Showing Posts For Okamifujutsu.1458:
What makes the world feel less alive to me is when I try to do an event and have to give up because no one else is around to help. I also enjoy playing events all the way through, instead of having to find ones that are already in progress.
The NPC’s that tell you about events are nice, but only a few events have them, and they usually only tell you about ones in progress.
I would like some kind of notice for events before they start, like something on the map saying “something’s going to happen here in 1:45”. I think this would help with events feeling so lonely. If all nearby players know where one is going to start soon, they can gather and form a party beforehand.
I feel like for most events, it’s too hard to get a significant number of players together to do them, because they’re so unpredictable. I personally find events to be one of the funner parts of this game, and would gladly wait a minute or two to start an event if I knew other players could come and get ready with me.
Maybe it’s class dependent, but my Charr guardian will say that very rarely, and I quite enjoy it. I don’t know if it is or not, but I like to think it’s a reference to Klonoa. If I heard it very often, though, I wouldn’t like it either.
I’ve noticed this with a Centaur event chain, forget the name of the area, that ends with you fighting a single boss. There’s usually 20~25 players all targeting one enemy that barely has a chance to fight back, and it goes on for about 10 minutes. There’s no challenge whatsoever, it’s just spamming all your skills and waiting for his wall of health to slowly disappear.
I don’t know if anyone else is having this problem, but I just made a new character, and it’s already driving me insane. I have a female Sylvari elementalist, using a scepter and earth attunement. And 90% of the time when she uses her 1 skill, she makes a sound like a dying animal, like “Whoeaoaar!”. I’ll often get into fights where she’ll make this noise 15 times or more in a row. Sometimes she makes other slightly less annoying noises, but she almost always makes some inappropriate wailing sound. I haven’t noticed it with other weapons/attunements, and I would hate to have to change my build because of the sound my attack makes.
I really like the female sylvari voice actor, but this is painful to listen to. Any chance you could do something about this, devs?
I wouldn’t mind if they introduced an item in the gem store that reduced/removed waypoint costs.
And I would love to see them bring back hard mode from GW1.
I agree. As someone who doesn’t use them often enough to memorize them, it’s hard to tell where a portal goes.
I do. I’m leveling two characters together, each one has a crafting skill them use for theirself. One is weaponsmith, the other is jeweler, so there’s basicly no overlap between materials used. I can usually craft an item I want to use a few levels before I need it, and I’ve only spent a few silver on mats from the TP.
When you sell something, it now shows you “Projected profit”, which includes the 10% sales tax, but not the 5% listing fee.
When my inventory is full, I like to quickly check if any of the items I have are worth anything on the TP. The problem is, this usually isn’t quick because the selling menu shows the highest order under “Price per unit”, which most of the time is either 0 because no one’s ordering it, or is an illegal offer below the vender price (weren’t they supposed to have fixed that?). What I usually want to know, however is what other people are selling it for, and how many they’re selling. For a lot of items, particularly equipment, everyone simply buys from the lowest seller, and doesn’t bother posting an offer, since it might not be useful to them in a day or two, and because there’s such an abundance of different equipment to choose from. I’ve had items that sold for double or triple vendor price, but had no bids. This means I can’t tell from the “Price per unit” if the item is worthless vendor trash, or something that I can make a good profit on.
All I want is an option to switch the “Price per unit” value next to the item from highest bidder to lowest seller. You could include it in the sort method, make the options “Name, Price – Buyer, Price – Seller”, or something along those lines. I know the devs are always looking for feedback on the UI, and this seems like a simple thing that would save me a lot of time when selling.
It just seems to me that that behind doors, Anet are trying to push micro-transactions on players to make up for not been subscription based.
This was never some big secret. This was always how the game was going to work. The gem market is a clever way of limiting how much players can get for free, and only exists to make sure someone will be willing to pay them money for ingame items.
I see the problem as there being simply too many crafters. If someone levels up their weaponsmithing as they level, they will make enough weapons to meet the needs of themselves and maybe 3 other characters. If 1 in 8 characters take weaponsmithing, and 1 half of players need those weapons, this will generate as much equipment as all players need. Between crafting and reselling non-soulbound gear, you could meet the global demand for weapons without drops.
The more fundamental reason why crafting isn’t profitable is that it’s so easy, everyone does it. If you play the game as intended, you’re going to end up with a huge pile of crafting materials. Crafting them into items earns you xp, and a little money from selling the items (less than if you just sold the mats, but still some). There’s virtually no barriers to crafting, it’s very easy, and everyone can do it.
In short, you’re not adding any value when you craft. If 1 in 8 people could fix a car for little to no effort, being a mechanic wouldn’t be considered a job. You couldn’t make money doing it, because your skill is worthless. If you want it to be worth something, you either need few people to be able to do it, or add some difficulty to the task itself.
I miss well defined skills. Once you learned the terms, you could tell exactly what what a skill would do, and how other skills would interact with it. I don’t know if they’re trying to make the game feel more organic by not explaining everything about a skill, but I miss it. It made the game feel more tactical, and made planning skill combinations more fun.
I feel like they could use something like a tavern in Lion’s Arch, where players would be incouraged to semi-idle and chat. Maybe have some kind of minigame that takes minimal effort, and earns you two copper or something every few minutes. Give players a reason to sit together at their keyboards, and I think you’ll see a lot more socializing.
The devs made a deliberate choice to not include trading outside of the trading post. As far as the game is concerned, it doesn’t exist. Everything outside of the TP is gifting. If you try to treat the mail gifting system like a trade system, your only saftey net is the other person’s good word. You can report them for scamming, because they lied to you, but you won’t get anything back, and Anet has bigger issues to work on than undoing your bad decision.
If you feel like this game isn’t as fun as you had expected, just remember this: you own this game forever. If it’s boring, take a break. Set it aside for a month or two, wait for Anet to add more content and balance tweaks or whatever else you feel is missing, and then try again. This is why I love the no subscription fee model, I can always set the game down and pick it back up when it’s interesting again.
I believe they don’t include that option because there is no downside to having your pet out. It was an option in GW1 because a pet could be a liability, since it dying disabled your skills. Now it’s simply a free tank and some extra damage. What’s wrong with having it run out and die?
You can’t trade directly with other players in this game, you can only gift them something. You gifted him your money, and were hoping he would be kind enough to gift you some items back. He chose not to, and he was never required to. Hopefully this will serve as an example to other players.
If you buy up an item for 2s and post it for 75c, and 100 more get posted at that same price, then you have 100 people selling for every person buying. If there’s anyone who wanted it, then it would have be bought up when the price dropped. I think what you’re seeing is people who had listed it for a high ammount, then later realized it wasn’t worth that much, so they lowered their price hoping it would sell. And even then, it didn’t.
I think what you’re missing is that there are 1000+ copies of almost any piece of armor available on the TP for vendor + 1c. The market is completely flooded with with equipment being sold at a loss. You can join all the others in selling your drops at a loss, but there’s no way you can make a profit, or even break even.
Maybe they should start by having a collection slot for all crafting materials. I’m tired of all of my characters carrying around the 1 onyx sliver that they’ve each found.
This is something that really needs to be put in, it’s simple and would be very helpful.
It’s a known bug, and they’ve said they’re going to fix it, according to their twitter. It is really annoying, and I’ll be glad when it’s fixed.