They’ve reduced the drop rates (multiple times, removed dyes altogether) and have added grind you’ll be happy to know.
Best way to get an answer is watch the manifesto video and imagine the opposite of everything they say.
They’ve reduced the drop rates (multiple times, removed dyes altogether) and have added grind you’ll be happy to know.
Best way to get an answer is watch the manifesto video and imagine the opposite of everything they say.
I think they’ve even added immobilise skills to enemies in PvE that didn’t have it before because it seems every 5 seconds I have it cast on me. This along with knockdowns, stuns and 30 second limps make for a humdrum experience.
Are they just incapable of creating difficulty without taking control completely away from us? When I spend 5 seconds of a fight unable to do anything even with a Guardian because every single monster has these attacks it doesn’t make me think “This is challenging!” it makes me think “Yawn! How cheap, annoying and tedious!”
In the earlier Final Fantasy games I used to class these type of skills as the boring skills, things like Stop etc. ANet have taken every one of these types of boring skills and based almost every monsters attacks around it
(edited by Paul.4081)
Let me turn off the nag text at the top right! It’s very obtrusive, obscuring and a hell of an immersion breaker.
I have no interest in this dungeon so now I have to put up with a dark grey box with white text for 2 weeks? I was levelling my warrior in the Wayfarer Foothills earlier and all I keep seeing out the corner of my eye is this annoying box going “LOOK AT ME, LOOK AT ME!”
Make a checkbox in options like you did with right click targeting please.
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