Showing Posts For Nisaro.6438:
Noone has encountered this ?
I believe this is since this afternoon’s patch. But i just went to buy my icy runestones and found that jormag was up, at phase 1…. but his health is at 100% and there is no corrupted shield and no way to attack him. You can see what i mean in the screenshot.
Ps : he’s been like this for over an hour. And I’m on Aurora Glade.
So we already got no answer about whereas he’s supposed to go back to 100% health in phase 2. But now, in phase 2 again he seems to not be taking any damage whatsoever.
We were about 15 and I saw the damage numbers and all but after 2 stuns he’s still at 100% health….
For Information, I’m in Aurora Glade.
ok so ghastly claws go up to 3k 3.2k without the trait and more like 3.6 to 3.8k with the trait. So I guess that makes it a 15% increase ( + the 25% decrease in cooldown so overall a good amount of damage increase ). I decided to give up 10 points in Toughness and sacrifice death nova for both minion damage and axe training.
I THINK it will pay off overall. The 5% toughness given to power is compensated by the 100 power in traits anyways so that doesn’t change much…
Thank you for the advice, didn’t think of going to the mist !
Hi,
I don’t know if this has been asked but i couldn’t find this anyways so here goes :
Since Axe Training has been switched to master I’ve decided to try it out instead of minion damage increase ( I’m MM with axe/dagger dagger/warhorn full power ). When i equip it in my traits, i can see that the CD of ghastly claws for example goes from 8s to 6 1/2s but i don’t see the damage increase at all when i hover over the skill. I’m truly wondering, especially that it doesn’t specify how much is that increase in damage.
So two questions : Is it normal that it doesn’t show a difference ? And if it is, how much is actually the damage increase and is it worth it ?
Same on Aurora Glade. Bug or intended ?
My girlfriend: 1/hour @40MF
I actually got 2 that hour ^^.
For CoE tho, I don’t think alpha is harder than any other boss. If anything, i found CoE to be one of the most enjoyable dungeons so far and I don’t know anything about an exploit. The laser part is difficult but it’s also challenging which makes it more interesting !
As for the Lodestones, I still think drop rate is " acceptable ". But you do need to farm those quite a bit. You can go back near Dwayna 5-6 times a day for an hour ( taking breaks for DR ) and you will also be making rares with you can salvage or sell, and blues greens jewels etc. And with that money you can buy more lodes. Overall, if you do that you can get quite a few a day and you should be done in 10 days, 2 weeks tops ?
I keep reading about how much of a pain clovers are. I have to say, i used the 1 recipe until i got 7, then used the 10 recipe. I knew it was a risk, but i took it. It’s been a while so i dont exactly remember but i still got about a 33% chance. Tho it wouldnt have been worth it for t6 imo cuz if i recall i got quite a few leather and gossamer… and those feel like a total waste.
Really ? i can say i dont like dungeons yet i require 500 tokens ! " how dumb is that ? " it’s not. it’s a legendary, it shows how you are able to touch every aspect of the game ( pvp not included because the gear is separate ) .
I used tp played only a couple hours a day in wvw and yeah i didnt get a lot of badges ( yet when i started my legendary quest i already had over 100 ). Then i actually stayed in wvw for a whole day : turns out i made almost 100 badges that same day ( more like 90-sth ). I only had to do a few jumping puzzles here and there and play a few hours a week in wvw to get my badges. It is really, really not an issue.