Showing Posts For Nostradamus.8735:

Grenades Auto-attack

in Engineer

Posted by: Nostradamus.8735

Nostradamus.8735

Not just grenades, but EVERY skill that would be ground targetable, that is usable underwater, becomes an auto-target ‘homing’ skill.

Why?

Because you cannot ground-target underwater!

Since grenade-1 is made into auto-target underwater due to that fact, they probably figured giving it auto attack was not too far a stretch.

The fact that it works like that underwater means the mechanics are already there and just needs to be turned on for land.

Grenades Auto-attack

in Engineer

Posted by: Nostradamus.8735

Nostradamus.8735

Why not just have the option to turn it on or off?

Turning it off and manually controlling it would offer the most DPS while turning it on will create a more relaxed playstyle. I don’t see the problem with giving us more choices in how we’d like to play

You CAN already turn auto-attack on or off, but for grenades turning it on changes nothing.

Grenades Auto-attack

in Engineer

Posted by: Nostradamus.8735

Nostradamus.8735

How come everyone just ignored the fact that Grenades already auto-attack when underwater?
How difficult would it be to make them act the exact same way on land?

Grenades Auto-attack

in Engineer

Posted by: Nostradamus.8735

Nostradamus.8735

I have auto-attack for grenades when i’m underwater, but not on land.
Auto-attack can already be turned on and off, why is it disabled for grenades?

Necromancers fear water

in Profession Balance

Posted by: Nostradamus.8735

Nostradamus.8735

The Necromancer class is too weak underwater. Only 1 Elite works underwater and every time i enter water i lose my Flesh Golem and have to wait to get it back.
Why is there things that can’t be sold or salvaged? Why is my only option to destroy them?
Why couldn’t i post this in the feedback forum?