Showing Highly Rated Posts By Omri.8196:

balanced d/d build

in Thief

Posted by: Omri.8196

Omri.8196

You all know by now that the common 10/30/30/0/0 and 0/30/30/10/0 dagger/dagger specs have suffered from the last patch.
This is what I use now to compensate for the loss in damage.
*Valk armor and weapons ( Had to shelf some pvt gears as am sure many of you have)
*Zerk trinkets

*traits: 0/30/25/15/0 or should i say 0/6/5/3/0 (this also works as well with the standard 0/30/30/10/0 build, the reason i went 15 in acrobatics is because I love the extra dodge and it suits my playstyle more. So its up to you.)

-> Critical strikes tree: Signets of power / Signet use / Hidden killer
->Shadow arts tree: Cloaked in shadow / Shadow’s embrace. ( and shadow’s rejuvenation if you’re running the 0/30/30/10/0 version)
->Acrobatics tree: Power of inertia

Utilities: Infiltrator’s signet/ shadow refuge/ shadowstep.

  • IF you feel like you don’t need the 5 stacks from infiltrator’s signet you can switch the signet traits to any traits you like and drop the signet for another utility you feel comfortable with.

*Sigils: 1. Dagger/Dagger:Force and air for maximum burst.
2. Shortbow: Bloodlust, the second one is anything you feel comfortable with, I went for bloodlust and air.

*Runes: Runes of strength.
1): +25 Power
(2): +10% Might Duration
(3): +50 Power
(4): 15% Might duration; 25% chance when struck to gain Might for 10 seconds. (Cooldown: 5s)
(5): +100 Power
(6): +20% might duration; +7% damage while under the effects of Might.

Pre patch these runes were bugged, but now they are fixed and give 7% damage (under the effect of might). Obviously with this build you’re gonna keep a high number of might stacks from 25 in shadow arts and power of inertia trait, and they’re gonna stick around for longer with 60% increased might duration.

The added power from the might stacks + the 7% damage increase from the runes seems like the best idea for me to compensate for the crit damage nerf.

*There is a food that gives you might on dodge and 40% endurance regen which works well with this build. I still run power foods though.

*Always make sure to farm bloodlust (and guard stacks if you have them) to make sure you have every bit of power you can obtain, it will boost your damage quite a lot. you can place bloodlust on shortbow since you can equit two sigils on it now.

Good hunting teefs.

Xiloquin – [ 80 Thief ]

(edited by Omri.8196)

Fury meditation Vs Swiftness Meditation

in Guardian

Posted by: Omri.8196

Omri.8196

I have already accepted the fact that we will get kited and if the player is good then you’ll have a hell of a time trying to keep on him without GS+Sword or Scepter. It is one of those things you’ll have to accept as I doubt they’ll make much of a change to our mobility.

You shouldn’t accept it :P. You want to know why you shouldn’t accept it?
I know you probably think that because we are the “tank” of this game we shouldn’t be as mobile as other professions, but that would be only true if some of the other professions didn’t “tank” just as good and still remained mobile.

A little swiftness wouldn’t make us as mobile as a thief anyway and that is not my intention anyway.

Xiloquin – [ 80 Thief ]

Fury meditation Vs Swiftness Meditation

in Guardian

Posted by: Omri.8196

Omri.8196

What guardian needs is soft CC, not swiftness…

Yeah, either of them.

Xiloquin – [ 80 Thief ]

Suggestion: Reworking Sword Skills

in Thief

Posted by: Omri.8196

Omri.8196

Proposal
Alright, I’m going to say that the 5 Initiative cost for the combined skills is actually pretty acceptable. It places a hefty cost on the skill and focuses not on abusing it, but rather on careful execution. That’s fine.

However, let’s merge the skill chain back together the way it used to be, but with one caveat: the boon steal remains on the second strike (as opposed to its original behavior as part of the first). This returns the feeling of speed to the action and the weapon set, and maintains flow by not having an awkward toggle (or double button-press) to fully execution the action.

And while I understand that having the ability to use Larcenous Strike on a second target is quite useful, it honestly feels very counter-intuitive to have split the skill into a chain in the first place. Especially because you’ve got 4 seconds to activate* the second attack if you were intending to use it elsewhere.

No. Sword/dagger #3 being split is actually great; On my trickery build where “steal” is traited to steal 2 boons, I often prepare a “Larcenous Strike” before engaging then proceed with the combo “steal” + " Larcenous Strike" for a total of 3 boons steal in a matter of split second. It is also a great combo for burst as a sword/dagger user. If the skill returns to its previous status where it’s not split, it would be harder and would take longer to pull off that combo, whereas when it’s split, you have a 4 seconds window to aim your steal and make sure you don’t waste it on a dodge.

Xiloquin – [ 80 Thief ]

(edited by Omri.8196)