If anything Drannon understated the problem. I have found that when there are two paths in the Orr zone one is significantly more difficult then the other. No warning to the player which is which until your toon is committed. I play games for story not to grind for gear. Once the story is frozen by poor design that toon is not fun to play anymore. SPOILER Ossuary of unquiet undead is flatly unplayable. The wandering pair that comes up on you at the third platform is so overpowered that my story and my favorite toon are done. The friendly npc’s might as well be a pack of kittens. They have no armor, no hit points, and do no damage for the ten to fifteen seconds that any of them are alive. So congrats to the design teem on this one they have defeated another customer. You might want to let them know that is not a good thing.