Showing Posts For Onestar.2479:
The reason to not let it full swing is because that’s when people have issues with it messing in PVP or immersion ect.
This gives what we as people who want more customization, more customization without making other people mad about all of these issues.
I personally would like it so that everyone can choose what type of armor they want to wear (cosmetically of course) but some people have brought up valid points on how it disrupts the game. This solution doesn’t do any of that and I have yet to see a legitimate argument that says something else.
(edited by Onestar.2479)
I’m being ignored. So I’m just going to paste this every time a thread is made about it until someone comes up with a legit argument. Im going to make an official page within a few days.
“allow medium armor wearers to also wear cloth.” – for appearance
“allow heavy armor wearers to wear medium.” – for appearance
“allow cloths wearers to wear medium” – for appearance
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This doesn’t disrupt PVP, it doesn’t mess with scouting in WvW, it doesn’t blur the line between professions, it doesnt ruin immersion, There is no exploits of armor or having a really weird unbalance of heavy armored people, and it gives the people who want to have more freedom to customization to do so (listing all concerns and legitimate arguments so far on this topic). This is a win situation all around the table and I would hope that this can be our agreement to push Arena Net to actually do something about this.
Why can't certain classes use different armor types, for appearance?
in Suggestions
Posted by: Onestar.2479
This was said in a previous thread which I posted here above. And I feel like I’m being ignored so I’ll put it here.
“allow medium armor wearers to also wear cloth.” – for appearance
“allow heavy armor wearers to wear medium.” – for appearance
“allow cloths wearers to wear medium” – for appearance
———————————————————————————————————
This doesn’t disrupt PVP, it doesn’t mess with scouting in WvW, it doesn’t blur the line between professions, it doesnt ruin immersion, There is no exploits of armor or having a really weird unbalance of heavy armored people, and it gives the people who want to have more freedom to customization to do so (listing all concerns and legitimate arguments so far on this topic). This is a win situation all around the table and I would hope that this can be our agreement to push Arena Net to actually do something about this.
Why can't certain classes use different armor types, for appearance?
in Suggestions
Posted by: Onestar.2479
We were just talking about this in another conversation. People have their own arguments as to why its difficult to get this going. However I do agree with you. I said this a back in the other thread. So dont open up another one unless you think the topic is dead.
And nobody has replied to me.
I personally feel that playing the market is a good element of the game. If anything the 15% should be reduced to allow more market play. I just find it intellectually stimulating for people and those who manage to make a lot of money off of it good for them. They are utilizing their brains (not game mechanics) to gain an advantage.
I have no care for RP or multi fashion runway shows, but I do support the idea because I understand where you who are the RPers and costume fanatics come from. (I do like cosmetics myself hence my major debate on allowing cross-armor cosmetic trasmutes). I hope the idea gets implemented.
I would support capes and cloaks. Mainly for the reason that warriors would look a lot more appealing to me haha. But in general the kids inside of us just want to have that epic flowing cape flying behind.
look we could argue over points back and forth for and against this all day if we wanted.
my main concern is this – we’ll end up seeing a much larger number of light armour professions equipping heavier armour than heavy armour professions equipping light armour.
This for me is something that would definitely detract from the game for various reasons that have been stated before in similar threads.
Maybe im wrong but by the time we find out it’ll be to late to turn back. thats the last im saying on this topic, Anet can decide.
P.S. necro slow and bulky? my sylavri necro feels as fast as any of my alts
I understand your concern for the exploit of the system but I feel the majority here feel that they should be able to wear whatever kind of armor they want for cosmetic look. Something such as a disruption can adapt over time and people will get used to it. This problem wont go away because people will be constantly annoyed that they cant wear something that they find that’s really desirable for their own looks.
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I feel the best compromise for this situation is to follow up with what Daecollo said (initially)
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“allow medium armor wearers to also wear cloth.” – for appearance
“allow heavy armor wearers to wear medium.” – for appearance
“allow cloths wearers to wear medium” – for appearance
————————————————————————————————————————————————————————————
This doesn’t disrupt PVP, it doesn’t mess with scouting in WvW, it doesn’t blur the line between professions, There is no exploits of armor or having a really weird unbalance of heavy armored people, and it gives the people who want to have more freedom to customization to do so (listing all concerns and legitimate arguments so far in this topic). This is a win situation all around the table and I would hope that this can be our agreement to push Arena Net to actually do something about this, because right now with our constant bickering back and fourth they will not act on it unless we ourselves come to a consensus that makes everyone happy (because Anet wants to make everyone happy and leave out as little people as possible), and this is the best way to go about it.
(edited by Onestar.2479)
1) I understand that aspect of scouting and I sympathize for it. But currently that’s your only argument that I feel I can not argue against, and its not enough to convince me that having armor cosmetic crossovers will destroy WvW and PVP. And it doesnt completely ruin scouting either.
2) Armor does not determine that. That’s generalizing that a guardian with heavy armor means hes unloaded 30 points into the defense branch. You cant tell if a guardian has a tanky build and you cant tell if a thief has a burst build or if the light armor person you are attacking has a tanky build because those deal with stats and traits that you CAN NOT SEE nor predict based off of what information you can obtain.1- it wouldn’t ruin, no, but it would be a nuisance, one that doesn’t exist yet, and one that gets in the way of the strategic element of WvW.
2- no, it doesn’t determine, you’re right. but what it does is give me a strategic advice. there is a much higher chance of my initial burst being successful against the light armor guy (especially if there are no signs of necro activity nearby, like pets or signs) than against the heavy armor guy, because even the tankiest of eles or mesmers will still be weaker than a potential guardian (remember that hidden aegis? that’s one wasted backstab, half of the burst gone to waste). it’s far more strategic than the pure, nothing to base on guesswork that it would be with cross-profession armor.
and it’s that strategic element that i would not want to see go away, as it would if the suggestion were to become true.
1) Well then this branch of the topic hits a brick wall because its also a nuisance for a majority of people to find the armor they want so that they can look they way they want. Both our arguments stand on a nuisance, which means one has to be sacrificed for the good of the community. That’s up to whatever Anet deems the majority.
2)While I do agree that what you say here is a very special strategic element that I myself like as well, don’t you think that if you were already bent on trying to sneak up on an opponent that you would take a split second to look at their profession? I’m looking at this from a thieves perspective so if instead I looked at this from a warriors perspective wouldn’t you not give any care? lol you are a warrior all you do is charge in no matter what the enemy.
3) to throw this in, not every light armor person and their mother is going to wear heavy armor (in fact I don’t think a lot of people like that). I think most people like myself want to just make small variations to their look. For instance myself I just want a fedora on my head but I am denied that because of armor restrictions.
plus, I personally thing that having a light armor person wear cosmetic heavy armor is a strategy in itself. If we follow up with this suggestion then we only cause a slight hindrance to the strat that we both like very much, and create another more exciting strat that we as intelligent people could come up with new strategies to work against.
but that’s the thing. currently, you have to think. with everyone wearing any armor, it’s anyone’s guess who that dude is. there isn’t any more thought process behind it. you wouldn’t be able to think and deduce anything from looking at a player anymore.
the armor type says a lot about your chances of taking an enemy down, because of how armor types work on defensive stats, and the average health pool of characters from specific armor types.
Health pools vary on classes and vitality not defense. And the difference in defense between each armor is not significant enough. With the right gear and traits any class can achieve high defense no matter their armor. It all boils down to how you play your character and what you know outside of your class.
Honestly no offence intended but if you cant think these kinds of things through without the aid of armor types within a 1 second time frame then you are not even on a level of casual PVPer. Its basic quick intelligence that a lot of people DO have and is not that hard to learn with practice. Perhaps I see that through my very analytic lens but regardless, I want to think in PVP, and not have mindless slashing at each other…
…while looking the way I would like to style myself at the same time
1- refer to my WvW example.
2- explain guardians’ and warriors’ natural tankiness, and thieves/eles natural squishiness. even a tanky thief has lower health and defense than a tanky guardian.
1) is there a binocular item in the game I don’t know about? Because I dont know how the heck you can see what armor they are wearing when its just small blots of green blue and red.
2) The game balances these aspects. If a thief and a guardian both go tanky, yes you are right the guardian will have more health and defense, however the thief will not be ridiculously far behind and he/she will have a damage advantage over the guardian. However the guardians extra tankiness balances out that damage keeping them both on part. In addition this idea has nothing to do with the topic being discussed because we are talking about visual aspects not balance aspects.1- no, but you should do some more scouting in WvW. you can spot enemies defending camps far enough to not be targetable, but close enough to tell the armor type.
2- yes, and it’s exactly that kind of balance information that i’d like to have in a split second, just by looking at my foe. a burst thief knows he can’t take down a tank guardian, at least not fast enough for the rest of the group to do anything about it. but he can take a squishy enemy down and run off, cutting the enemy’s offense because a squishy dps is dead before the fight even started. mistaking the latter for the former can cost the operation.
1) I understand that aspect of scouting and I sympathize for it. But currently that’s your only argument that I feel I can not argue against, and its not enough to convince me that having armor cosmetic crossovers will destroy WvW and PVP. And it doesnt completely ruin scouting either.
2) Armor does not determine that. That’s generalizing that a guardian with heavy armor means hes unloaded 30 points into the defense branch. You cant tell if a guardian has a tanky build and you cant tell if a thief has a burst build or if the light armor person you are attacking has a tanky build because those deal with stats and traits that you CAN NOT SEE nor predict based off of what information you can obtain.
(edited by Onestar.2479)
but that’s the thing. currently, you have to think. with everyone wearing any armor, it’s anyone’s guess who that dude is. there isn’t any more thought process behind it. you wouldn’t be able to think and deduce anything from looking at a player anymore.
the armor type says a lot about your chances of taking an enemy down, because of how armor types work on defensive stats, and the average health pool of characters from specific armor types.
Health pools vary on classes and vitality not defense. And the difference in defense between each armor is not significant enough. With the right gear and traits any class can achieve high defense no matter their armor. It all boils down to how you play your character and what you know outside of your class.
Honestly no offence intended but if you cant think these kinds of things through without the aid of armor types within a 1 second time frame then you are not even on a level of casual PVPer. Its basic quick intelligence that a lot of people DO have and is not that hard to learn with practice. Perhaps I see that through my very analytic lens but regardless, I want to think in PVP, and not have mindless slashing at each other…
…while looking the way I would like to style myself at the same time
1- refer to my WvW example.
2- explain guardians’ and warriors’ natural tankiness, and thieves/eles natural squishiness. even a tanky thief has lower health and defense than a tanky guardian.
1) is there a binocular item in the game I don’t know about? Because I dont know how the heck you can see what armor they are wearing when its just small blots of green blue and red.
2) The game balances these aspects. If a thief and a guardian both go tanky, yes you are right the guardian will have more health and defense, however the thief will not be ridiculously far behind and he/she will have a damage advantage over the guardian. However the guardians extra tankiness balances out that damage keeping them both on par. In addition this idea has nothing to do with the topic being discussed because we are talking about visual aspects not balance aspects.
(edited by Onestar.2479)
but that’s the thing. currently, you have to think. with everyone wearing any armor, it’s anyone’s guess who that dude is. there isn’t any more thought process behind it. you wouldn’t be able to think and deduce anything from looking at a player anymore.
the armor type says a lot about your chances of taking an enemy down, because of how armor types work on defensive stats, and the average health pool of characters from specific armor types.
Health pools vary on classes and vitality not defense. And the difference in defense between each armor is not significant enough. With the right gear and traits any class can achieve high defense no matter their armor. It all boils down to how you play your character and what you know outside of your class.
Honestly no offence intended but if you cant think these kinds of things through without the aid of armor types within a 1 second time frame then you are not even on a level of casual PVPer. Its basic quick intelligence that a lot of people DO have and is not that hard to learn with practice. Perhaps I see that through my very analytic lens but regardless, I want to think in PVP, and not have mindless slashing at each other…
…while looking the way I would like to style myself at the same time
I dont feel that implementing a dueling system would be TOO difficult. I would really like to see it happen because I find it fun to duel with my guildies (and beat them >: D )
^ like i said on that very post, “by the time you figure out who you’re fighting against by the way they’re killing you, it’s too late to make the ‘fight or flight’ call”.
Then by that standard even trying to register what their armor is is pointless. Either way you have to go through multistep processing in order to determine fight/flight. If you see its heavy armor then you have to determine if its a warrior or a guardian and then what weapons they are using then analyze to see if you have the ability to take that on. Then there are 4 light armors which takes even more time to register.
No matter what you still have to think. And even if allowing cross armor cosmetics somehow makes it harder to identify, then I think PVP needs that little extra stimulation to become a better player.
Not sure if this is a question.. but I totally support the idea. I have not gotten around to making a second character but I can definitely tell that it would be a hassle and the fact that you made it an option is brilliant.
Totally against this idea.
We need distinction between the classes. Especially since the combat in this game is so visually dependent on our characters and not our UIs.
So since you are saying its so visually dependent, then that means skills and special effects from those skills can also define a class. Elementalist with multicolored attacks, Mesmer with BIG PURPLE EFFECTS, guardians with BIG BLUE EFFECTS, necros dark effects, thieves with shadowy effects, rangers hailing down arrows (and green effects), warriors (who have like a orangish yellow effect on some abilities) and charge right at you.
I think people should be able to give whatever look they want because armor is not a big defining factor. The last thing I notice when fighting other players is what type of armor they have because their armor gets switched to one blob of color and I cant even tell which armor type they are wearing sometimes.
(edited by Onestar.2479)
for the billionth thread, it would get in the way of gameplay.
the easiest way to know your enemy before you even engage is looking at what he’s wearing, and what he’s holding. remove that, and suddenly you can’t tell a guardian from an ele, and things get pretty rough when you mistake one for the other. by the time the enemy is using the skills and you realize your mistake, it’s too late.
TL;DR: allowing all classes to wear all armor types would ruin visual fidelity.
I talked about this in my own thread and Ill repeat it here as well.
“I understand the concern for confusion when determining what you are up against but I feel that clothing is not the only defining factor. I don’t think it would matter if any light armors wore heavy armor because you can see their spell effects and instantly tell oh that’s a necro (dark spell effects.) or elementalist (bright multicolorful rainbows) or a mesmer (BIG PURPLE EFFECTS). Nor do I think it matters if a ranger uses heavy armor or a warrior uses cloth. If you see that you are getting hailed by arrows you know a ranger is after you, and if you see someone come flying/spinning at you with a sword you know it’s a warrior. "
TL:DR: Character skills and special effects define professions more than armor.
Yea but what if I want to wear a hat? Im ok with not wearing headgear but it’s just a little disappointing to not have any good headgear. I guess either more options for the gear or this transmutation idea.
And comon.. Who doesn’t want a fedora for any class? Selfish medium armors ):< (lol)
(edited by Onestar.2479)
See I thought about just asking for the hat but it sounds like a personal request and who knows maybe at some point there will be something else that I really like for instance there was this heavy armor hood (that looked like light armor) and in comparison with the hoods that light armor has for males it’s really awkward.
I understand the concern for confusion when determining what you are up against but I feel that clothing is not the only defining factor. I don’t think it would matter if any light armors wore heavy armor because you can see their spell effects and instantly tell oh that’s a necro or elementalist. Nor do I think it matters if a ranger uses heavy armor or a warrior uses cloth. If you see that you are getting hailed by arrows you know a ranger is after you, and if you see someone come flying/spinning at you with a sword you know it’s a warrior.
And not for nothing but identification of the enemy is probably the last thing you are concerning yourself with (from my perspective) because you are in the thick of a fight and I pay more attention to the use of my abilities and surviving than figuring out what the profession. Obviously knowing the enemy is important but once you establish that there isn’t much else you need to know.
Edit: messed up post because of phone hard to type lol
(edited by Onestar.2479)
Hey I was thinking about it and I would like the ability for Fine Transmutations to be able to cross over armors for only the cosmetic look (and perhaps the sigils as well since those don’t have any varying values between each armor type like defense does.)
Here is what I thought out. The first item placed in is the one that holds onto its primary stats (defense and other stats). That way you cant suddenly change a piece of light armor to medium armor stat wise. Then the top and bottom boxes can be chosen from either item.
The reason I would like this is because as I play on my elementalist, I found the light headgear to be distasteful. And as I pass people with medium armor they have these amazing fedoras that I so badly want and would look amazing with the armor that I have. So my primary desire is just so be able to have that ability to wear pieces of armor that I like (like the fedora) but still have it as light armor so that my elementalist can wear it. I personally think a lot of people would like to have a wider range to customize how they look.
Opinions? Additions?