Showing Posts For Nyid.1274:
I must say this is a complete disappointment. I understand the purpose of the locker is to unify PvE and PvP, but unification cannot be possible if the reward systems are completely skewed. PvE has access to almost all skins (with the new Balthazar’s carapace back skin being the exception) while PvP has access to very few skins (reward track based). Additionally, all skins are derived from PvE armor sets. I simply don’t understand why PvP armor cannot continue to exist, along with free transmutations while in PvP for PvP-only armor. It would essentially imitate the former PvP armor/weapon lockers. As it stands now, there is no real incentive to play PvP in a dedicated manner as many players enjoy doing. The update strongly favors players that main PvE and are casual to PvP. Want a skin? Hop into some solo que for a few matches and this PvP exclusive reward is yours! Now you can go about collecting all the other skins in PvE where it is much easier/convenient.
On top of all this, PvP rank has been trivialized by reducing high-tier rank requirements. Considering multiple players would have likely reached rank 80 conventionally had the rank point rewards that are currently in game been there from the very beginning, I find this change exceptionally unfair. And the compensation that players like Ostricheggs received simply ended up being 80 transmutation charges and the PvP skins unlocked from the former locker, most of which could have easily been acquired through PvE.
TL;DR:
Separate PvE and PvP armors as the previous system did & allow PvP transmutations to be free. This would allow for easy experimentation with builds. Return PvP to being alt-friendly.
Create PvP-unique skins or make some existing skins more readily available in PvP. Existing reward system is lacking.
Return to the former rank setup. The original change was premature following the increase to rank point rewards.