Showing Posts For OrbThreeSixty.9426:
I’m a friend of Fohtoh’s and I created an Android app that interfaces with his website.
https://play.google.com/store/apps/details?id=com.threesixtydev.fotohlfg
Deletes / Edits not supported yet, but on the way.
You can view and create new posts, though.
Also going to add filtering by dungeon to the listings as well.
(At least now I don’t have to alt tab to add / look for groups)
Edit: Also… It’s free / no ads… Internet permission only…
(edited by OrbThreeSixty.9426)
A lot of people have been begging for generic dungeon tokens so you don’t have to farm the same dungeon over and over.
A problem with this is that people would find the fastest / easiest dungeon and clear it repeatedly to get their gear while all other dungeons stagnate and remain unused.
My solution is to make a token trade segment of the trade post similar to gem/gold conversion.
If I want to run AC with my guild, I can then list those tokens up for trade for CoF tokens so I can still progress towards CoF gear.
Say AC takes 15 minutes for a geared group and CoF takes 1.5 hours as it’s significantly harder (made up numbers).
Most people will run AC and trade tokens for CoF tokens.
However, because this is an open market, people who run CoF will see that their tokens are in demand and list them at a higher trade rate… Maybe 10 AC tokens per CoF tokens… So really, it would still take the same time commitment to get your gear, you can just pick where you grind it out. The trade fee (10% of tokens rounded up) would reduce your profit for running a different dungeon… But it would still be very lucrative.
A side effect of this is that as dungeons are balanced, the market prices will auto-correct.
If AC is suddenly given a huge difficulty increase so it also takes 1.5 hours to complete, CoF to AC token exchange rates will “magically” balance out to 1:1 over night.
Just a thought.
Why can’t conjured weapons just last longer? Like 20 minutes… Or indefinitely? I doubt it would be OP since the charges prevent them from being spammed.
Just make the skill go on cooldown once the weapon is un-summoned/dropped.