster from a fall, or can skip a small hop or two.
Old Captain Weyandt thinks he is clever, but he hasn’t been keeping up with the latest developments in gliding!
I was thinking about this, and there is a really easy solution: give bigger and better rewards to the losing team if one team is going for a landslide victory. If anyone has been on the losing team for the entire match and stayed throughout, give them a non-trivial reward – perhaps a repeatable achievement similar to the repeatable one for winning games. It can be called “Spirit of the Dragon”: demonstrate the fighting spirit of a champion by sticking around despite being on the losing team.
Character Slot for Heart of Thorns? [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: Nightlark.4029
Many of us already own the base game. Since we are buying a 2nd copy of the base game when prepurchasing HoT, we should get an extra +5 character slots added to our existing accounts as an upgrade, otherwise old players are getting robbed of 4 character slots that they would have received if they just opened a new account.
To give any less than 5 additional character slots is insulting unless there is a cheaper upgrade only option that doesn’t include the base game.
Wait, you mean the changes to Triple Trouble were bugs? I thought they were just making it harder because people thought it was too easy…
Yes, Amber got a bit of a bug inside his stomach. In order for the harpoon shots to hit the pyloric valve you need to stack right on top of the valve, otherwise the shot says obstructed.
Update: I just tried again and the bug is still in full affect. However, apparently the other person does not see the option to join me in my map either (but they still see the option to join other people in their maps). Oh, in case it isn’t clear, I have not been attempting to join the same person as before; it happens regardless of who the other player is.
I’ll try using another character later and see if I can narrow it down to just a single character that is bugged, or if it is my entire account (or the computer; in about a week I’ll be able to test on a different computer).
Update 2: The issue seems to be just a single character that is bugged. I tried using another character, and the other character gets the “Join In” option.
(edited by Nightlark.4029)
Ever since the Wintersday patch came out, the “Join In” option when right-clicking a player in your party has been missing. As you can see from the picture attached, we are both in the same map but different servers, and the right click menu (under the player info) doesn’t have the “Join In” option.
This is rather game-breaking in terms of playing with friends/guildmates. I think it would be awesome if a /-command for “Join In” were added as a backup in case you are unable to resolve this issue or if a future patch causes a similar issue that is more widespread.