Showing Posts For OneMustFall.1798:

Dungeon Tiers

in Fractals, Dungeons & Raids

Posted by: OneMustFall.1798

OneMustFall.1798

So, you suck at dungeons, therefor you want them to make dungeons easier?

Keep in mind that Dungeons is the only “hardcore” content in this game, they are supposed to be hard.
The fact that the explorable mode can even be done by a decent PUG goes against the original plan about making them extremely hard and requiring a very good group.

Most people will probably rather have new content than just easier versions of already existing content. And no, you can’t just “lower the stats” to make something easier. Those that fail the dungeons would do so even if the enemy had lower stats.

It’s like you didn’t read the post at all. Difficulty levels means you can make it as hard or easy as you want. My point was right now you kind of require 5 man partys which makes it tougher for people to group up and run a dungeon if they only have 3 people who want to do it. If you’re a hardcore hotshot who likes a tough challenge, then by all means you can run a tier 3 5 man party.

And I’m pretty sure that’s how stats work. If an enemy is doing less damage to you over time and you’re doing more damage to it, you kill it. That’s stats. Having the right strategy only goes so far which is why right now you generally need five people to do a dungeon.

Dungeon Tiers

in Fractals, Dungeons & Raids

Posted by: OneMustFall.1798

OneMustFall.1798

It seems pretty straight forward to me but why isn’t there difficulty levels for dungeons? Like giving a three man party the ability to play a dungeon without dying every five seconds? All it would require pretty much is for the enemy’s stats to be adjusted down like 10 or 20% but it seems like the developers want people to feel frustrated with the dungeons rather than enjoy them. Honestly, I’ve played through AC with a 5 man PUG and while we did beat the dungeon, it was just a boring grind of constant dying and reviving. And with three people, just forget about it unless you’ve got a specific build and traited in the correct way.

I don’t really understand why the dungeons need to be this hard for everyone. You can appease both sides of the argument here simply by adding difficulty tiers kind of like you see in LOTRO. You can still keep the same difficulty (lets call it tier 2) but make a tier 1 and a tier 3 for both casual players and hardcore players. And have the rewards scale based on which level you pick (We already kind of see this with fractals).

More importantly however is putting in an option for the dungeons that scale the difficulty based on how many players are in your party. So a 4 man party tier 2 will be easier than a 5 man party tier 2. However you can select to do a 5 man tier 2 with 4 people, you just can’t go lower than the 4 man party level. That way if you only have three players who want to do a dungeon, you can still do the dungeons and make progress.

I just think these features would be nice to see added to the game. Rather than dumbing down the game and making it too easy for the hardcore players or having it be too hard for the casual players, give both sides a way to play and enjoy the game. Thanks.