For the love of all that is good in the land, plz shut up vendors!
in Crafting
Posted by: Nivrax.4835
in Crafting
Posted by: Nivrax.4835
It’s D for me. I love exploring cities, areas, talking to all NPCs and listening to their banter. But when those are put next to areas where you spend more time or visit often, they get terribly repetitive. For me it’s ‘Mark of an educated Charr’ and ‘Cubs theese days’ over and over, sprinkled with ‘You break it, I break you’.
ADDITIONALLY:
Some, if not most, Dynamic Events have NPCs conversing with each other or commenting on situation during progress. But those can be easily cancelled by talking to them, making them blurt their ’what’s up’ instead. It is especially bad where there is monsters corpses on them, since players, including me, will just spam interact button to pick them up and talk to NPCs by accident. These need to be uninterruptable! I hate missing parts of story.
The hitboxes should be same, but the animation of skills are not, and I’m not sure if it’s intended or not… I would guess not since race should be cosmetic only for pvp, and only differ with some (subpar in most cases) extra racial skills.
And it’s not ‘tin foil conspiracy’, check other thread on this matter:
https://forum-en.gw2archive.eu/forum/professions/guardian/Huge-Problem-with-Shield-of-Absorbtion/first
The question is, whether the same bug is plaguing the Whirl.
I would like it as well. The longer resets, the more events are bugged. Trying to finish zone I was doing yesterday, all stuck events were still there, but at least 2 new DE I managed to make previously were bugged.
And it’s not ‘lol, one or two events out of tens, go do others’. Huge amount of them are linked to each other or exclusive, so for each one stuck event, three are being on hold. This really kill the flow of zones and makes them feel boring in addition to broken.
Vulnerability isn’t bad, is that most of it comes from Symbol (5 stacks from 5 ticks), at best you have extra 2 stacks from Blinding for 1-2 seconds, first tier there have option for 20% faster sig reg. And if we’re talking about damage, you’re missing on 25 radiance, which is extra 10% damage to foes under condition (burning, vulnerability from symbol), as well as ton of power, critical chance and 10% crit damage.
And yes, I never have problems with any pulls now. There is very little difference between yours 20 point in Vit vs my 10 point in Toughness when it comes in tankiness, but there is quite large gap in damage dealing. And this build have problems only when you are not able to kill at least one mob before blinds wear off. If that happens, well, you’re screwed anyway.
I’m still going through level 60-70 content with 0 point in Toughness and I tell you, the extra stats aren’t needed because the very nature of Guardian makes base armor/toughness more than enough. I pull 4-5 mobs constantly, as it’s extremely hard to get more to follow with their short leashes, sometimes getting out with still active Aegis (I practiced playing armorless up to 40, dodges and stuff). In DE, I rush ahead of group, Leap into 10+ tightly packed enemies, drop my stuff, drop Justice 2 second after while whirlwind, everything just lies dead without being able to hit me.
Vets are never problem because they don’t hit you. In between cooldowns of 2 weapon sets, they will get maybe 1-2 hits which you can take on or dodge past, and Champs can’t be tanked unless fully specced anyway, I would say extra Aegis at 50% each 30 sec is more lifesaving in some cases.
I can’t speak of dungeons, I’m skipping them until max level myself, for proper dungeon build this time.
I heard that around level 70, mobs start to hit much harder, but not being in Orr yet (going around lower level zones first), can’t comment on that section. However, for everything up to 70, this build is overly defensive, those stats are completely wasted.
5 virtue/15 rad as said it’s a must. But anything more in Honor and Virtue is kinda worthless, especially that you didn’t picked Honor for 20% GS skill reduction but went for bigger symbols. You don’t really want Vulnerability on Blind, 1 stack for 5 second is extremely meh, would go for Cond removal on Signet use, in those crap moments when you are both low on hp and have dots on you, as rare as this may be (although all in all it’s minor point).
What I’m using is near pure glass cannon:
http://www.guildhead.com/skill-calc#MMcz0czzmanLmmonLmpxa0VMkMsbo
http://gw2skills.net/editor/en/?fUAQNAR5dlYgCCHHyMEfIFRuArHE0gFsmR8u3VBKC
Possible to switch support skills around of course, I have enough offensive power to burst everything so going with Retreat! and Save Yourselves for speed.
As a leveling guardian, you don’t need any tankish stats, base plate armor and built in healing is enough to cover any damage you will take while rotating never ending blinds and aegis. As long as you keep your gear up to par, you can take any amount of melee mobs (use sword 5 in case of ranged), pull them, apply symbol, one of aoe burning support skills, whirl while activating Justice, and keep chaining that virtue due to recharge from kills until all mobs are dead. If you happen to not kill anything after whirl, you still have Leap for another series of misses from mobs, and then elite skill as ultimate retry (never happens to me unless mobs have some special moves that disable you).
You also certainly don’t want Sword/Torch as a backup to Greatsword. This combo serves same role as GS and is just redundant. What you do want is something that will help you take on Veterans and Champions. The best options would be Mace/Focus, Scepter/X or Staff. First is best against Vets and allows you to continue staying in melee with one counter, cleavish blind and 4 second block, as well as heals from 1 chain and 2 symbol against mistakes/conditions. Scepter is better against Champions, and Staff is worse than both, but gives you Swiftness buff when running around.
(edited by Nivrax.4835)
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