I don’t know how so many people are defending this gameplay choice because it really is infuriating. You’re running forward just fine, then you wanna circle around a boss/mob while still facing the thing, so you hold “A”, “D”, “Q”, or “E” and all of a sudden, you’re moving at half speed… HALF! It feels like the guys trudging through slime, it slows the gameplay absolutely needlessly, and is simply counter to what other successful games have done (yes WoW is a good example of a successful game that does movement right, get over it).
To top it off, the people who defend this movement system say things like “well YOU try strafing and see if you can match your top forward running speed.” The problem is, look at your character when they so-called “strafe”. Pay close attention to HOW they “strafe”. It’s not strafing… it’s running forward while the camera and the character’s head is facing left or right. Tell me that you can’t run straight while kittening your head to one side and match your speed with your head facing forward. It makes no difference. Strafing is when your BODY is facing forward, not just your head, and your legs are moving you left/right.
It slows gameplay unnecessarily and is just very offputting when you’re moving around. The guy even looks like he’s just running forward in slow-motion. It makes no sense at all. I don’t think I can even hope that this will ever be changed because so many people blindly accept it for very wrong reasons.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.