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This thread is to mark a change in the original post I made to not confuse any new comments made going forward
The main post has been edited.
Wouldn’t this just hurt low ranked players, and not affect players who have maxed gliding mastery?
Not sure what this question is for… if it’s for being shot down I’m not sure. I just know that so far when I hit people, especially with my longbow knockback shot, they fall. No exceptions so far.
OP said damage during gliding should reduce endurance, but if you max the mastery then the endurance only really affects you when you lean to speed up. So a player who does not have the full mastery would be at a disadvantage.
This is true I suppose but that’s another incentive to max your gliding out and give your dodge a purpose and max players would maybe think twice about using their speed glide, speed vs tankyness.
Another way around this would be to add a 2nd small bar to gliding (such as hardness does to your HP) that would be affected INSTEAD of your flight endurance.
Wouldn’t this just hurt low ranked players, and not affect players who have maxed gliding mastery?
My three possible changes are, (only one of these not all three)
1: Gliding endurance is affected by taking damage. At 0 you fall out of the sky and take normal fall damage.
2: Gliding has an extra buff once you start gliding that gives you a “shield” using the exact same mechanic as Shaman in fractals that you have to hit x amount of times to stop it’s effect.
3: Gliding is disabled when you are at 25% of your max HP.
These changes would affect everyone across the board not just maxed players. The only advantaged leveled players have is the access to dodge they gain.
How a out a new siege for shooting down or disabling gliding in an area?
This could be added as well to stop mass gliding but doesn’t help in small fights ect when supply is limited or for roamers.
Ya evasion when gliding is odd i think gliding should be a full viability state much like if your in the air you cant do any thing other then moves some gliding should be the same way. If any thing there should be a dmg cap that if your hit hard enofe you fall out of the sky or say a hp % where you cant gliding. At the same time being able to gliding when in combat should stay.
What to replace it with would be lowering the amount of endurance used when moving faster (this should never be 100% no use it is a resources and should stay as one).
I would be 100% okay with let’s say….at 25% health gliding is disabled. It would fix the problem I’m trying to address…it would be hard to knock people out of the air still and would stop last second runners loosing you a bag.
Even with max gliding the solution I propose would affect your endurance anyway and when you hit 0 you’d fall.
Another way around this is to make gliding a “buff” with x amount of stacks like a shield and once x amount of attacks hit you fall to the ground.
So gliding in WvW is great. It’s fresh, it’s fun, it really feels like it fits in the game.
I have ONE issue with it however. Since we do have gliding evasion I think my proposal isn’t out of this world and will go over well with anyone who doesn’t like gliding.
When you take damage gliding it should directly affect your gliding endurance.
I say this because, remember when attacking north west tower and backup would come from the defenders citadel and everyone would throw down their statics and wells and wards ect ect. Well that’s completely out the window anymore because they can just glide right on over everyone without a care in the world. This happens in several other places as well most notably the fire keep.
Now….this isn’t a fix all solution but to me it just -makes sense- right now you are limited to cc and I don’t know being shot with a pistol or arrow in mid-flight would probably make me fall.
I don’t believe gliding should be taken out and I don’t think when you are in combat it should be disabled.
Many things in guild wars have been taken right out of PVE content and pushed into WvW content and have been altered to accommodate the game mode. This is not a huge change and is a very reasonable request.
That is all.
Edit————updated content below———————————-Edit
My four possible changes are, (only one of these not all four)
1: Gliding endurance is affected by taking damage. At 0 you fall out of the sky and take normal fall damage.
2: Gliding has an extra buff once you start gliding that gives you a “shield” using the exact same mechanic as Shaman in fractals that you have to hit x amount of times to stop it’s effect.
3: Gliding is disabled when you are at 25% of your max HP.
4: Add a skill that uses the same slot as the unbound magic counter skill in PVE content when you target gliding targets. “Throw rock 1 second channel time 30 second cooldown 200 damage 1 second stun” Incorporate it into gliding skill trait line
(edited by Overcast.5612)
IGN: Counda
Thief Type: Scholar
Server: Sea of Sorrows
Experience with thief: I started out with the game hating thief. I was no good at it and couldn’t fight them either. After trial and error and more and more practice I slowly became better in the ways of the teef. I am no master and seek out my fellow thieves to learn more and more.
I hope you find what you’re looking for. You sound like quite an interesting character.
Thank you for this large wave of bug fixes, I noticed many of these and I appreciate the stride made to fix them!
Fellow player killers, are you tired of pugging around? Cause I’m tired of it and honestly I’m not here to pug around. I’m here to be the best player I can be and unfortunately sometimes it’s hard to reach my full potential when others just aren’t as serious. I’m not saying I’m the best player and I’m not saying I don’t like to have fun either. I have searched far and wide for a guild dedicated to sPVP to no avail. So I’ve set out on a quest to start my own guild searching for like minded players with the same goal in mind. This is not a 100% rep required guild by no means. I don’t expect you to be amazing at the game either. I just expect you to know at least one profession proficiently enough to hold your 1v1s and to know how to play the maps.
I’m not that great at writing long information paragraphs and motivating people or explaining why this guild is any better then the others out there. Honestly it’s probably not which is completely fine for me.
So, if you would like to have some fun while striving for the win in each game without drama and whining please feel free to contact me in game or reply to this thread for more detailed information.
I’m looking to expand and grow this guild out eventually and to hold fun events as well but everything here is sPVP themed. That doesn’t mean that members are not free to group up and collaborate in other activities together as well.
Anet is short staffed currently, no one bothers to check ncsofts career opportunities.
The community over at Borlis’ Pass has notice that thieves’ stealth is not considered a boon. This is a huge balancing factor that has been ignored, no one can strip a thief of his stealth. We believe just as entangle has become a condition and can be removed, stealth should be considered a boon and be able to be removed as well.
-Side note Borlis is welcoming oceanic players for WvW with opening arms with cookies-
I think this would benefit the community greatly. Self explanatory.
I’m a lvl 60 (subject to change) ranger and would like to party up on the Borlis Pass server.
/w Pricillas
Anyone that has extra WvW stuff.
From food, to blueprints, gold, gear, or even tips.
All donations with the subject line named “WvW” will be put to full use to feed the war machines. We appreciate it!
-Pricillas- of [HK]
Borlis Pass is a very dedicated server to giving it their all every week for World Vs World. If you are looking for something new or just a group of people who keep fighting as hard as they can working together. Borlis Pass has a guild for you. Each one of the guilds listed below are very active towards winning and having fun for each week’s match up. Visit the guild’s website if listed or contact the leader’s posted. There are many other active guilds as well besides what is here who are just as willing to accept any dedicated WvW players.
Hell’s Kitchen [HK]
Website: HKBP.enjin.com Apply to join.
Leader: baleth trailben
Sovereign Union [Svrn]
Leader: Florencia Rosa
Beastly Co [BC]
Leader: Proto Tank
Borlis’ Savers [BS]
Leader: Kalkz
We look forward to seeing you.
-Pricillas of [HK]