The Dungeons are Not Difficult - They are Mechanically Flawed - Here's Why...
Posted by: Panaxiom.5924
Posted by: Panaxiom.5924
I think the main point to this is not about if it can be done or whether or not it is difficult. This is about whether or not they are FUN to do. I’ve been able to complete the dungeons just fine, but in comparison to the rest of the game, it wasn’t a very enjoyable experience. It’s like going on a trip where the destination is great and the scenery is beautiful, but the car you are driving is bumpy and pulls randomly to the left and right the whole way.
Posted by: Panaxiom.5924
I agree with this 100%. There is a huge disconnect between the way character skills are designed and the way the dungeons are designed. Many abilities have a very brief duration, which suggests that they require specific timing. In dungeons this is near impossible as the mobs do things with little to no warning. You can’t plan, you can’t use tactics. In fact, when you try to play smart and help others, that’s when you die! The most success I’ve had in dungeons, outside of helping downed allies, is when everyone is responsible for their own survival. And that’s no fun.
I’m having this same issue. Never saw it before logging in today.
I can’t click to target anything, not even harvesting nodes.
The zone population caps need to be soft. It is more important to keep teams together than to maintain a hard cap number. If I’m in overflow and my teammates are in the regular zone, I should be able to join them without getting an error message.
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