Showing Posts For Nihila.6102:
Hey, currently I’m trying out the latest version of your build and find it fun and it sure does work. Just wanted to let you know and of course thank you for it.
cheers
With revive orbs, my survivability is top shelf.
lol’d.
well having so much choices in color is pure joy.
at this sylvari I went for something bright and colorful… simply because the elementalist is a bright and coloful class itself =)
hope you guys like it
so, the elitist pvp’ers of the action oriented, “i can cast it all while running and jumping”, mmorpg gw2 deny a pvp map that bring all the fun things like jumping pads, traps(glass), deadly edges to be pushed over AND then have the nerves to say: it’s too much!!!
the essence of this outrage is the following: you dont want to be punished for taking a false step, for not thinking ahead in pvp
you have friggin possibilities on this map. while i must admit that some classes have it by default or a very easy access to those possibilities: everyone can use or abuse skyhammer’s environment for their own advantage.
yes, the cannon hits like a truck, but can be evaded easily.
this kind of battleground(map design) has a “long” tradition in FPS games like Quake and Unreal Tournament and many offspring games. when someone came to the server and asked:
“Yo, guys, what am I doing wrong?” Ppl answered: Dude, learn the game, learn the map, (learn)know your enemy(behaviour)
if someone feels offended, that was intended.
Hi,
in short: yes, the odds are not in your favor.
- Pressure him with multiple conditions
- caltrops(big and small ones) should be used to force him use condition removal, while u wait in stealth to reapply new ones; may be this time with a covering condition.
I believe skale venom could do the trick, even though it is not the strongest utility by itself.
greetings from a fellow thief and engineer
i will keep it short and simple. playing pvp as a thief comes down to this:
http://youtu.be/WdoF0iayjvs?t=34s
- too much aoe in the game
- stealing and stealth come with very few utility
- going stealth penalizes u rather than giving u an advantage
-> initiative cost / risk by using CnD / utility slot on long CD
- thief’s gamplay is very fast and fluid. very nice
-> BUT it is very generic
-> therefore combat is easy to predict
- thief has got only a few weapon choices:
so pls consider giving this class traits that
dramatically influence the handling of a weapon. thus the style/way of tactical maneuvers.
except for the perma stealth fix i hardly can understand the course of action you r taking anet.
thieves need utility that allows them to operate/survive outside of stealth.
in many cases thieves cannot participate in grp battles. and u know that.
greetings
@Oxstar:
Hi!
This “Hi!” is just for you
Really like your attitude.
Guess, discussing this won’t bring big results. but still wonna let u know there are ppl out there feeling the same.
bb