Showing Posts For Nights.7036:

Underwater Blood Golem

in Necromancer

Posted by: Nights.7036

Nights.7036

because anet thoroughly tests things they implement and like making our lives easier

Why not use F2-F4 for minions?

in Necromancer

Posted by: Nights.7036

Nights.7036

Is there a reason why we can’t have the F2, F3 and F4 buttons tied to Attack, Stop attack (come back to me), and Aggressive/Passive toggle?

Ready Up: Balance Philosophy - 6/13 @ Noon PDT

in Profession Balance

Posted by: Nights.7036

Nights.7036

The necromancer

-Will never be desired in dungeons, unless they receive a Cleave skill.
-Will never have any use for boon removal in PVE, unless boon removal actually becomes a thing in PVE. Right now it is irrelevant.
-Will never find a good use for conditions in PVE, unless PVE is changed to be not so anti-conditions. The condition cap has to go.
-Will never have a use for control skills in boss battles, unless Defiant/Unshakeable is changed. Right now control skills are rendered useless against bosses.
-Death Shroud will never work well, unless is changed so that it no longer is an obstruction to our class. We should be able to heal in DS (untraited) and we should be able to use our utility skills in DS.

Our class is fundamentally broken in PVE from the ground up. The entire design of PVE contradicts our class’ core features. And yet with any balance podcast, our class is quickly skipped as if it does not matter.

We necromancers feel like a neglected child.

And you would think with these things they would be much more wanted in PVP, right? Nope!