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Returned after a year and .... mostly bleh :/

in Guild Wars 2 Discussion

Posted by: Nomad.9708

Nomad.9708

So I quit GW for about a year – some of that was … just hoping it won’t be at level 80 in full exotic gear

I just returned recently, but I mostly came to different conclusions. You might notice, for instance, that the stat increases from Ascended armor and Legendary weapons is laughably small considering the work they take to get. I think I read somewhere that moving up to Ascended gives you about 1-2% damage increase. So I conclude that these are mostly aesthetic upgrades for bragging rights.

I’m lousy with splitting quotes so please excuse me to take this part out and answering a second as well that I cut …

According to my calculations a full ascended berserker set will do 15 – 20 % more damage than a full exotic one. While it’s of little to no consequence to PvE (unless you’re really, really serious about speed running dungeons) it does matter in WvW.

And regarding Orr … I’m not talking about vets blocking the path I talk about a group event champion (Acolyte of Lyssa, to name one, and there’s one of those winged knights as well that spawns right on top of one) blocking the point. GL trying to solo that one … it is a humiliating experience. I never ate so much dust accomplishing nothing. Of course … my thief had an easy time … using those communing skill point types doesn’t break stealth.

Living story is something I haven’t mentioned because I am still unsure of what to make of it. My first experience was a VERY negative one as I was leveling my Asuran warrior in Ascalon (Iron Marches, if I remember it right) and all of a sudden one of those Mordrem events spawned on top of me … not fun. And since the map was empty I had to wait for it to disappear before I could get to where I wanted to go.

Someone already explained how the stat increases are negligable. I’ve heard a lot people say, “Oh well, too much work to get it, but it doesn’t make much of a difference anyway.” Ascended and legendarily just separate us from the dedicated super-players. They want, and I believe, deserve, such a status symbol. Go for it if you want, but no big loss if you don’t wanna.

The temples of Orr are basically impossible to solo. That map is meant to be group content, and if you hang around and talk in mapchat, you’ll figure out when other players are attacking them. Just wait a bit and you’ll get a chance.

And sorry about your experience with the living story. Can I just say that being an unintentional victim is not a representative example of actually playing the content when you are a part of it? Hope you have fun when you do.

Returned after a year and .... mostly bleh :/

in Guild Wars 2 Discussion

Posted by: Nomad.9708

Nomad.9708

So I quit GW for about a year – some of that was … just hoping it won’t be at level 80 in full exotic gear

I just returned recently, but I mostly came to different conclusions. You might notice, for instance, that the stat increases from Ascended armor and Legendary weapons is laughably small considering the work they take to get. I think I read somewhere that moving up to Ascended gives you about 1-2% damage increase. So I conclude that these are mostly aesthetic upgrades for bragging rights.

And skill points in Orr are kinda annoying to get. But they’re definitely obtainable with a little patience. Like that one sitting in a maze with a powerful Veteran mob at the end… that was a pain. But I tried 5 times and eventually won it. And it felt awesome to manage it. So while I was frustrated while mapping Orr, I’m proud of having finished it. Just keep at it.

The changes to the trait system… yeah, I get that. In principle, I like unlocking them this way rather than just buying them, but there are a few specific unlocks I think are dumb because of how they work in practice. I thought the old system was really boring though, so I consider this a failed attempt in the right direction. I hope they address it again.

As for champ trains, I think that’s just the result of you coming back after the game has settled in. A lot of the people left are vets who are just grinding material they need. This is the most efficient way to do it. So while I probably won’t join them, I understand why this is. Every MMO has this happen eventually.

I also want to point out what I think is a brilliant move by Anet. I’ve seen expansions hit other MMO’s causing a huge influx of players, only to see that die down again. immediately after The living story really does work to keep us playing. Not all the time, but at least regularly coming back. This game, for its age, is remarkably well populated and lively.

I do recognize two issues overall. Dungeons, and the trait system. But lots of good things too, which is why I ultimately disagree with your conclusion.

Kittens

in Players Helping Players

Posted by: Nomad.9708

Nomad.9708

Pretty sure you’re referring to the word ‘kitten’ showing up here. It’s the word this forum uses in place of censored words, so if you swear, it automatically gets replaced by ‘kitten’. No slang in and of itself, but who knows, maybe we will create a meaning.

How does the gold/gem exchange rate get determined?

in Players Helping Players

Posted by: Nomad.9708

Nomad.9708

As far as I know, this is determined by the market. That is to say how many diamonds players buy/sell. If the demand for diamonds drops, so too will the price. Thirty silvers seems to be about how much diamonds are worth to players at the moment. This may change, in either direction, or not…