(edited by Olgit.8629)
Showing Posts For Olgit.8629:
Right clicking on any player, you can submit a simple report, for spamming, inappropriate language, gold selling and botting. It’s a wonderfully easy system for players.
Sadly however, three days after reporting two botter’s, they are still in the same area, running the same route and haven’t even been investigated. Surely, I am not the only person to have reported these and other’s like them.
What exactly’s going on ArenaNet? Do you actually have people responding to these reports or do you just ignore them, hoping we’ve moved on from the area and don’t actually notice? This sort of contempt is unbecoming of such a great company.
We’ve done our part by reporting them, taking an intrest in our communities…. I hope you will start doing your part!
Stressed.
Frustration.
Anger.
These are three things I currently feel about the game and that’s after two hours with the clock tower event and that’s before I log in today. For the first time since release, I am actually wondering if logging in would be a good idea. First nail in the coffin of me moving on…. and it’s down to an event.
Like many, I love the design, it looks wonderfully awesome, it has a sense of daring, movement and excitement, however practicality of it, for slower gamers, bad computer’s, bad mouse, bad coordination, disabilities of hand / eye coordination, are just some examples of why this type of event, needs more testing before being released to public or at least a less difficult setting in general for the public, especially when you fail, it’s resetting a video clip, which again causes more frustration as people want to get on with it, not be forced along.
In my honest opinion, if you took away the green slime, many more would be happy to actually try this more. Even a difficulty option of removing the green slime, would at least give people a chance to complete it, even if they fail less, will still be extremally hard for some, but it gives you the option of making a new catagory for a “Time Trial Achievement”, for those with the skill and courage to do them…. that’s a whole new area of achievement’s for you.
This is your first event segment and I don’t expect many changes, but at least consider that not everyone is god’s gift to gaming when you create such events for the future.
From my own point of view,
I don’t care if we team or not, but I would like to remind you, that even during our peak time on Gunnar’s Hold, we are a medium server, unlike the constant full server’s of Augury Rock and Desolation, which mean’s, no matter if we win, lose or draw, whatever we gain, is always a bonus and as long as we have fun, I am happy.
As to the night time raiding…. well, the fight goes on, no matter if we sleep. If they want to play all night and stagnate themselves by capping everything, it just means more points for us when we come along an take it later.
Viva la france, good luck, well done etc so forth, to everyone who just participates…. because it’s all of you, that are making this a fun WvWvW system…. despite the bugs.
Keep up the good fight.
ArenaNet,
Call it “Overzealous”.
Revert it back to original.
Increase token price.
Cut down on loot drops.
Watch people squirm a little, but get on with it.
Problem solved.
Linked with https://forum-en.gw2archive.eu/forum/game/suggestions/Guild-Commanders/first#post156367 because I never saw that post before I posted this one.
Agreed, the money cost’s on repair’s for death’s in dungeon’s is just not covered by the loot / rewards. I mean, even getting around the map’s cost’s are silly just because you leveled. No need for this kind of money sink in a game that struggling to give people money for all their adventuring.
I didn’t see this before – but I just posted something similar.
https://forum-en.gw2archive.eu/forum/game/suggestions/Guild-Title-Guild-Commander/first#post156304
I wonder if it’s possible to have a “Guild Commander” option to be gained via influence of the guild, that offer’s the Commander perks to one person in your guild? To give it to another, you’d need to repurchase it via influence, so make it expensive, but at least then it feels like an more organised approach to guild commander perk.
I know many will who lead and will eventually purchase this upgrade book for 100g, but for many, money can be hard to gain in this game, so this would be a viable option in the mean time for large guilds, who don’t want to force their member’s to pay/donate for one person.
I don’t mind doing all three path’s in any dungeon, hell, I would do them all day every day if it was a universal token, but I Just don’t want to feel “frustrated” doing it, because time is short, dungeon’s are too long, money is low, death’s are too expensive and mobs are just overly powerfull slowing you to a crawl. Overall, your failing on a scale not seen since WoW’s cataclysm.
People want entertainment…. they want fun, a reason to do something and we don’t mind doing stuff that can take month’s, if it’s worth doing for the reward, look at the many people who did “Insane” title in wow.
Make the dungeon’s fun and then balance the cost of reward tokens around people’s fun. You’ll have a happier playerbase.
We don’t mind giving feedback, but are you really listening?
There is a differnce between difficult and time consuming / expensive to run. The reason many people are peeved at CoF is because it was generating money which negated their cost’s from dying.
As it currently stands, more and more dungeon’s are going to be affected by changes of a few, enough that only the most dedicated people will want to bother with them.
Bring back the fun… let us play without worrying about money all the time or getting frustrated so much.
After reading so many post’s today, I think it’s the money that’s causing most issue’s. We don’t want to be struggling all the time, hence why people are looking for short cuts.
Punishing people for playing the game as it was “intended” isn’t a good idea, especially when they have put in a lot of hours, with 50+ runs of the dungeon’s path and even then not got all their equipment.
This “Change to online content” was expected by many, but the concern is the drastic changes made, including cost’s via aount of death’s, deminished rewards and the amount of time it now takes. These changes where like flooding the world, to put out a match stick, which is to say, a little Over The Top.
You may think it’s “unfair”, but a lot of people did put in the time…. and to punish them for playing, would be more “unfair”.
Have to agree with Gryz….
A game is about having fun. People tend to flock towards easy or at least, less difficult path, however as I keep mentioning, it’s not about easy for me personally, it’s about time spent. People don’t want to labour inside dungeon’s getting frustrated. A majority of people like quick 20 – 30 dungeon’s, so they can get out and move onto other things, like pvp…. instead of having to grind out a cosmetic piece of gear that looks better. Limit people to three times per day, but don’t take away from dungeon’s experiance by making it a negative experiance of frustration that just causes resentment towards you the developer.
So his opinion lies with mine and it’s irony?
A dungeon can be “Fun” for many different reasons.
A fun dungeon can be fast?
A fun dungeon can have money?
A fun dungeon can have loot?
A fun dungeon could be due to a good team?
A fun dungeon could be a small segment of the whole dungeon?
As I mentioned, grinding for many is not fun, but there is a difference between a REAL grind one hour long and fast FUN twenty minute dungeon.
We all expect grind’s in MMO… but it depends on your own mentality towards the deed your doing.
Let’s face it…. it’s development 101 school. If too many people are getting decent equipment too fast, then they’ll end up changing it. That’s fine, I think we all expected some changes, but the real frustration part, is the changes are a little drastic and over the top.
1. Increased difficulty across the board.
2. Nerf the rewards.
3. Time doing dungeon, doubled.
4. Cost’s more due to more death’s.
Welcome to new improved CoF Magg run for level 100 players with legendary gear, that actually mitigates the some of the damage.
Twenty minute dungeon runs are fine for people with limited time. You could have adjusted the carvings cost of the equipment /monetary reward and kept the run going as was, without adding more difficulty. This would have been a more…. reasonable approach, rather than the ham fisted changes that were made today.
Find a post with constructive feedback and support it, by agreeing and adding your own feedback. Petition’s just look like whiney school kids with a grudge.
Grinding is part and parcel of MMO life. I expected that.
The point’s I was trying to make were.
1. Fun
2. 20 – 30 min dungeon runs.
Overall, these are better for a majority of players than frustrating one hour long runs of a single instance part of a dungeon.
When you create something that people will need to grind for hours, day’s, week’s, you need to atleast make it challenging in places but more importantly, it needs to be fun to do.
The CoF Magg run for example was for me, was annoying in part’s, easy in other’s and frustrating in (100% bit). For an older gamer, this was a perfect example of how a dungeon should be, because it’s not time consuming for casual player’s, it had a challenge, it let me actually grind/ farmable and was worth my time and effort.
In fairness, the only thing really wrong was the amount of carvings needed to get equipment was a little low, which could have been boosted, to compensate how quickly we were doing it…. but for me and most of the average gamers, it was a 20 – 25 minute run and that’s the main point for me.
20 – 30 minutes dungeon run are a perfect time. This gives you a solid amount of stress / fustration / fun whilst not bogging you down in one location for too long.
We don’t want easy mode but we don’t want stupid either, that just take’s too long, frustrates people, that they just leave the game. May I remind you developer’s that all the good work of WoW’s WotLK, was undone by stupidity of Catalysm’s dungeon’s…. and by the time it was fixed, they lost million’s of players.
For me…. it’s about the fun. I don’t want to stay in dungeon’s for hours on end, but will grind if they are short, flexible to my time and are fun, rather than frustrating.
We have different path’s in the dungeon’s, so why not make a farmable, less reward run and make the other’s incrimental in difficulty and rewards, so that ALL gamer’s can play the dungeon’s at the level, THEY, are comfortable at, rather than forcing changes on everyone, who may never be able to cope.
Yours….
(edited by Olgit.8629)
At this time, the WvWvW reset’s are starting at midnight EU. I’d like to see that changed to midday.
I can’t speak for everyone, but it’s disheartning, coming online even at 5am and finding the world vs world area’s all taken and a huge advantage to one server, just because they have people on all night, or, have french canadian’s on European servers for example. It’s draining to come into WvWvW and struggling at our front lines, just because they’ve updated all the keeps.
A midday re-start of the WvWvW’s would infact give a more balanced start to the day, allowing people to be logged in and ready to go, rather than fighting a stalemate at the start of their day. This would give everyone an equal footing…. a chance to establish their servers…. rather than being dominated overnight with no opposition, which some server’s are getting a reputation for, squewing the result’s with such a HIGH amount of headstarting points.
Game play alone suggests this is a good idea, but even if we do have two week WvWvW events…. (groan, how tedious, even half that time would be tiresome after a while for losing servers)… We can all at least start out at a time when people can be online, not sleeping.
Yours….