Guild Wars runs very poorly on the new macbook pro retina
in Account & Technical Support
Posted by: Normal.1823
in Account & Technical Support
Posted by: Normal.1823
Based on my tests, I have 2 Retina MBP, both 2.6 i7 with 8GB.
I updated one of them to 10.8.2 and left the other as 10.8.1 (which i have to leave there as I’m an iOS developer).
The 10.8.2 version maintains a fairly consistent 10fps over the 10.8.1 version. Both machines are pretty much clean installs with just Xcode.
I was just actually playing at 1440 × 900 (again) for about an hour and getting between 35 and 55 fps depending on how much action was in my view. One thing I changed that I didn’t realize was set previously at that resolution was the sampling, I set it to “native” and it looked much better. I mean, 1680 × 1050 looks better from a size perspective but everything looks just a touch fuzzy but performance was good. 1440 I don’t really have the slight fuzzies and it’s more performant but it’s a smaller resolution than I would like. Enjoyable though, and of course I was able to turn anti-aliasing back on without a noticeable fps drop which helped to make up for the smaller resolution jaggies.
And then I made all my experimentation moot by hooking up the external monitor and running it at the monitors native 1680 × 1050... still good to know that I can get good performance and decent visuals for when I’m travelling (a lot).
“The scaled resolutions provide a better way to do the same thing. Rather than running native with subsampling you should try 1680×1050or 1920×1200.”
The scaled resolution option in OSX doesn’t actually change the resolution, it changes the dots per inch so that it “looks like 1680×1050” or “looks like 1920 × 1200”. In OSX (at least in lion) you can’t actually change the resolution in the display properties in system settings any more. You can now just change the DPI or “scaling”. Because the game runs on pixel resolution (ignoring dpi settings) for perfect picture clarity you want it at 2880 × 1800, but of course it isn’t very performant (sic). So then, back to the original topic, I was looking to see if anyone had a good resolution that looked pretty sharp. That was also before I realized that it totally ignored the scaling setting anyway so i’m guess the answer is “there really isn’t a good visual setting.”
1680 × 1050 or 1920 × 1080 look “ok”.
Have you tried using the “Renderer: Supersample” mode at either native resolution or half resolution?
I hadn’t but just tried it now, actually native resolution with supersample crushes the game. Half resolution with supersample is ok but still blurry. Native resolution with subsampling is pretty good, had to turn down shadows and shaders but not bad, averaging about 30fps, sometimes higher, sometimes lower. Didn’t try it in WvWvW.
Anyone using a non-retina resolution that looks good? Of course the first thing i tried was running at 2880×1800 just for poops and giggles. It looked amazing but was a bit doggish (although not terrible).
I tried it 1440 × 900, figuring half pixel would still be a pretty sharp image but it was quite blurry. Anyone tried any other resolutions that are somewhat sharp?
I had the same issue. I had to force quit the installation and restart it and it installed perfectly fine.
Likewise, i had the same issue twice in a row, was a bit worried. Each time it stopped at a different number 307/509 and 417/509. Third try worked fine.
Normal
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.