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Thiefs Discussion Thread [Merged]

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Posted by: Overlord.2091

Overlord.2091

2s =/= 20-40s, just say’n. 20-40 seconds is plenty of time to adjust for mistakes or react to what your opponent is doing in combat. 2s…not so much.

Thiefs and Mesmers... and 15k hit

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Posted by: Overlord.2091

Overlord.2091

This thread wins!

3/4 of the post completely ignore the ss that showns something is seriously broken becasuse they still believe the game is “balanced”. The current thief class got adjusted significantly AFTER the the last bwe. Now it needs adjusted again, and again, and again, until its not broken.

Hint: L2P is fail defense of a broken class and 2-shot kills isn’t “balanced” by any measure.

Please remove god mode from mesmer in spvp

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Posted by: Overlord.2091

Overlord.2091

Mesmers are only as good as their openent is bad. Once you figure out how to mark the “real” mesmer they aren’t all that difficult to beat. Killing them might be tedious due to thier abilty to run away. If your’re a class that has any decent AoE you can kill the clones faster than they are spawned so again, you dont even need to figure out the real one just kill lthe ones thats left.

As for Moe Morp: 4m CD that roots you during the long induction. The skill is fine, the only real use is annoying downed players and ninja morphing players while they fight other players.

But I Don'T Wanna....

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Posted by: Overlord.2091

Overlord.2091

Any one notice that the recent QQ threads are:

Plx nerf thieves and <insert any other class>? Everyone pretty much agrees on thieves, well except bad thieves.

The most common defense for an OP class is “game isn’t designed for 1v1s” and “L2P”. L2P is kinda funny, with thieves its: “if you use your class to its optimal potential and learn to dodge you have a chance against my 1-2 button mashing skilless play style.”