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Why are mesmers just weird damage dealers?

in Mesmer

Posted by: Nikijih.1075

Nikijih.1075

Lol, 3 phantasms is not half a Mesmers DPS, partially because 3 phantasms never happens in a reasonable situation. Either your target is dead or your phantasms are dying before you ever reach 3.

That, or you’re zerging a vet/champ and nothing you do really matters.

Mesmer damage is just fine without phantasm army. Most people are too lazy.

I mean, afk phantasm DPS is pretty much the worst possible burst damage build anyways. Don’t know why people are complaining about killing slow when they use slow-killing builds.

Are you unaware that you carry two weapons equipped at the same time?
1) Phantasmal defender
2) iDuelist
3) iBerserker.

There you go, I have three phantasms out. Your move, Sherlock…

No but bitter jokes appart, there is no reason to ever have troubles getting your phantasms out. You people need to learn how to switch weapons…

Is Phantasmal Haste useless or am I missing something?

in Mesmer

Posted by: Nikijih.1075

Nikijih.1075

Which ones are not affected by it?

Any point going anything besides Pistol offhand?

in Mesmer

Posted by: Nikijih.1075

Nikijih.1075

The thing is that Pistol is extremely easy to use, hence people are drawn to it so much.

It has it’s uses, ofc. As far as reliable damage goes, the Duelist is very good (people overstate his combo procs, due to the x0,2 multiplier, but the Sharper Images procrate is very good).

That being said, if you want better defence you use a Sword, if you want better utility you use a Focus, and if you want stealth you’ll be using the Torch anyhow. The Pistol is the “damage” variant of the offhand.

Yes and no. The pistol is a great weapon for Sharper Image builds because of how fast it can stack bleeds, but its true that the swordman will beat it in raw damage.

That being said, the attraction in that weapon has nothing to do with the ease of using it: it gives you a ranged AoE stun. That alone is invaluable in sPvP on a slow moving sword mesmer. As for PvE, I also use the pistol (I use SI) for another reason: its a ranged DPS.

The swordman is great and all, but very often I’ll see him leap in, deal the damage, then get oneshot because of the delay on signet of illusions. When that is fixed he’ll be amazing, but till then I can safely cast my duelist at range where he is mostly safe.

Mesmer sPVP Woes

in Mesmer

Posted by: Nikijih.1075

Nikijih.1075

Well for one thing, you are using the wrong weapons. Sword/pistol is a power/precision weapon, staff is a condition weapon. They need different traits and stats to be effective, so they dont mix that well. Dont get me wrong, you can make it work, but its not optimal. With a power build id use GS instead. Also, unless you also specced precision I would consider changing the offhand for a sword (pistol better for precision but sword phantasm does more damage).

Mesmer is not about dealing damage as much as it is about surviving. Let your phantasms take care of the damage part, what you want to focus on is avoiding damage. Phantasmal Defender is a must.

If you want to tell us more details on what class/situations you are having trouble with I would be able to give you actual advice instead of this generic stuff hehe.

Keeping phantasms is better than shattering, how do you know?

in Mesmer

Posted by: Nikijih.1075

Nikijih.1075

Applied to this case: who knows, maybe we are BOTH wrong and damage is calculated/displayed completely differently. But we wont know that without doing some standardized testing.

You don’t KNOW that a meteor won’t hit the earth tonight, or that you won’t be struck by lightning.

You don’t KNOW that you’re not in the Matrix, and that everything you see or hear is reality or make-believe.

But I think it’s reliable enough to work with.

Actually…
1) we know a meteorite wont hit the earth tonight, as we can track those things down pretty thouroughly.

2) we know that everything is make-believe, as what we call reality is no more then the interpretation your senses make of various energy frequencies (Thanks Einstein).

Funny that you would choose those 2 exemples rofl. Nonetheless, be satisfied with your answer if you want, I’ll go look for more information and testing.

Keeping phantasms is better than shattering, how do you know?

in Mesmer

Posted by: Nikijih.1075

Nikijih.1075

I didn’t know that watching the sun rise in the east and set in the west required a full scientific proof. Some things in this world are pretty obvious.

Tell that to the church. They thought it meant the sun moved and they were immobile. Turns out its the opposite.

Applied to this case: who knows, maybe we are BOTH wrong and damage is calculated/displayed completely differently. But we wont know that without doing some standardized testing.

Keeping phantasms is better than shattering, how do you know?

in Mesmer

Posted by: Nikijih.1075

Nikijih.1075

Factual data like observing NPC HP bars where your iD does not do 4 times the damage of a full Blurred Frenzy?

Why would it do 4 times the damage of a BF? Seriously man, you keep pulling numbers out of yourkitten to the point where, even if you turn out to be right, I cannot take you seriously.

How many times will I have to say it? Conjecture based on non-standardised observation = useless. Thats empirical data, good enough to formulate a hypothesis, not good enough to be used as proof to support one. For crying out loud, have you guys never had a science class in your entire lives?

Like I said, I do not need any factual data or theories, or tests to figure out my elementalist basic auto attack isn’t stacking to 10,000 damage per tick. The fact you’re still arguing about the method to prove it rather than just applying common sense is astoundingly stupid.

Astounding? Hardly. You say you are seeing 10.000 ticks displayed on your screen. Prove it. Show me those 10.000 ticks.

You cannot call something proof if you dont actually show any proof.

Keeping phantasms is better than shattering, how do you know?

in Mesmer

Posted by: Nikijih.1075

Nikijih.1075

The conversation started because a guy claimed his iWarden could do 45k damage and Duelist could do 30k.

Reading comprehension is weak in this one….

Dude, scroll back up will you? I started this conversation with EasymodeX, THEN some guy chimed in with these numbers, and they were not mentionned again.

Yes, I accuse you of not being able to read. Probably because you dont seem able to follow a conversation.

Keeping phantasms is better than shattering, how do you know?

in Mesmer

Posted by: Nikijih.1075

Nikijih.1075

Factual data like observing NPC HP bars where your iD does not do 4 times the damage of a full Blurred Frenzy?

Why would it do 4 times the damage of a BF? Seriously man, you keep pulling numbers out of yourkitten to the point where, even if you turn out to be right, I cannot take you seriously.

How many times will I have to say it? Conjecture based on non-standardised observation = useless. Thats empirical data, good enough to formulate a hypothesis, not good enough to be used as proof to support one. For crying out loud, have you guys never had a science class in your entire lives?

Keeping phantasms is better than shattering, how do you know?

in Mesmer

Posted by: Nikijih.1075

Nikijih.1075

I already told you why your idea of the damage being additive is wrong. Elementalist scepter1 on air attunement will keep stacking into thousands and 10 thousands if you did it right. By your logic, that would be 10 thousand per hit, which it obviously isn’t true. There doesn’t need to be any empirical data to see that you’re clearly not doing 10 thousand damage per on screen number tick.

You may want to refresh on your vocabulary lessons from high school. Empirical data is any information you got by observation: anything you saw, heard, tested, etc. You do need empirical data to see because something that was seen IS empirical data.

Beyond that I think we are passed wether its additive or not and trying to figure out which skill works which way. Keep in mind, there could be different explanations, like a display bug.

This is why people who know what they are doing look for factual data, they dont just extrapolate on what they see.

Keeping phantasms is better than shattering, how do you know?

in Mesmer

Posted by: Nikijih.1075

Nikijih.1075

This thread is hilarious, people actually think we have 2 phantasms that can burn through a vit stacking Warrior/Necros health and a good portion of their down state with one volley and nobody has complained that Mesmer is OP? That would make it the most OP skill in the history of gaming but people still won’t believe that is how the damage is displayed?

I needed this laugh.

You are stupid. No one ever said this, in fact I quite specifically said i was NOT talking about warriors. Good job sounding like a tool with the reading comprehension of a 10 years old.

Keeping phantasms is better than shattering, how do you know?

in Mesmer

Posted by: Nikijih.1075

Nikijih.1075

I still find it hilarious that there’s an actual discussion on something that’s pretty obvious when you play the class in game and pay any attention to the numbers.

You are trying to use empirical data as a substitution for factual data. This is why there is an actual discussion: what may seem obvious can still be completely wrong. What you are doing is the same thing the church did in the 1600s. Doesnt it seem so obvious that its the sun turning around us? Oh wait…

Like I said: its not that I dont want to believe you, but if you have no proofs, then I will go look for some before I do. Also, it is far from obvious when the behavior of the display system is not constant, as was described by the few testers up here.

The numbers I posted above in this thread are non-crit numbers on the heavy armor golem. If you’re using the build I assume you’re using, you’ll have a 50%+ crit rate, with resulting ~3k Blurred Frenzy and 2k iD on a glass thief/elementalist, with bonus Sharper Images procs for about 600 damage over 5 seconds. Those classes also have rather low base HP, so a full combo would do around 6k, which is about half their glass cannon health.

A 6300 iD attack (using incorrect damage numbers) non-crit on a heavy armor golem would do over 11k damage on said thief/elementalist, which is what Hundred Blades does in a full glass cannon build, lolol.

Actually no im not using that build, as I prefer to build a bit more tanky then offensive. That being said, if you want to make a point, try not to pull numbers out of thin air, it hurts your credibility.

Keeping phantasms is better than shattering, how do you know?

in Mesmer

Posted by: Nikijih.1075

Nikijih.1075

then iDuelist would 1/2-shot enemy players in PvP

Except that is pretty much what I see happening… granted, not on warriors or guardians, but if I can hit an elementalist or a thief with 1 full iD + my sword’s #2, he is usually under half health

I believe EasymodeX is incorrect based on my observations.

Its not that I don’t want to believe you, but by the very same token as your declaration that its obvious, it would be pretty obvious that if my sword #2 only did 1.2kish and my iD another 1.2k, that would mean my highest burst combination should only tickle an opponent and be barely noticeable, which is just not the case.

(edited by Nikijih.1075)

Keeping phantasms is better than shattering, how do you know?

in Mesmer

Posted by: Nikijih.1075

Nikijih.1075

You may be one of the poor players that are adding up each damage number you see from iDuelist as if they were separate. This is not the case. For multi-hit attacks, the game displays the accumulated damage. For example, if your iDuelist volley looks like:

175 350 525 700 875 1050 1225 1400

Then iD did 1400 damage. Not 1400+whatever. The game displays and refreshes the total damage of the multi-hit attack.

Do you have a source to back that up or is that just pure conjecture? Been trying to research it and nothing of the sorts comes up.

Keeping phantasms is better than shattering, how do you know?

in Mesmer

Posted by: Nikijih.1075

Nikijih.1075

Still so many things that are wrong…

Phantasms generally deal 1150-1400 damage to a dummy every 6 seconds, assuming they stay alive, without traits, non-crit. They use up a sustained resource (illusion cap) and require the ability execution to create them. In PvP, they can be dodged, kited, blinded, killed separately from the player (or more importantly, you have little control over ensuring the attacks land).

Mind Wrack generally deals 1200 damage expending illusions, and requires no actual time to execute. It is “added damage”, as well as AOE. In many common builds, you automatically get at least a few stacks of confusion in the package as well, for an additional 400 damage in normal scenarios.

First of all: no, just no. Phantasm duelist alone deals that much damage per hit, and hits x8 (if i remember correctly, might be x6). Saying Phantasms deal 1400 dmg every 6 seconds is borderline dishonest.

Second: Shatter skills do have a heafty time to execute: whatever time is required to summon three clones. Thats your casting time for Shatter. Sure, it can be used on the fly… but it requires setup, making it hardly instant.

Unless you have evidence support the additive damage reduction, I am assuming you are assuming, which makes it dubious since additive percentage damage reduction is a bad mechanic in general.

However, damage reduction stacking aside, your core statement that the approach synergizes with phantasms is incorrect: Phantasms have less durability than clones. Therefore, the damage reduction stacking actually works better with clones, not phantasms.

I didnt say it was additive, I was just naming the various bonuses and adding a + as a way to mean that you stack all three.

Also: phantasms have more hp then clones. Not sure how you got that clones were sturdier, but thats pure non-sens…

As for the rest of your post, I would take your own advice and revise your understanding of how much damage your phantasms are doing. Your claim that a single Mirror Blade does more direct damage then a phantasm is mindblowingly wrong. Its like you are playing a different game then the rest of us… FYI, Mirror Blade does about half the damage of a single Illusionary Berserker pass.

Now can you please stop spreading misinformation?

Keeping phantasms is better than shattering, how do you know?

in Mesmer

Posted by: Nikijih.1075

Nikijih.1075

So much wrong with what you are saying EasymodeX…

You are right that you should not ignore shatter skills just because you specced phantasms, BUT:

1) Phantasms when traited deal more damage then anything else you can throw out. Saving 1 phantasm spot for skills like Decoy or Illusionary Leap would most definitly be a huge damage loss.

2) Phantasms work best in combination with the Illusionary Defender utility skill, as it stacks nicely with the boon trait combos (50% + 33% + 9% damage reduction). What this means is that you usually have 2 offensive and 1 defensive phantasms out at the same time and can summon all three at the same time.

Clone abilities are not nearly as powerfull as phantasm abilities right now, be it offensively or defensively. If you spec Phantasms, they can still be used for complementary utility, but in no circumstance will you ever want to give up 1 phantasm for a Decoy or a Leap. The best use for them is before putting all phantasms up, right after a shatter or if your phantasms are killed before their CD is up.

Meanwhile Shatters are still good, but you want to time it so you can resummon phantasms right after. Distortion is the one I find myself using most often.

(edited by Nikijih.1075)

Signet of Illusions: completely broken due to terrible delay.

in Bugs: Game, Forum, Website

Posted by: Nikijih.1075

Nikijih.1075

The passive portion of the skill buffs our illusion’s hp in an attempt to make them more survivable, a describtive that can hardly be applied to them normally. However, this bonus is completely negated by the fact that there is a variable delay between the summoning and the illusion being affected by the buff, meaning they can essentially be blown up before ever getting the buff that is supposed to stop them from being blown up.

The worst part is that this delay seems completely random. Sometimes there is none. Most of the time it varies between 3 to 5 seconds. I have even seen it take as much as 10 seconds!

It is my understanding that this signet was bugged, resulting in more of a health bonus then intended, advantaging us. Im all for you fixing that. But would it be too much to ask to also fix the bugs that disadvantage us as well? This is making the signet nearly un-usable.