Showing Posts For Paul Hammer.4193:
Sorry for offending you Envy, that was between Esplen and I.
My goal is to improve the game’s controls. To make them consistent, and tighter. I love this game, but something basic needs to be fixed. There’s no denying it.
Yes this is the third topic I made about this subject.
In the first topic, I appreciate that you responded, Esplen, but you completely missed the point of the thread. Almost as if you didn’t read it…
Still, I thanked you, decided it was my fault for not being concise enough, and remade the thread a second time. To which it received 0 replies.
And now you ask me to stop making threads. Gee, thanks Esplen. It’s not like I’m trying to make this game control better for everyone playing it. Blatant Sarcasm
Double tapping in a direction to evade interrupts all skills. The evade hotkey does not. This makes no sense, since they’re both used for the exact same thing.
Please fix the evade hotkey so that it also interrupts all skills.
I find it extremely frustrating playing this amazing game, with such a basic combat mechanic not working properly!
Great idea, this needs to be implemented. I’ve heard many ideas to fix these lackluster sigils, and this one has to be the best.
I completely agree, please remember my settings GW2!
The evade hotkey needs to be able to interrupt all channeled skills, as it was supposed to, given that double-tap evade already does this (but with clunkier controls).
Currently the evade hotkey only interrupts some skills, whereas double-tap evade interrupts all skills. The evade hotkey should also interrupt all skills.
Please lend your support to get a fix on this basic and essential combat mechanic. It will help the game control better for all players.
(edited by Paul Hammer.4193)
Thanks for your replies Esplen. I remade this topic so it’s easier to read.
(edited by Paul Hammer.4193)