Showing Posts For Nyxandra.4361:

Collaborative Development Topic- Living World

in CDI

Posted by: Nyxandra.4361

Nyxandra.4361

I’d just like living world to be more affected by my character. You have all of this stuff about character personality types, but it doesn’t go very deep into the game, which makes the system kind of seem a bit.. pointless. The idea of building a characters personality in a specific direction is something you give up on because there is 0 impact. It’s a system with a lot of promise that has been no where near exploited.

Also, I think it would be a lot of fun to see branching storylines, even if thy’re simple, so a player can make choices. This would encourage people to play the new content on several characters rather than people going through, completing, and late starters having no one to help them with content. Your die hards will do them all, while the casuals will just go for completion, and extend out the life of the living story.

My mother in law, actually, plays the game, and one thing she has trouble with is that her comp is VERY low end, so she hasn’t been able to participate in the large zergy groups, which is frustrating her. So in finality, I think for the benefit of some of your less fortunately gaming endowed players it might be nice to add more single player options for replaying as well. Something a person alone can do if they just don’t feel like playing with others that day, or if they have difficulties with interacting with larger crowds. It would be nice to have something to do when you only have 15 minutes or so and running from event to event to try and earn some gold is frustrating.

Those are just things I’ve been thinking about, they may be bad ideas, but they’re mine, and they’re vague, so go with other peoples ideas first, because honestly I have no idea what I’m talking about and am just wishful thinking. Most importantly deeper character development for the player.

Oh yeah, and a dating game for V-day. My girls all want boyfriends.

Just something I thought was funny

in Community Creations

Posted by: Nyxandra.4361

Nyxandra.4361

>.> That’s all.

Except, that I know that’s not how the quote goes exactly. You don’t need to inform me it’s wrong, I did it because it’s so commonly misquoted that it’s easier to recognize the wrong way.

I’m not a big forum poster, try not to be mean to me.

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Creating Legendary items needs to be changed

in Guild Wars 2 Discussion

Posted by: Nyxandra.4361

Nyxandra.4361

…… Alright, I’m a hardcore player, but not in the sense that I play to min max. I play the game for fun and I play it a lot. I don’t bot, I don’t TP unless I have to. But I do invest my time to the game. I like to play WvW occasionally, (When our mismatched Ferguson’s crossing isn’t so overrun by the much higher WvW population of Kaineng). I’d personally love to see an extensive questline around the swords, give them the feel of the one ring, or excaliber. Now, some may say that making a questline that works for this would be difficult, and it would. But also give credit to Anet for being able to think outside the box, they have been rather brilliant thus far.

Some suggestions I could think of would be creating DE chains that give you a set number of the materials (Or an equivelent) Make these versions of the materials soulbound, a great way to limit the influence on the market. Make it span more than 1 map and you weed out a lot of bots, because they have to follow constrained paths. You could make them only happen at certain times once a day. For example my dreamsword is Sunrise on my mesmer perhaps there could be an event chain that could only be done once a day for rewards that only happens during the days sunrise. Anet could even use IRL cues as the time. Perhaps aligning the quests relating to twilight to only happen during the real worlds full moons.

Some of these ideas are impractical, some of them maybe not, but the thing to remember is with a sandbox system even if you can’t guarantee skill you can gaurantee time invested, and that’s what it all comes down to. You invest your time in TP and get skilled at it, you invest your time into crafting and get good at it, you invest your time into gameplay and get good at it. Let us who are invest in actually playing the game just because we love it have an equal and fair chance to show that we deserve it. Just because I don’t want to save up or farm doesn’t mean I’m not a good player, just as your aspects of play don’t mean your not good. Guild Wars 2 is of all things inclusive. If I had to come on every day for 30 days in a row to get even one peice of twilight, it would feel more like I was playing and not working.

I’m the mother of an autistic child with Destructive Behaviour Disorder, Guild Wars 2 is my escape from reality, and I want to escape from that reality with a sword in my characters hands that shines the light of a new day and hope by wielding Sunrise, and at the moment, with my play-style I cannot do that and have fun, only lustfully stare at the images on the wiki.

No, I don’t want legendaries to be simpler, I just want an equivalent method of obtaining them for my time to the current methods. If I put out the effort and commitment, then I’d like to be rewarded for it, and in a way that I can maybe, just maybe, enjoy.

A happy New Year, and peace to you all. Agree or disagree GW2 is still full othe most reasonable, rational, and kind players I have ever

Lost Shores Feedback Thread

in Guild Wars 2 Discussion

Posted by: Nyxandra.4361

Nyxandra.4361

I’m sorry Anet, but I found Lost Shores unplayable, if you want my reasons why you need only look at your Facebook page and see the 90% negative comments under your updates. The enemies were OP, especially considering you were inviting in new players, the events bugged to the point that I just gave up on being able to follow the “questline”. I experienced lag all across the maps, I broke more peices of armor than I did in Fractals. (Fractals is excellent, don’t touch that). There was one point where I was defending a repaired bridge, trying to get to another event on the other side, and me and everyone else got steamrolled as a Vet Karka came in and insta killed us. No where to run, no place to dodge, just insta death. The waves and waves of dead players, while I’m sure some enjoyed the “Challenge” WAS NOT condusive to any sort of skilled play. I would dodge 6 or 7 red circles under my feet only to find out that all that evading was for naught, because with only two dodges I would end up landing in NEW enemy AoE that appeared underneath me. And killed me. Now, I’ve maxed out my vitality and toughness in traits because of how much I HATE DYING. And while occasionally I would out survive most of the mob, I was down just 5 or 10 seconds later than them.

Need I mention that rewards were NOT in ratio to the amount of times people were just LITERALLY wiped? I’m not talking endchest, apparently that had some decent stuff, I wouldn’t know because I just got so sick of it… I wanted to kill my computer rather than the Karka.

I said it before Anet, I’ll say it again. I thought you could do no wrong. THIS destroyed THAT. I still love you, and i’ll forgive you because everything else you’ve done has my heart, but please make trial events during nice, calm, player tested times. If something goes wrong, which in this case no one can deny that several things did, then that is the impression you leave with the newbies. Your brilliance will be overshadowed by overreaching. Your QA team cannot possibly test an event this massive to the point required to make it infallible, and you leave a sour taste in oh so many mouths, from players who have already bought the game, to newbies coming to see if they want to.