This is an idea I got recently reading Sea of Sorrows concerning guild content. I apologize if something similar is already suggested, let me know.
I was thinking 20 man (more or less) guild missions as challenging PvE or GvG endgame and prestige for organised guilds, designed as as Naval adventures where guild members serve as a crew of a ship where good coordination is a key to success. Rewards would be anything from loot, skins, achievements and guild bonuses.
Prestige would be gained by guilds by building a ship. Available content would depend on the quality of building, i.e. best ships can do all the missions. The quality would be measured by materials used, type of wood, steel and fabric. Also, the ship could be customized with guild banners, colors, flags, etc.
Missions would work in an instance. For an example, guild officer summons a ship by activating an item, all guild members get on, and activating the item again transfers the ship and crew to an instance/mission/battle of their choice.
Types of PvE missions could be very diverse. From fighting a series of giant sea monsters, each with different mechanics, ship battles versus Orrian navy, boarding, cannoning, or even landing on new lands (Ring of Fire islands?) for some “classic” gameplay.
GvG missions would be ship battles of skill with boarding and cannoning and maybe some islands for scavenger hunts or territory battles.
How does it work? All comments are welcome on this.
Every ship is similar, with bottom deck where the canons are, open deck where the helm and defenses are and several masts. Also, events can happen through the ship.
One guild member mounted at the helm, gaining abilities to steer the ship left and right. Note that only the this member is mounted, all others are free to do events or fight mobs in between doing their jobs.
At least two members per mast are required to operate the sails to speed up or slow down the ship when needed. This is done by clicking the ropes, both at the same time, and waiting the specified activation time.
At the bottom deck, the crew fires the guns by simply clicking on them, but reloading them takes two players activating the cannon at the same time. So, assuming 5 cannons on each side, ten crew members are needed on this deck.
On the top deck there are asuran defense machines that create a small force field on the side of the ship, activated on click and requiring no reload but having long recharge. Assuming 5 on each side, five crew members are needed on this deck.
This is just the essential crew, all others can do events and fight mobs.
The events on the ship could include: putting out fire, plugging holes, pumping water, harpooning, preparing the ship for boarding, etc.
For a better view, or just a short read, imagine this “dumbed down” example for combating a Dead ship:
Enemy Dead ship is in firing range. The pilot steers the ship left and shouts to fire starboard canons. Five members fire and all ten members reload the canons. The ship is then slowed down by closing the sails to make a sharp right turn. The dead ship fires and the crew activates defenses on port side. The mobs start attacking, and everybody must fight. But now port side cannons can fire and the crew must defend the five shooters. Crew on the masts now must find some time to release the sails so they can ram the enemy ship. Flames on the ship, new event that must also be done. Collision! All crew boards the Orrian ship. Great battle against the undead champion captain.
So what do you think? Is it even plausible? What would you change?