Showing Posts For Onkarunseen.6859:
Necro Trait Synergy, Damage, Builds, Tradeoffs and Greatsword (PVP perspective)
in Necromancer
Posted by: Onkarunseen.6859
Aside from all the bugs that the necro has, whether it be utility skills or traits not working, the major issues of the profession lie in the categories i mention in the title: Trait Synergy, Damage, Builds and Tradeoffs.
Trait synergy with this class is paltry at best. If we are going for a condition build, then we have to take precision and condition damage, even though conditions cannot crit and the only reason we need the crit is for a 1 second bleed, which cant crit! The other problem with this build is life force generation, which is now even worse with the change to Blood Is Power, although it does give us a good conditon damage boost which you can spread with epidemic. However, if we want to improve condition duration, we need to invest points in the Power tree. As for a power build, you are losing damage because it is being wasted in condition duration and damage. Minions are worthless in pvp, so the current toughness tree is only good for the staff traits. A survivability support role is somewhat possible, but it is still horrible compared to other support classes. These need to be adjusted so that the different builds can be played at their best.
The second problem is damage. A lot of abilities are dodgeable, and we get probably the lowest numbers in the game. This could be fixed easily by changing either base damage of specific attacks so we at least compare to the damage of other classes, or to balance the trait trees, which would also be a major factor in improving damage.
Necros also have build choices which can all be fulfilled better by another profession. A guardian or warrior can support a group much better than necros, and most classes have abilities to support the group. Our best support skill is our Plague Form elite where we spam blind(which i love). Other than that we have a weak regen, small protection wells that will hit only those you are standing around, some blinds and some condition transfers from a well and staff 4. Power builds are better with other professions, which goes back to damage, and same goes for condition builds. The best thing we have is the condition build because of its condition control, but not because of its damage. The condition control is amazing, but apart from that we lack in damage. Along with that, bleeds only stack to 25, so if there is any other class that stacks bleeds, then we lose a lot of damage(which a lot of condition professions do). Our survivability is good when you trait for it or gear for it, but that leads to the last major problem, tradeoffs.
If we want to be a support player, you have no damage. But if you want to give up survivability and gain more damage, you don’t gain enough damage to justify giving up the survivability. We have no glass cannon build, because we cannot generate enough damage to do it. Our support build is lackluster, and you have barely and damage. We also have tradeoffs in our traits, as mentioned above. We need to get crit for condition builds, but they cant crit.. etc.
This is a little side note, but i have always loved the greatsword weapon. I think a damage oriented greatsword build for the necro would be awesome. Thoughts on that?
All in all the necro class has a good foundation. I am able to top the leaderboards in sPvP, and do some real harm in WvW. I am not trying to take the skill out of the class, because it is a class with a bit more involvement ( i picked up a thief in sPvP and was able to employ all the tactics within minutes of joining the game). All we need is to have the synergy that other classes have, that make the profession and our builds fun, instead of making us choose certain builds only, without the ability to perfom the tasks as well as other professions can.
Let me know what you guys think.
Ya people in my guild reported the person on GoM borderlands, im not sure who did it on Sea of Sorrows. Ya the altars are broken so i guess they have to reset but i didnt want to have the orb sitting in our keep when we didnt actually get it. I think someone should do that on SoS borderlands as well.
Hey guys, GoM player here if any of you guys saw the orb coming back to your keep, that was me returning it. Just so you know all the players on GoM do not condone this persons behavior, and that is why i returned it. This happened to us vs Yaks Bend as well. Yaks Bend had a fly hacker. Its everywhere, its frustrating and it needs to stop.
Hey guys thanks for the quick response and taking action. I know that this player does not represent your guild, or your server as we have had similar issues in Gates of Madness with hackers as well. Good luck to Blackwater Vanguard and all pvp’ers in general. We are here for fun, so nothing wrong with weeding out people who try and ruin it. Its come to a point that we are all tired of this and so used to it we just play through it. Hopefully these things balance out and the hacks are patched.
Have a great day, or night, and see you guys in game.
Alright guys. He has been successfully reported. The mod was nice enough to tell me how to. Now this post might get taken down, posting pics and what not is not allowed i think, so just to anyone who wants to know before this goes away, i did report him correctly and with the proof.
the orb last night was taken legitimately. the orb in post was taken this morning.
Ya this was taken at the time i posted.
Haha yeah GoM has been getting dumped on for having hackers, but in all honesty its all servers, unless its the same guys just switching servers. Funny thing is now were so used to it we just play through it. Just posting it because i actually caught it. If i hadn’t seen it i wouldn’t have even posted.
Gates of Madness Player, saw some weird movement of the orb and went to check it out. Heres what i saw. Saw a Yaks Bend Player doing a z-axis fly hack. This is a yaks bend player with the guild tag BV(Blackwater Vanguard).