Showing Posts For Nik D.5249:
I’m interested in the general opinion of what values of attributes are enough, one could say that if you want damage simply go berserker and have about 3200 power and ~+70% critical damage while having about 12K health and 1700 armor, but that is quite the glass canon.
The question is how much armor, health,power and condition damage is a “balanced” build that doesn’t aim to tank but still wants to survive at least one boss level strong hit while dealing decent damage (btw what do you consider decent at lvl 80 zones per hit from your favorite weapons 1 skill? (normal and critical) ) .
Also about how much condition damage is enough to cause burning be a serious threat?
I was personally thinking that the thing that the mesmer misses most in comparison to other classes is an small aoe auto attack, Elementalists aouto fire ball, all melee weapons hit multiple targets, but an Mesmer has very limited ways to just constantly damage a group with auto attacks and has no rapid recharge ( 4-5 sec ) skill that does decent aoe damage. So far the only way to constantly deal damage to a mob is to use a melee sword and stick in there.. not a good idea most of the time, or use a staff and hit 2-3 targets with bouncing bolts, so playing with all the weapons it seems that the wand would be the best candidate to gain a really small fireball like aoe , and I think this would make mesmer much better at pve.