Showing Posts For Paruza.3162:
(on aquire) as in, would I need to have both weaponsmithing and artificing on my main to get the various weapons I would need. Or can an alt do one of them and put the result in the bank for my other char to pick up?
Are ascended weapons account bound / soul bound / or open to trade?
I would agree, it’s too small an amount. Having two items locked away under months of dailies is just incredibly annoying. Most every other aspect of the game is fairly “lightcore” why single this out to be so demanding?
When the game first came out I was one of the first bunch to reach 80, there was basically nobody in the final zones. I was a very badly fire spec ele using staff…. but yet it worked out, generally even with that horrible of a setup I could solo a vet, and I got to 80 no problem.
With an actually correct build its cakewalk. Most events are totally soloable as well, so I’m not sure what you mean that it’s hard to solo…. most people do solo the world content.
IMO stats should stay normal, it’s ridicules to have legendary weapons be stronger then any other weapon.
if that’s the case then GW2 just became WoW2, grindfest with allot of geargrind.
no…just, no.
Agreed completely, I like gw2 because it’s a light mmo where you don’t have to grind forever just to get a fair fight in pvp. Adding the ascended items was a bit questionable imo but it wont be to to bad. However if legendarys had a stat bonus over other weapons, then basically I’d be done with gw2 and not look back.
I would have each legendary be a beaming light ray of awesome which you can see from a distance due to the unrelenting shine of its kitten.
Then the whole map would be lit up like the sun. Legendary’s aren’t rare. Visually I think they are a bit too loud as they are.
The original idea with the town clothes feature I assume was to keep non combat looks out of combat, and town looks in towns. However I think most of us can admit that this idea isn’t really one that is at play in gw2 at all atm for the following reasons:
1. Without stats switching to town clothes is simply annoying and generally not done.
2. There are very few things that can be used as town clothes. That are even remotely appealing.
3. You cannot use regular armour as town clothes.
4. There is a LOT of regular armour that artistically is inappropriate for combat. (skimpy looks, crazy colouring, etc).
So I would recommend that all town clothes just be made into skins. The game has so much customization already that for those who might complain about the random look, I would say that we are already there anyway, the random person in a chef outfit is no more out of place than much of the other stuff we see all the time.
Optionally, anet could adapt the town clothes GUI with an alternate Armour set option. This would be convenient for the great many of us who bring along an extra set of armour for switching out of combat.
It’s also just bad economics imo. I have thought this for awhile, but what prompted me to post was the quaggan hat. I think it would be pretty cute in winter settings XD. I’m not going to get it though just for town clothes, I would want it for the winter fractal, frostgorge, etc.
Holy crap the op has no idea what hes talking about.
Ok firstly, Occlusion Culling has nothing (at all) to do with the network culling they are talking about.
There is nothing specifically wrong with their implementation of network culling, its just that it created some rather bad gameplay issues. Furthermore you seem to associate network culling with client side performance which is also only tangentially has anything to do with each other.
By and large GW2 actually performs ok. The performance issues you are referring to are mostly the expected result of having hundreds of reasonably complex player models on screen at the same time. The game engine performance could be improved and I would welcome that, however there’s probably more important things to focus on, most notably about how WvW and sPvP gameplay aren’t particularly fun or well designed. Where’s the small scale pvp?
I personally think all characters should be untargetable for 75% of the fight. It’s a really fun mechanic and would make pvp totally elite since it takes so much twitch skill to retarget constantly. We would have more people watching GW2 than watch Leauge within a week!
I believe it is mainly the noobs that complain about thief and mesmer downstate, so other random people like yourself.
Congratulations on both attempting to be insulting and failing to comprehend the post.
I’m complaining about a general mechanic that is just simply not fun (likely at any skill level). I don’t think I said anything about them being imbalanced (on that subject I have no opinion).
I just outright find the controlling circles business to be an extremely boring thing to base a pvp match on.
I agree, I just want interesting fights. Give me a mostly flat surface where a team of 3v3 can all see each other and just have a good fight. If I want to get overrun by 6 people at a time I’ll play WvW.
I was browsing the forum here (I hadn’t read any of it before I posted). I didn’t realize so many other people felt like the Mesmer, thief + downed mechanics were “kittentastic” as well. If they didn’t break your target it wouldn’t be as bad.
That said, if any random person (like myself) can play pvp for awhile and independently come to the same conclusions as the more experienced players on this forum then there’s probably some pretty glaring problems to be fixed.
I’ve pretty much done everything in PvE (which I quite enjoyed actually, the fractals addition I think was great) I’ll probably give the game a break(again) and check back in a few months assuming something else hasn’t made me not care (like starbound).
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Interestingly “the map i.s. setup such” spelled without the .’s was replaced with kittens by the filter….
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I really tried to like it, but it just doesn’t seem right.
WvW is just an endless zerging, the map i.s. setup such that there’s very little actual strategy that could be employed. There’s no way to win a match, so its just the same thing over and over again.
SPvP just seems like a cluster, some miniature version of WvW. Wheres the 1v1 – 5v5 arena fights where when you die your out for that round? I think something like that would be much more fun.
Just generally it seems like the system gives people every possible chance to delay or escape death. I really don’t think the whole downed system has any place in PvP.
It also seems like people are invisible half the time during a fight. Between mesmers, thiefs, and the wisp on downed mechanics your not even seeing your enemy half the time. I’m at least half decent at pvp, I just don’t find it fun.
I also would like it if the gear available for use in PvP was the same as in PvE. Just having the pvp amulets is really limiting imo, and I’d like food buffs to also be able to be in play (but with like a 5 min consumption cooldown or something so people don’t micro food, which would be pretty silly). That way there’s just one system to balance, and you can try out whatever build you like. I tried to copy my build from PvE (crit damage + int signet) which probably is a terrible spvp build, but regardless you can’t get anything near the same crit damage in spvp as you can in pve/wvw.
note: I noticed a lot of posts around tend to talk about how GW1 pvp was. I never played GW1, I have no idea what that game was like, this post has nothing to do with that. I enjoy pvp in other games, I play Arma, Project Reality, LoL, BF, StarCraft, I actually even enjoyed the pvp for the most part in WoW when I played it some years ago.
I think GW2’s combat system is actually really interesting, and COULD be really fun pvp if it was tweaked a bit, and better WvW / SPvP systems were employed.
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A group of my friends and I started playing gw2 when it was released and we pretty much all stopped playing after a month or so. I came back to gw2 recently and one of my friends who doesn’t play anymore wants to give his account to another who wants to play with me.
Is there anything special that needs to be done? Or do they just give the user/pass and the new person changes the credit card info etc? I ask because I played Eve Online for a long time and there was a series of steps you had to take to ensure everything was done right.
Thanks.
I ask because I’d like to do a build focused on aoe auras and healing to sustain the zerg. However I don’t think I’m going to bother if it will substantially harm my ability to get badges…
The wiki says “0-2 from Bags of Loot dropped by players in WvW”. How is this determined? I’m pretty sure it’s not just last hit as I seem to have gotten them at times where I didn’t get the killing blow.
Is it damage based? like the odds go up the more damage you do to a target?
Does assisting teammates (with healing, boons, or debuff auras) count? If not does that not essentially eliminate any personal incentive to do anything other than a nuking build?
Thanks.