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I’m not a fan of Mantra’s either. I think the consensus is that Mantra’s are only good if you trait for them and I think that is an indication of a design flaw.
I really like your suggestion but I don’t think it should replenish all charges out of combat. Also when compared to other skills, each charge is quite weak, its being able to use them when ever you want, whether its back to back or 10 sec later that makes them powerful, so I think gaining a charge every 20 sec should be the maximum.
Traits
Harmonious Mantras
Mantras can be activated three times before needing to be channeled again.
Mantras can gain an additional charge.
Empowering Mantras
4% more damage for each readied mantra.
You gain Might for X sec when gain a Mantra charge.
Protected Mantras
Increases armor while casting mantras.
You gain Protection for X sec when you use a Mantra.
Restorative Mantras
Heal allies when you cast a mantra.
Heal allies when you cast a mantra (less healing since its when you cast it instead of preparing it)