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Necros and dungeons

in Necromancer

Posted by: Nindydar.3548

Nindydar.3548

If conditions are more your thing, try this one out.
http://gw2skills.net/editor/en/?fQUQNArYWjMaN7xbub07JAJFPf9kCy7O6BxGzMA;TsAAzyuEcJ5S1liLrFGVcq4VxcBA

With a bit of coordination from your group, epidemic is an extremely powerful ability. Flesh Golem is quite good for difficult pulls, he can eat the alpha strike pretty well and a well timed charge can save a team mate. Some pulls i will swap him out for Plague if i think I will need the aoe blinding. Plague signet and Corrupt Boon are personal preference really and should be swapped out depending on the needs of the fight (same w/ epidemic on single mob fights).

Wurm can be quite useful for dodging powerful attacks and is pretty good at living and putting out passable damage in the process with decent placement. Spectral Walk is good for kiting and movement heavy fights, Spectral Armor is a decent protection CD (even if the cd is a bit long). Spite Signet and BiP are decent if your group is having trouble maintaining conditions on your main target for you to spread.

Generally try to open with staff combo, then swap over to Scepter/Dagger. Once I’m satisfied with the condition stacks on the main target, hit epidemic and watch the magic happen (bonus points if you have someone stacking confusion).