Showing Posts For OPrey.4537:

Why Maguuma... what's in it for me???

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Posted by: OPrey.4537

OPrey.4537

Hey Guys,

I am an ad-hoc commander on the Maguuma server, no icon yet but yea what of it?! I am also a Co-Leader for iRez. In real life I’m in sales and one thing that is always on my mind is “Whats in it for me???” Below are some reasons to give Maguuma a try.

What Maguuma offers:

1) Coordinated WvW public Mumble – We offer a public mumble for all Maguuma people, clans and spies from other servers (yes we love you too). Currently we have over 150 people in the Mumble, representing over 30 different clans, and some are even clanless. It is truly one of the best features and really makes the experience a truly engaging and entertaining one.

2) Competent leadership – Our commanders, and there are many, are truly an inspired bunch. We have held keeps, outnumbered 10:1 for days. Known around Maguuma as the Alamo, this was a 3 day long siege last reset and against all odds and with the out manned buff present 90% of the time, were able to defend. Other examples exist just ask.

3) Challenge – Nothing is easy when you fight for Maguuma but our coordination, dedication and determination make up for our lack of numbers. We are very good fighting out manned and I promise you will have fun regardless of the score.

4) Everyone has a voice – Maguuma has no “controlling clans” when you enter the Maguuma Public Mumble you are on an even playing field as the 100 person clans. For all of you people who are not in a clan or prefer to play solo, you will feel at home with no pressure and be part of the Maguuma brotherhood, solely for being a Maguumian.

There you have it. If you need more information or have any questions I would be happy to answer them. Find me in game or leave a question here.

Fort Aspenwood | Maguuma | Sea of Sorrows

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Posted by: OPrey.4537

OPrey.4537

Badwrong,

Last night maguuma had a serge of players and for the first time even had a temporary que into Maguuma. We spread out because we had the additional players. Typically we are out manned 2:1 or 3:1 and still hold out fairly well vs FA. 1:1 we clean house and held our Borderlands until at least 10pm EST when i logged off.

The only missing piece this week for Maguuma was players. We are making an effort to get more players into WvW and hopefully our player count will increase more next week.

Fort Aspenwood | Maguuma | Sea of Sorrows

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Posted by: OPrey.4537

OPrey.4537

Good Fight! I love the FA fights always long and entertaining. Maguuma just needs the population on WvWvW we had last week. The overall spirits are high with the groups i run with. We just love the PvP.

Maguuma and Pangloss :)

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Posted by: OPrey.4537

OPrey.4537

And why the heck not!!!

1 of 10 golems… Lets do a Golem Army!!!!!!

Attachments:

Maguuma and Pangloss :)

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Posted by: OPrey.4537

OPrey.4537

And just for good measure….. A T-Reb

Attachments:

Maguuma and Pangloss :)

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Posted by: OPrey.4537

OPrey.4537

Just a quick update. We have a new commander of moral using his fireworks

Attachments:

Maguuma and Pangloss :)

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Posted by: OPrey.4537

OPrey.4537

So Maguuma is having a fun time in Borderlands today and we decided after FA has finally taken over the entire map we would like to do something fun

The Objective: Hold Pangloss pass!

The Shopping List:
*1 Organized server wide Mumble server
*40 Siege equipment
*45 Maguuman’s from all races, clans and time zones
*1 Commander

The Result: Maguuma will always have fun!

We are organized the only missing piece is you! If you are looking for a fun relaxed server where every single person is able to help the cause in a friendly way come join us on Maguuma!!!

Attachments:

(edited by Moderator)

Fort Aspenwood | Maguuma | Sea of Sorrows

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Posted by: OPrey.4537

OPrey.4537

I have been leading some early morning groups in Maguuma Borderlands and we have a pretty solid group of guys that from time to time may get a little discouraged but are not demoralized too much. We have had some good battles and can hold our own vs FA for a long time. I wish SoS had more day presence so FA had a little more opposition.

Our server is fighting strong and over the week we should learn a lot. If you are from Maguuma come out and lend a hand we are having a blast.

How to build a godly WvW ementalist?

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Posted by: OPrey.4537

OPrey.4537

I have grown to love my elementalist in WvWvW. I find that I am godly in groups, amazing at nuking people on walls and I hold up pretty well 1v1 situations too.

Here is my build

30 Fire
30 Air
10 Arcane

Weapon: Staff
Utilities: Arcane Blast, Arcane (crap forgot name the 1500 range crit blast), Glyph of storms

Gear: Full Power, Precision, Crit% Head to toe and assessories. For runes i use the 2% Crit Damage + 10 to all stats for each one for 12% Crit Damage and 60 all stats

You can deal over 15k worth of damage very very quickly.

I find the best way to survive in WvWvW is knowing when you switch specs and use different abilities. Also paying attention and dodge rolling is also a plus.

First impressions of WvWvW from someone who entered first day

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Posted by: OPrey.4537

OPrey.4537

Its fun for some. Not so fun for others. Same goes for PVE and sPvP. To each their own. I am glad there is varity to choose from.

Other elementalists opinion on auto attack

in Elementalist

Posted by: OPrey.4537

OPrey.4537

Hey so I have been noticing something. When I auto attack a target with a staff clearly in range with no object or barrier in the way I sometimes see “Obstructed”. This I find is a huge problem since out auto attack is so kitten slow with a staff. Also, I have noticed that some people can just stand out of the way of our very slow projectile and most of the time it wont connect (not talking about dodging just running to the side). This is another huge issue.

Has anyone else noticed this?

My suggestion to balance WvWvW population issues

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Posted by: OPrey.4537

OPrey.4537

Hey Guys/Gals

Here are the current issues I/we see with WvWvW as it stands.

1) Population/Server shifting

This is caused by the free server transfers. I think accounts should be limited to how many times they can switch servers OR how about after a server transfer they cannot participate in WvWvW for a few days, nothing too drastic but enough to maybe curb the population shift to the winning team. I know people personally that switched to another server as soon as they started to win. The night population sky rocked on this server and now they dominate the scoreboard.

Hey here is another idea. How about server transfers are only allowed to happen on the last day of a given WvWvW match up. This way i cannot transfer servers to gain a WvWvW advantage. And lets say I just want to play with friends, well i would only have to wait a week not the end of the world.

2) Night Caping

This is not going away any time soon. This is also very difficult to balance because of how easy it is to stack a “winning” server. (see point 1) Here is my proposed solution.

Events in this game scale based on population. The more players in a specific area the more enemies and challenges are tossed at them. What if the WvWvW scaled in sort of the same way based on the difference in population between one server and another. Below is how this might work.

Keep/NPC Guard Scaling

If I am on a server with 2x the population at this given time then another server their NPC’s, Keep walls and other things should scale in health/damage to give the lower population server more of a chance to defend. Any upgrades or improvements should stack with this bonus.

This would not stop night caping but would give the underpopulated server a fighting chance or at least slow the progression of the night cappers down a bit. This would also work both ways and if my server had a higher population during the day time the other server would gain this structural buff.

3) Give the under populated server a reason to play at off peak hours.

Right now, when i get up early on Maguuma and we are getting rolled 10:1 by Tarnished Coast there is almost a “why even bother” attitude. If we were able to give these players hope, maybe ultimately they would loose but the battle would at least be fun and challenging it might help more off peak players wanting to play WvWvW. Also, for the attackers, it may be trilling to take an entire map in 1 hour but after that, what do you do? If we are able to help shift the power over to the underpopulated server and make them feel like they have a chance, even a very slight one, that there actions actually make a difference I think in the end everyone will have more fun.

TL/DR: read it. its long but i think i make some good points.

Please add/improve on my suggestions.