I think we need to start looking at this first from the foundation with a few questions. I am in no means an expert, but this is what I am thinking.
Foundation Questions
Who is the event intended for?
- Newcomers vs Veterans
- Do you want this to be for level 80’s?
- Can we drop the market on a certain crafting material?
- Can we bring back some unique skins that haven’t appeared in a while?
- Do you want this to appeal to everyone?
- Can FTP accounts participate?
- Will they be able to afford the reward pricing and the travel costs?
- Can they level from it in preparation of a new expansion or another event?
What does the event require the user to do?
- Will they have to travel through the whole map? (Do they need to use waypoints?)
- If huge travel time – consider adding gold to compensate WP cost
- If low travel time (small area) – gold not as important as WP cost is no longer thought of
- Can these events be completed via solo, small group, or big zerg? Explain one versus the other
- Can a solo person or small group do the same as a big zerg?
- Does it require you to be in a big zerg?
- How much should the event scale if a big zerg appears?
- Will they clearly understand where to go and what to do?
What will be the ROI for the user compared to what already exists in the game?
- What are the Rewards?
- Can they earn XP to level their characters?
- Can they earn gold / karma to buy new items or skins from current in game vendors / the TP?
- How will users get the rewards?
- Completion by map as a whole
- Individual Event Completion
- Mix of Both Individual and Map-Wide
- Does this provide an incentive compared to other current events in game
- Halloween Maze farms are quick and enjoyable
- Silverwastes drops a lot of material / items for users to break down or sell
What is the time frame?
- How long does the event last? (A week, few days, a month, permanent)
- Reasonable based on the event? (drop rate)
- Reasonable based on reward structure? (vendor pricing)
Problems: Promotion and FTP
I am not insulting FTP. It was a good move. The problem was that I believe this event was invented and developed before FTP accounts were considered based on the reward structure.
Another issue could of been the promotion of the event. First intended for Guild Recruitment and then appealing to the FTP / new players. This type of an event is not something to start a new account on.
I think a Festival like the Queen’s Gauntlet would of been a better move.
The event itself has:
- No XP / Money / Karma Gain
- Quick events that you hope you can tag in a mindless zerg but would take too long individually
- A reward buff that pushes the “tag event” mentality to new players to get more blooms
- Small reward output based on time sync needed for everything in a limited timframe
If I was a new character, I would go back to the normal story or events. If you are a new non-FTP account, you get all of these Tomes and level up scrolls for a daily login. Does the XP gain in a limited event really hurt the game? Does the small amount of gold per event to help with the WP costs hurt the game?
Yes, you could walk, but you then are not getting to all of the events fast enough.
Season 1: Scarlet Invasion Comparison
From a design standpoint, I would say a good majority of people liked the Scarlet Invasions. There was a few different types of events going on in the map that scaled to how many people went there. At the start, yes, there was a champ train problem, but that was fixed. You had to spread out in the map to divide and conquer to win which results in the best rewards. This was reflected in the Battle for Lion’s Arch and the Scarlet / Assault Knight battle.
- There were elements in place that required coordination (some of it tougher than others)
- There were elements in place that contained unique experiences compared to the rest of the game
- There were rewards in place that allowed players to feel like it was worth the effort to participate in this event (also achievements, but that is a minor detail)
- There were elements in place that compensated you in traveling across the map to complete the event
Improvements to Mordrem Invasion
Quick Wins
- Add XP / Karma / Mat Drops (No Champ Train)
- Lower Vendor Pricing on Both Gold and Blooms
Crazy Concept
Idea 1:
This would take A LOT more time to implement, but when I see Mordrem Invasion, I think Silverwastes. I can see somehow taking one of the Forts or Outposts in Diessa / Brisban / Kessex and holding that from waves of enemies. Brisban I can imagine a camp down in The Gallowfields with Mordrem attacking from both directions or a Husk throwing rocks from up above.
Idea 2:
Again, A LOT more time to implement. Using Kessex as an example. There is a giant train of enemies coming from Lychcroft Mere that marches through the map to Delanian Foothills where you have a main base of operations. Think of it as the Mordrem are escorting a Dolyak and that Dolyak has a bomb.
In between those 2 points are small checkpoints you can create to slow down / kill the horde of enemies. This can be an endless supply of respawns or a large amount of enemies at a time that would eventually go down to 0. It’s an event against overwhelming odds type of scenario where you hold off until the time is up or you clear them all out.
They ignore players or some of them do to rush to the next objective. To prevent scaling, they destroy the checkpoints faster / hit harder when there are way too many players. Think of it like an “Outmanned buff” in WvW but the Mordrem get the buff.
Interaction with the World
One thing that would also take a long development cycle would be the interaction of characters in these maps already with new events that appear later.
For instance, in the Tower of Nightmares, I would of liked to see the Centaurs attacking the Toxic Alliance in some way using their siege weaponry. Another idea: there would be several events where we aided the Centaurs or they came to rescue us in a “the enemy of my enemy is my friend” scenario. To go along with that – the Quaggan could of attacked the Toxic Krait in a new events underwater by the Tower. Maybe even some of the Bandits by the shore could have an event where they request assistance.
Basically, taking the characters that are in these maps already and making them feel a bit more alive like they are dealing with the same problems the character is dealing with. The events that normally transpire can either still happen or they halt entirely because this threat is lingering.
Take that idea and apply it to the Mordrem Invasion. (Easier said than done – I know).