Showing Posts For Northy.4918:

The King and Queens Horrorween 2015

in In-game Events

Posted by: Northy.4918

Northy.4918

Yay Horrorween will be here again:D! Definitely will see if I have the time to draw something for the contest since my fall break is coming up soon!

For the raffle I would like to take the number 142, but if it’s already taken just assign me anythingxD Cadel Sybak

See ya in LA later!

BW3 Difficulty Nerf [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Northy.4918

Northy.4918

I really disagree. Open world should be about exploration and minor challenges. For me the nerf to Orr was perfect. No one likes to go through a hundred challenging fights to get to somewhere. After a while it just becomes a drag.

If you want challenges, they’re there in raids.

This is supposed to be a jungle where dangerous creatures live in. Verdant Brink is where Pact fleet crashed and everyone is afraid of the night time since anything could kill them. Where is the fun in exploring a new and dangerous area if there is no danger at all? And when you make it to the difficult-to-reach area you’ll unlock a waypoint nearby so you don’t have to go through a hundred challenging fights again to get there.

If you don’t want to fight while exploring you can consider hiring a bodyguard, I’m sure there would be many people up for the challenge and it would make it even more interesting ;)

BW3 Difficulty Nerf [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Northy.4918

Northy.4918

I agree, this BWE doesn’t feel like I would be in a dangerous jungle at all… I was running my tempest around in the default celestial exotic gear and died only once when I stopped mid-fight to eat my breakfast. It feels like Orr is a lot more dangerous place to go around than this jungle where we’re supposed to be on our toes during the nights just to survive till dawn.

I’m not a hardcore player but I do know my way in combat so being able to facetank most mobs in the jungle with my ele just isn’t any fun. I like it when I need to stay alert and sometimes do my best to escape dangerous situations. I want to feel that I could die at any moment in the jungle if I’m not careful.

I do hope that if the difficulty level is kept this low then the other areas would give us a lot more challenge. I could understand the first map being easier to get around but the joy of discovering new places when there is danger present is just not there now. And I do not wish to see a horde of easy-to-kill mobs to make it more “difficult”. I would be glad if there was few mobs that would be actually dangerous and I would need to stay alert when going through a jungle (now it feels like running in Queensdale).

Summer Beach Party!

in In-game Events

Posted by: Northy.4918

Northy.4918

I got an idea I wanted to draw last night so had some fun and actually managed to finish it during today:D Looks like SAL has grown since we last saw him… Maybe he found a Box-o’fun lying on the beach and looked inside.

Attachments:

Winter Blunderland 2014

in In-game Events

Posted by: Northy.4918

Northy.4918

Sounds awesome<3 I’ll definitely think about the art contest:3 And number 23 for me please>w>

Can we have a class called "staff master"

in Guild Wars 2 Discussion

Posted by: Northy.4918

Northy.4918

I don’t know exactly what you mean by staff master, but I do think that a new weapon that would be like a bo-staff ( http://static.comicvine.com/uploads/scale_small/10/100757/1914616-kilik_sc4.jpg or just think about Donatello from TMNT ) would be a cool new weapon type. I could imagine an ele, warrior and guardian to use it at least, a bit like one class in Aion wields it. Though it would probably run out of different designs rather quick unless it included weapon looks like naginata (basically a lance looking weapon). That would go towards polearms however and I think those weren’t coming after all?

(sorry if this made little to no sense at all, I haven’t had my morning coffee yet>.>)

Guild Alliances on Upcoming Patch

in Guild Wars 2 Discussion

Posted by: Northy.4918

Northy.4918

After good night’s sleep I wish to add a couple of words for what Star Ace.5207 said:

“I just believe that, despite their apparent “difficulty”, these events weren’t meant only for “hardcore” players” this is true, but are only hardcore players able to do it now? No, I’m a casual and doing this event WITH the hardcore players and having a lot of fun in an organized group. The latter part of the sentence: “but just need more coordination.” Isn’t this also exactly what TxS is bringing to these events?

And as Astralporing.1957 already mentioned, the huge events like these were not designed to be beaten by a group of random casuals hero soloing individually, not caring what the rest of the people are doing. And as agrante.2810 said: “Another reason is that random people can do mistakes or try to ruin the run on purpose (it has happened before).” This can ruin the run for the hard working organized people as well as the run for those random people who actually are/try to be useful and learn how the boss is done.

Guild Alliances on Upcoming Patch

in Guild Wars 2 Discussion

Posted by: Northy.4918

Northy.4918

I think I could give a casual’s point of view here since I consider myself to be one even though I play quite a lot of GW2. I’m not the smartest player and definitely do not figure out what I’m supposed to do on my own for events as huge as Tequatl or Wurm, let alone beating them and having a great experience (running around like a headless chicken trying not to die is not a fun experience).

So, as a casual player I can honestly say that being part of an organized group like TxS has been amazing, I’ve been advised what to do at the events and how things are supposed to be done so that I’m not lost, and in an organized group where everyone know their job it actually feels like my part in the group actually matters. And succeeding in doing those events has made it a great experience, like the game designers most likely wanted it to be to everyone who does it.

If the things Agent pointed out happen and TxS can’t do the events anymore as an organized group due to members not getting into the same map and people would be forced to do the events with random people on the server who may not even speak the same language (on EU servers) as you do, it’ll take the fun away from being in a guild that gets the event done. If I have to go back to running around in that kind of huge event not knowing what others are doing (TS helps a lot when orders are given in the middle of the battle) or not knowing if others even know what they are doing it’s not going to be a fun experience.

What I’m trying to say is that megaserver is a good idea to get more people on the same map to play with, but it is not a good idea to make it more difficult (if not close to impossible) for guilds such like TxS to do what they were made for. And by discouraging huge organized groups from doing what they are meant to do in the name of “we want casuals to have a chance in the events too” is, in my case, working against the whole purpose since as I said before, running around like a headless chicken not knowing what to do is not fun. I personally feel that I will not be trying to do Teq or Wurm if I can’t do it with an organized group. I am more of a follower than a leader when doing stuff in the game, I enjoy things being challenging when I know what to do and know I can trust that others are doing their best too.

(I’m sorry for the badly written message but it’s getting late and I just wanted to put in my two cents about this subject as a casual player, many seem to think every casual player will love the megaserver but there are people who think similarly to what Agent wrote in the post.)