I hope they decide to keep the dungeon permanent. I understand it’s part of the living story and so they want to get rid of it when the story is wrapped up….but look at all the other dungeons. They are all part of story that we are able to run over and over again. Why treat the new dungeon any differently?
I mean the dungeon’s are instanced…so why not leave it? I understand having things come and go in the overworld. That’s the persistent part of the world, and I like the idea of things changing over time. But for an instanced dungeon, why not leave it? The more dungeons to run, the better IMO.
Also, from what I read, it sounded like Anet wants to make the rewards for running the dungeon very special, and thus, temporary. I think that’s a cool idea, but why not just make the cool rewards temporary, but leave the dungeon permanently?