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An MMO should include the ability to take advantage of forming a group and using teamwork to overcome challenges, but not necessarily require it. I love being able to play in a persistent online world where there are other people running around everywhere, but I don’t always want to play with these people and organize objectives together with them. GW2 has an amazing system in place where being surrounded by other players is actually a good thing, and we can help each other out at a moment’s notice without it being a thing.
Being forced to form a group of 5 to clear a dungeon is like sitting on the bus and having a handful of strangers start surrounding you and asking you about your clothes and what you do for a living. I don’t want to talk to these people, just because they’re there. And then they ask: “Well, if you didn’t want to talk with strangers, why did you get on the bus?” I got on the bus because I want to go somewhere. If I could buy a car and go there alone, or with a few friends, I would.
wow you hit a bulls eye .
People seem to fail to realize that even if they are not grouping or guilding or even talking to another person it is still an mmo because there are other people in the same world as you in real time .
Multiple people are playing the same game at the same time = multiplayer game.
I laugh at anyone that says “why are you playing a mmo if you want to solo”
I would like to tell something to all people that think: “end forced grouping”
MMO is not for you.What’s more, with some “individuals” abilities, making dungeons soloable for everyone would require an empty instance.
This …..
https://forum-en.gw2archive.eu/forum/game/gw2/Defining-MMO/first#post1381605
MMO Does not necessarily mean “group interaction” . Period.
It’s not a matter of being serious or not, it’s a matter of you wasting everyone’s time.
And that’s exactly the reason I believe the OP’s suggestion makes sense. It’s not really the matter of people being inherently rude/elitist/uncooperative, it’s the question of different attitudes to gaming.
As far as I’m concerned, I’m already “wasting time” playing the game. TBH, some of the “worst” (in terms of gaming effectiveness) experiences I had were actually the “best” (in terms of fun/memorable experience) ones at the same time. I don’t care that much about maximizing time/reward ratio, because that’s something I do at work and I really don’t need to bring this equation into simple fun. To me, skipping/glitching/speeding through content is a bit like listening to music at 2x speed just to save time.
I don’t think either of us is wrong as such, but at the same time – should we meet in a dungeon party – one of us would probably be somewhat annoyed by the other. And unless one is fortunate enough to have long time buddies play the game with him, such collisions are impossible to avoid – thus I believe OP’s suggestion is a sound one.
Won’t happen, but it would be a good thing IMO.
Instead of replying to some comments I am just going to re post this reply it basically says everything I would have..
Others think the solo players should have their rewards nerfed as a punishment for not playing the game their way and basically throwing a temper tantrum because they want to force everyone to play the game in a group the way they think it should be played
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Is this really a point of contention? Of course you can play the game solo, nothing’s stopping you until you try and try to take on something meant for multiple people. Arenanet’s philosophy for GW2 dictates that the game should encourage interaction; fitting encounters around that idea is perfectly sound. I don’t see what you’re trying to prove here.
Yes it seems it very much is comments on here is why i created the thread
https://forum-en.gw2archive.eu/forum/game/dungeons/Solo-Dungeon-option-end-forced-grouping/first
Your own comment is also a reason there should not be any mandatory “forced grouping or you miss content stuff” everything thing should be solo able with a group option.
Again mmo does not mean forced grouping
Nothing in this update is solo friendly your still forcing people to group. my opinions can be found here https://forum-en.gw2archive.eu/forum/game/dungeons/Solo-Dungeon-option-end-forced-grouping
I disagree with your entire comment
1 you should not be penalized for your play style so t he rewards should be the same.
2 MMO simply means multiplayer that means more than one player playing the in the same world in real time *It Does NOT mean forced grouping and forced guilding. *
It’s a multiplayer online experience. Dungeons are optional. Don’t want to group – don’t do dungeons. Or better yet, follow those insanely skilled guys on youtube and SOLO a dungeon. It has been done before and just because the game recommends you to go in with a 5 man group you’re not forbidden from going in alone.
You also missed the entire point of this thread . Everyone should be able to do everything no matter what their play style is.
and they are! If by play style you mean class, weapon choice, trait choice, ability choice, armor choice. Dungeons don’t hinder that at all. Though remember this is an MMO. I’m a solo player mostly and I don’t mind to group up for dungeons because I understand that I did not buy a single player game.
At the same time you are not following my advice for some reason. The game is not hindering your “play style”. It does not forbid you from entering the dungeons on your own. It just doesn’t make it any easier on you. The same way that you can solo group events. So go on, solo a dungeon! It has been done before by skilled players so surely you can do it tooit is also possible to climb mount Everest but that is not something i would find fun. All i am asking is they make it easier for solo player s and still have the same rewards structure. All they have to do is make the dungeon recognize if a solo player has entered the dungeon and make it the same difficulty as if i was in any other zone out side.
That is my definition of fun .yours may differ.
so essentially it’s not that you want solo, you want easy. I’m sorry, but group events don’t scale down to be easy. Can you do the temple of Lyssa alone? Yes you can. Is it easier? No. Dungeons are essentially the same as group events – not meant for solo therefore not scaled for solo. And in my opinion that’s how it’s supposed to be.
now your just twisting my words i want something that is scaled for 1 person not 5 .
But why would it be? In no game has the dungeons been for 1 man. No group project in reality scales down if you’re alone doing it. Everest does not shrink just because you decided to go alone instead of in a regular group of 10.
It shouldn’t count for hindering your playstyle either, because you can Solo but you choose not to because it’s hard.
Just because there isn’t one now doesn’t means there shouldn’t be there is a first time for everything before people said you cant make a mmo without trinity.
This isn’t reality this is a game it supposed to be fun. Hard does not = fun imo If you need further definition of fun and mmo try reading this.
https://forum-en.gw2archive.eu/forum/game/gw2/Defining-MMO
If any game was completely solo able with no difference in rewards it would make no difference the People who want to group will the people who dont wont .
What your suggesting is FORCING people to work as a team , make things incredibly difficult if they don’t or miss out on part of the game.
Why should anyone have to make that choice ?
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I disagree with your entire comment
1 you should not be penalized for your play style so t he rewards should be the same.
2 MMO simply means multiplayer that means more than one player playing the in the same world in real time *It Does NOT mean forced grouping and forced guilding. *
It’s a multiplayer online experience. Dungeons are optional. Don’t want to group – don’t do dungeons. Or better yet, follow those insanely skilled guys on youtube and SOLO a dungeon. It has been done before and just because the game recommends you to go in with a 5 man group you’re not forbidden from going in alone.
You also missed the entire point of this thread . Everyone should be able to do everything no matter what their play style is.
and they are! If by play style you mean class, weapon choice, trait choice, ability choice, armor choice. Dungeons don’t hinder that at all. Though remember this is an MMO. I’m a solo player mostly and I don’t mind to group up for dungeons because I understand that I did not buy a single player game.
At the same time you are not following my advice for some reason. The game is not hindering your “play style”. It does not forbid you from entering the dungeons on your own. It just doesn’t make it any easier on you. The same way that you can solo group events. So go on, solo a dungeon! It has been done before by skilled players so surely you can do it tooit is also possible to climb mount Everest but that is not something i would find fun. All i am asking is they make it easier for solo player s and still have the same rewards structure. All they have to do is make the dungeon recognize if a solo player has entered the dungeon and make it the same difficulty as if i was in any other zone out side.
That is my definition of fun .yours may differ.
so essentially it’s not that you want solo, you want easy. I’m sorry, but group events don’t scale down to be easy. Can you do the temple of Lyssa alone? Yes you can. Is it easier? No. Dungeons are essentially the same as group events – not meant for solo therefore not scaled for solo. And in my opinion that’s how it’s supposed to be.
now your just twisting my words i want something that is scaled for 1 person not 5 and yes easier than climbing mount Everest. if you find it fun to try to get though a dungeon that was ment for 5 play other games on hardcore level or anything like that that completely up to you.
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I disagree with your entire comment
1 you should not be penalized for your play style so t he rewards should be the same.
2 MMO simply means multiplayer that means more than one player playing the in the same world in real time *It Does NOT mean forced grouping and forced guilding. *
It’s a multiplayer online experience. Dungeons are optional. Don’t want to group – don’t do dungeons. Or better yet, follow those insanely skilled guys on youtube and SOLO a dungeon. It has been done before and just because the game recommends you to go in with a 5 man group you’re not forbidden from going in alone.
You also missed the entire point of this thread . Everyone should be able to do everything no matter what their play style is.
and they are! If by play style you mean class, weapon choice, trait choice, ability choice, armor choice. Dungeons don’t hinder that at all. Though remember this is an MMO. I’m a solo player mostly and I don’t mind to group up for dungeons because I understand that I did not buy a single player game.
At the same time you are not following my advice for some reason. The game is not hindering your “play style”. It does not forbid you from entering the dungeons on your own. It just doesn’t make it any easier on you. The same way that you can solo group events. So go on, solo a dungeon! It has been done before by skilled players so surely you can do it too
it is also possible to climb mount Everest but that is not something i would find fun. All i am asking is they make it easier for solo player s and still have the same rewards structure. All they have to do is make the dungeon recognize if a solo player has entered the dungeon and make it the same difficulty as if i was in any other zone out side.
That is my definition of fun .yours may differ.
This is a follow up to my Defining fun post..
https://forum-en.gw2archive.eu/forum/game/gw2/Defining-Fun/first#post1364956
Its equally amazing how some people try to make the term mmo mean you have to group and join guilds
If you Google mmo definition you will get
MMO
(video games) A massively multiplayer online game. A computer game in which a large number of players can simultaneously interact in a persistent world.
Nothing in that definition says that the interaction must be in a group guild or anything else. It simple states a platform which multiple players interact with a persistent world at the same time
So seriously people saying this is a mmo so that means you have to group are completely inaccurate and are simply trying to force people to play the way they want them to play.
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I disagree with your entire comment
1 you should not be penalized for your play style so t he rewards should be the same.
2 MMO simply means multiplayer that means more than one player playing the in the same world in real time *It Does NOT mean forced grouping and forced guilding. *
It’s a multiplayer online experience. Dungeons are optional. Don’t want to group – don’t do dungeons. Or better yet, follow those insanely skilled guys on youtube and SOLO a dungeon. It has been done before and just because the game recommends you to go in with a 5 man group you’re not forbidden from going in alone.
You also missed the entire point of this thread . Everyone should be able to do everything no matter what their play style is.
So you don’t want to join a group in a MMO because some players are rude and you think you will get kicked from a group because you are bad ?
There are dozens of guilds looking for members, dozens of forum posters saying that they are willing to teach new players. If you never try to do anything, you won’t magically get better.
Now players kicking others for no reasons, should be banned. But if you are an awfully rude player that has been complaining for 80% of the run, you will end up getting kicked.
You have completely missed the entire maybe you should read the reply that i +1 earlier.
1 I don’t consider myself a bad player . 2 i don’t want to join a guild unless i choose to I have fun i am not one of the elitist players described earlier .
As for kicking Personally i think being rude, elitist, complaining about the what the other players are doing (unless they are complaining about some negative thing like being a dictator or elitist), or being dictator is the only viable reason for kicking someone . Kicking someone because they don’t have the same play style or attack creature you don’t want to be attackedor any other legitimate game-play reason is not.
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Please make the story dungeons easier and soloable without nerfing the rewards
So you want all the rewards with none of the effort? You are everything wrong with gaming today and I would politely ask you to go play something more your speed, like Farmville or Angry Birds.
Well if you are of the opinion that all games should be made so they are “insane hard core challenge level” then I would say the same sentiment is true for you and would politely suggest that you should go play something more your speed like masters at chess , fps or a game with a insane level built into it.
I’m fine with letting you solo them, so long as your rewards are drastically reduced in order to reflect the drastically reduced level of work required.
This is a multiplayer game, yet you come here and complain that it’s not got enough single player action for you. It’s marketed and advertised as an MMO for a reason. Skyrim would probably be more up your alley.
I disagree with your entire comment
1 you should not be penalized for your play style so t he rewards should be the same.
2 MMO simply means multiplayer that means more than one player playing the in the same world in real time *It Does NOT mean forced grouping and forced guilding. *
It’s not a matter of being serious or not, it’s a matter of you wasting everyone’s time.
And that’s exactly the reason I believe the OP’s suggestion makes sense. It’s not really the matter of people being inherently rude/elitist/uncooperative, it’s the question of different attitudes to gaming.
As far as I’m concerned, I’m already “wasting time” playing the game. TBH, some of the “worst” (in terms of gaming effectiveness) experiences I had were actually the “best” (in terms of fun/memorable experience) ones at the same time. I don’t care that much about maximizing time/reward ratio, because that’s something I do at work and I really don’t need to bring this equation into simple fun. To me, skipping/glitching/speeding through content is a bit like listening to music at 2x speed just to save time.
I don’t think either of us is wrong as such, but at the same time – should we meet in a dungeon party – one of us would probably be somewhat annoyed by the other. And unless one is fortunate enough to have long time buddies play the game with him, such collisions are impossible to avoid – thus I believe OP’s suggestion is a sound one.
Won’t happen, but it would be a good thing IMO.
+1 what they said ……
Please make the story dungeons easier and soloable without nerfing the rewards
So you want all the rewards with none of the effort? You are everything wrong with gaming today and I would politely ask you to go play something more your speed, like Farmville or Angry Birds.
Well if you are of the opinion that all games should be made so they are “insane hard core challenge level” then I would say the same sentiment is true for you and would politely suggest that you should go play something more your speed like masters at chess , fps or a game with a insane level built into it.
Yes the majority is soloable and thats a good thing but its not entirely solo able. I am hoping at some point they will complete the job and make all content solo able including dungeons
Well, it certainly makes it a lot more fun for the people at level in that zone who couldn’t get credit for the events they needed because high level characters were killing stuff way too fast. lol
I was referring to the statement This makes returning to lower level zones more fun key word returning
“1.) We changed the formula for how attributes are calculated when the dynamic leveling adjustment system scales you down. This makes returning to lower level zones more fun and better balanced.”
It amazes me when people try to say what makes something more fun. How does this person know that they made it more fun? Maybe I think that change makes it less fun perhaps I like to be op maybe that’s what i find fun.
There is a reason that some games come with a casual level and " Insane level" (fyi i normally play casual)
I also brought up the issue of “fun” in this thread here
https://forum-en.gw2archive.eu/forum/game/dungeons/Solo-Dungeon-option-end-forced-grouping"
My point is making things harder does not by default make things more fun. In fact it can have the opposite effect.
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no to vertical progression
1 iagaree
2 totally disagree -people become to judgmental all damage stats and character & armor /weapon stats should be completely private
best improvement in my opinion
make them wayyyyyyyyyy easier and soloable so the game is entirely group optional.
this really needs to be implemented I was reading though the rest of the thread discussions and the term “bad player” is used so much on here I have really no desire to actually give grouping a chance .
That and the fact that by reading I have learned that players can kick others out even if there is no justifiable reason.
(omg this person sucks-is not a justifiable reason)
(some being negative slamming other players and generally trying to be a dictator or otherwise unfriendly would be)
I could see this being especially bad If your with people who know each other they can easily get 2 votes to kick you without even a fair reason. There should be a dispute tab t hat the kicked person can fill out . Get too many disputes that a g m finds unjustified and you loose the right to vote. .
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One problem I’d say is that in this game we can’t easily share our builds. In GW1, you could ping your build and everyone could easily assess what the group had and what was needed. In this game, it takes more effort.
I like the fact no one can see builds. that causes nothing but problems with some people nitpicking everything.
I was reading the responses and someone made the exactly the point that i was making..
….Snip…..grouping up with someone rude or unqualified
I agree with the rude sentiment but I call your attention to the word “unqualified” if you look at this board it is full of people complaining about “bad players” and how they don’t want to play with them.
I just like running around killing stuff. if that makes me a “bad player” so be it. If you want to act like your a a elite S. E.A.L team on a life or death mission. and have complete seriousness and precision good for you that doesn’t make others “bad players” just because they don’t take it as seriously as you.
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Please make the story and reguluar dungeons easier and soloable without nerfing the rewards and less reliant on forced grouping. I keep seeing on here you are supposed to be able play the game the way you want. If I don’t want to join a group than I should be able to have that choice if the above in your overall goal.
I haven’t tried to join a group yet in gw2 but if its any like wow than you have people that stress out about every little thing from your weapons to when you use skills to even how fast you play which is very annoying. Even on here you have people bickering. Some are saying its too hard some are complaining about people finding easier ways to complete them and defeat bosses (really? you complain on how others play the game?) and so on and so forth. which is also an example of how people act when actually in a group.
Anyways the game is great you can solo most of it if you want which is a great thing as long as you stay away form vertical progression and make the dungeons soloable it would be a great addition . of course this is my opinion the readers opinion may differ
Edit to include regular dungeons to
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I agree with op if you read my personal review of the game that was my grip of the game I don’t think you should ever be forced to join a group there were a number of story based dungeons i would have liked to go though but i am “Locked out”of unless i “join a group” . I hope the dev’s makes the Story dungeons easier and soloable and take the forced grouping out o the game
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Playing a little more I actually like the ranger and am starting over again trying a few different classes out to see which other one I like I don’t think anything can top the ranger though for the most part my pet distracts the target long enough me me to just hang back at range and kill stuff. Its a great combination. Although i herd that ele is op at higher levels and can destroy stuff on its own which is cool i may work on one of those and / or a guardian. I was looking into thief but I read they are harder to play effectively. I actually got to kill a dragon that appeared in one of the maps to there were a ton of people there so again i just hung back with range attracts and everything went well.
As long as they keep everything on a horizontal progress and don’t make content stuff more difficult in any way or turn into a wow clone where there is always some new more powerful armor or weapon to get like wow did Ill be happy. If they can make the story based dungeons easier and give them the ability to be soloed i will be amazed.
When all is said and done I feel that i have gotten my $60 out of the game so whatever they do doesn’t really matter to me if the game turns into something I don’t have fun with any more i will simply stop playing and will still be ahead in terms of play value received
I will say though I am actually am disappointed in the player base they seem to be very negative and demanding for something that only cost them $60 one time. with no mandatory recurring fee.
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Nova, I can’t agree with some of the things you said about WoW considering I’m a 6 year player, gaining money isn’t that difficult, it’s just different. Professions are an easy easy way (herblore, enchanting, mining, etc) as well as dailies. I have easily made over 100k gold in WoW, and within a weeks work I can have 5-10k gold. It’s not difficult, its not a chore as you may call it, you just make it that way. Lvling is a grind, yes. Yes it doubles sometimes tripples the exp the higher you are, but that shouldn’t matter if you enjoy the game. Hitting level 90 can take a month, two tops.
I guess we had different experiences because i was always broke granted i didn’t play the auction market as much as you it seems. Also you made my point I didn’t enjoy the game there is no reason why xp levels should increase at that rate. I think that. Gw2 is so superior in that way. Xp needed should remain stable yet the xp given for kill increase so it actually easier and takes you less time to level the higher you go .
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Just right off the bat, I have a hard time believing you actually played WoW, OP. Why? First, you made it seem like it takes a long time to hit max level on WoW. It doesn’t. You fly through the content so fast that it’s actually pretty ridiculous. Heck, join a dungeon and you’ll gain a level or two before you finish. Do the quests and you can hit max level in maybe 2 weeks.
Secondly, you said you know no other game that you could get to max level and still have 3/4ths of the content unexplored. Once again…WoW is exactly like that. Heck, I took every single one of my characters through the Burning Crusade section levels 58-68 with ONE zone. I don’t even know how many there were in that expansion.
You can do the same with the Wrath of the Lich King expansion as well.
With that said, I’m still having a lot of fun with GW2, but the hollow ‘end-game’ is leaving a lot to be desired.
you can believe what you want doesn’t change the fact that I have 80 level hunter and and a 60 or 70 paladin i cant remember its been ages since i logged in there. I think in the while time i was there I may have done 2-3 dungeons between both characters and it took me a very long time to get to 80 mostly because i was kitten off at how much of a grind it was and the fact that they had 100000 different levels of armor. And to speak of “content” i think the content is much better in gw2.
I don’t really agree on making things “more difficult” or more gear that’s one more thing i didn’t like about wow too many armor sets . I would prefer one top level of armor that can actually be archived though casual play…ie not ultra ultra rare stuff that takes forever to get . Different styles of armor would be cool though
Elementalists figure out the best build for their class and learn how to play it and you want it nerfed? . snip
This topic is just silly -_-
totally agree with this snipped statement.
My main is a Ranger but actually like not having to worry about dying . Thanks for the tip that an ele can be more powerful than a ranger. I hoping they make some parts of the game for example dungeons easier .
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I think they have done a great job at making pvp optional
WvW is still part of the monthly, no?
i forgot to mention that i edited my post to include wvw
Now play for another 1-2 months and do another review…
I think it might be a tad differentI look at things in business terms so I hope you don’t mind but I am going to use one to speak to your point. Personally I view this in the terms of ROI (return on investment) .
So way i see it I have already gotten $60 worth of “value” out of it just as if i had bought a stand alone RPG . I progressed though the story the same as i would have a standalone and as I have said before have only uncovered 32% of the map so there is still added replay “value” in that respect .
This investment also has added value in the terms of the other features associated wvw crafting etc.. as well as t he fact that I can make a new toon and try out the order and pirory quest lines that is additional “profit” in the terms of entertainment value.
So to use the ROI I have already got my investment back anything else is “profit” .
So to speak on your point whether your right or not is irrelevant at this point because ****even if you are I haven’t “lost” anything *in fact this particular endeavor *has resulted in a "profit"** of play value at least in my opinion but by your post our opinions may differ.
Not to mention that huge content patches are coming within the next 1 or 2 months which will further add “profit”. So yeah, I also challenge you to review this game in the next two months, it’ll be a much better game then.
Your right that’s something I did not factor in. To continue with my ROI example not only is there a profit in play value already but there is also residual income in the form of additional content that will be added in the future.
As for it being a “much better game” as I stated earlier for me to be " amazed " once again they would have to scale the story based content dungeons so that they were “group optional” in other words soloable.
I think they have done a great job at making pvp and wvw optional as well as taking out the traditional party system which is great and I hope it is something that other games should “copy” for themselves. The just need to complete it and do the same for the story dungeons now make them easier and able to be soloed..
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Now play for another 1-2 months and do another review…
I think it might be a tad different
I look at things in business terms so I hope you don’t mind but I am going to use one to speak to your point. Personally I view this in the terms of ROI (return on investment) .
So way i see it I have already gotten $60 worth of “value” out of it just as if i had bought a stand alone RPG . I progressed though the story the same as i would have a standalone and as I have said before have only uncovered 32% of the map so there is still added replay “value” in that respect .
This investment also has added value in the terms of the other features associated wvw crafting etc.. as well as t he fact that I can make a new toon and try out the order and pirory quest lines that is additional “profit” in the terms of entertainment value.
So to use the ROI I have already got my investment back anything else is “profit” .
So to speak on your point whether your right or not is irrelevant at this point because ****even if you are I haven’t “lost” anything *in fact this particular endeavor *has resulted in a "profit"** of play value at least in my opinion but by your post our opinions may differ.
I just got to level 80 with a human ranger and have to admit i was presently surprised. It never felt like i was riding treadmill like it felt like no matter what I was doing i was aging a good amount of experience. Not only that but even at higher levels it seem like my leveling speed remained constant there was none of this “ok we are going to double the amount xp you need every time you level now” . I not sure but i think this is the approach wow took and it was soo annoying leveling was a "chore " in that game.
Just to give context to what i am saying I got the game mid December 2012 so it took me less than a month to max out my first character with in itself is a great improvement over the majority of games out there again most notably wow.
I progresses entirely solo and without joining a guild or an actual party other then the automatic ones that are built in part of the game. though pve maps and story quests only. The fact you can solo up to 80 and other features such as grouping , pvp, guilds etc are completely option is a huge selling point in favor of the game.
I completed every map I was in up to about level 70 and had no trouble with acquiring weapons armor and supplies along the way and at level 80 i even had 3 gold left in my bank. I don’t know a lot about the games economy or if that is a lot in the grand scheme of things but again this is a major improvement over wow where i was constantly broke and could barley afford repairs.
Also this game is huge!! at level 80 I have only completed 32% of the map I don’t know another game where you can max out a character and see just over 1/4 of the content.
I tried a dungeon Queensdale where you have to get the queen but was smashed to bits so if i had a gripe is they should scale the dungeons to how many people are in the party so they can be soloed or at least have some sort of a group or solo choice before you enter i feel like i missed out on part of the story not being able to complete them. I haven’t tried any fractal yet.
Although i have only poked my head into wvw just because i was curious it looks somewhat interesting although when i did poke my head in a looked around i got smashed by a pack of people sooo…yea it didn’t inspire me to go back although now that i am at 80 may try again. I poked my head into the mist as well but didn’t do any battles i like the fact that everyone is on a equal playing field though.
So my final thoughts is that Arenanet hit a home run and Gw2 is unquantifiably a better game and more enoyable than wow in every conceivable way that matters to me .