Showing Posts For Pavlov.3710:
Not quite sure why the trait need to rework.
Isn’t it a great thing to have a trait useful at lower cost and also can get at lower level?
lol
Well, I kind of already addressed that, but tl;dr:
The idea is that the trait is so good, that everyone took it. Because everyone took it, we where balanced around always having it. Because of that, we need to go into the Illusions tree if we want to feel useful. This harms build diversity. I like build diversity. Removing the trait would be a huge nerf. So instead of that, I think we should have the 20% cooldown built in to the profession, and have Illusionist’s Celerity be something else.
About the clones offhand, why not get a offhand weapon that is almost impossible to see.
I got the flux one, since I use a focus. I doubt anyone can see it on me in combat.
Well of course you can do that, but that’s only a band-aid, it doesn’t address the real problem that clones could be a lot more clone-like.
It does not make sense to “change/nerf” a skill/trait just because you cannot give it up if it’s existent. You couldnt be able to try “strange builds” because you have forced yourself to put 5 pts for a common/useful skill that many mesmers would take it.
I’m not sure I quite understand what you’re saying, but if it’s what I think it is, I’d have to say I disagree. You seem to be saying that it’s only me who is forcing myself from using it. While yes, I could choose not to use it, the state of Mesmers right now seems to demand taking Illusionist’s Celerity to feel useful. I don’t expect any of my weird builds to be “the best” build, if it was the best it wouldn’t be weird, it would be the standard. I would though like to feel competent, and right now that’s almost impossible without those 5 points in Illusions.
I guess that comes down to ideology. I think that if a trait is mandatory to feel useful, then it should be changed, because I feel that professions should be useful at a base, with traits determining how useful, and in what ways.
The Illusions trait line, as with all the other trait lines in the fifth slot, is the class line. It mirrors the Primary Attribute from the original Guild Wars, which so defined the class that you were gimping yourself if you ignored it.
Well that’s just not true. There are plenty of Engineers who put no points in Tools, and I don’t think I know any rangers who put points in Beastmastery. So there’s precedent for the 5th trait line not being mandatory.
Reasonable argument, It sort of is a default skill to have for all builds… Though I am not sure if it is because we really need it or if it’s just because it’s a great price for how good it is.
Well think about it: if Illusionist’s Celerity was a 30 point trait, I’m pretty sure people would still take it. I mean compare it to Illusionary Persona, perhaps our best current Grandmaster trait. If you had to choose between them, it would be quite the choice. What would be better, shatters on the Mesmer, or 20% more illusions to shatter (as well as the associated effects)?
(edited by Pavlov.3710)
Hey there forum. Let me start by saying I like build diversity. I think a lot of people like this, because it helps keep the game a little bit more interesting. Now because I like build diversity, I’ve come to talk about Illusionist’s Celerity. If you’re in this sub-forum you probably know what that is, but if you don’t, it’s the 5 point trait in the Illusions trait line that gives a 20% reduction to all illusion creating skills.
Now this is an amazing trait: It gives cooldown reduction to 2 skills in any weapon set you’re holding, and also to 4 utilities, and it does this for only 5 points into its tree. The problem with this is that it’s so good that you’d have be stupid not to take it. This means that nearly everyone takes it, and because everyone takes it, it seems that Mesmers have been balanced around the idea that they will all have it. This makes it so that if you don’t take this trait, you can really feel it.
This brings me back to build diversity. Because of the above, Mesmers are more or less forced to go into the Illusions tree to feel at all competitive. Now of course, many if not most Mesmers would go into that tree anyway, but there are players like me who like to try strange builds that wouldn’t go into the Illusions tree at all. Illusionist’s Celerity is harmful in that it only further hampers these sorts of builds, which are already probably not optimal to begin with. Those 5 points might not seem like much, but that’s a major trait that you wont be able to get, and with Mesmers being as trait dependent as they are, that can make or break the build.
So here’s what I propose:
Reduce the cooldown on all illusion generating skills by 20%, and change Illusionist’s Celerity to have a different effect entirely.
To me, it doesn’t matter what it’s changed to, but perhaps it could be that swiftness generating effect people always seem to be complaining for (celerity does mean “swiftness” after all). Now because Mesmers are already balanced around having this 20% reduction, it shouldn’t affect normal Mesmer builds much at all, but it would allow people like me to ignore the Illusions tree if we want to (my current build has exactly 5 points in it, just for this trait). And really, if we’re all expected to have it, shouldn’t that just be our baseline to begin with?