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Guild Mission bugged.

in Bugs: Game, Forum, Website

Posted by: Pea Tar.9041

Pea Tar.9041

First and foremost, you need to be in a guild team. Those screens show me that you were parties up and won but not in a team. Teams are 3 guildies teamed up together in the match under a team name.

Second, was the mission activated before you queued up, because that is your next requirement. My guild team did all the things necessary and had no issue.

First and foremost, the terminology here is a great failure. In this case the game should really request this “guild team” to be made before the mission can be initiated. There was a dialog box to tell party members to get into the same area, but no more than that. With that we could only assume that the game would not do us wrong.

Second, the mission was definitely activated before we queued, not that you can see guild window in either screenshot.

Guild Mission bugged.

in Bugs: Game, Forum, Website

Posted by: Pea Tar.9041

Pea Tar.9041

I took these two screenshots of our victories, which have not rewarded the guild any favor nor the PvP Win for our guild mission. I leave the guild stuff to Ceithlenn, so that’s the best I can describe it. A full [HD] guild with no victory registered. This is immensely frustrating for our mainly PvE guild.

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(edited by Pea Tar.9041)

Player relogging glitches Frizz battle

in Bugs: Game, Forum, Website

Posted by: Pea Tar.9041

Pea Tar.9041

I don’t completely understand what happened here. I’m joining PUGs to try and get the Faster Than Light achievement. I was doing good on this run until the lasers suddenly stopped when the mesmer exited the party. Our party did not wipe. The mesmer in the party later explains s/he had been relogging to regain health. This is some kind of abuse of the system isn’t it? I can provide video to the whole session but this highlight is the most important.

http://www.twitch.tv/guildwars2live/c/2483979

0:32 downed mesmer exits and lasers stop, we’re locked in the room (stuck in combat)
1:25 mesmer returns to the party, appears dead at dungeon entrance
2:24 mesmer portrait goes blank
2:55 mesmer re-emerges at entrence with full health
4:44 mesmer reaches NPC and re-starts Frizz battle
7:30 downed mesmer exits
8:35 mesmer returns at the entrance of dungeon
10:36 mesmer enters laser room while it continues

I would be fairly unhappy if tomorrow more people are doing this selfishly because they lost their opportunity at the FTL achievement and want it to reset. The other party members wanted to legitimately complete the dungeon.

(edited by Pea Tar.9041)

Post here if you GAVE UP on the Clocktower!

in Halloween Event

Posted by: Pea Tar.9041

Pea Tar.9041

Please, do not give up on making difficult challenges like this. It’s not a critical part of completing the main game, but I don’t believe Guild Wars 2 should shy away from it. Bring back the weekly time rankings as there was in Guild Wars Nightfall, take away the achievement and any end reward. Teach the audience that when they see this formula, the challenge is not necessary, but can be fun.

Mad King's realm doors?

in Halloween Event

Posted by: Pea Tar.9041

Pea Tar.9041

The solution for now it seems, is to rely on the doors at Kessex Hills after its event is completed.

Mad King's realm doors?

in Halloween Event

Posted by: Pea Tar.9041

Pea Tar.9041

The event on Queensdale (Ferguson’s Crossing) seems to be repeating every few minutes indefinitely.

Tower Down (64) Personal Story Quest

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Posted by: Pea Tar.9041

Pea Tar.9041

I followed Stardriver.7459 ’s suggestion on my second run of this story and completed without any difficultly.

First talk to Demolitionist Tonn to get the group of NPCs moving, instead of following them east through the cave, go north (to the 3rd tower) and Tonn will tag along. The mobs along the way can be pulled one by one very easily as you work your way up. Just before reaching the tower, revive a dead Wyld Hunt Technician, who then goes to revive more of his friends. Clear the tower of its surrounding risen. I then moved south along the shore to clear out the second tower, then carefully around the first tower.

This method is a little easier I think and safer than running ahead to aggro the risen away from the tower as others have suggested. There’s less chance of any risn getting stuck because you’re clearing the last and second tower that Tonn won’t blow up yet.

Continue as normal after blowing up the first tower, moving back to the second tower, then following the Pack Marmox back through the cave. Unlike the others in the NPC group, the Marmox will stop just before the Wyld Hunt’s tent, which is normal. 3 more risen will pop out near the 3rd tower. They are at a safe distance away from it – but kill the one closest to it first anyway was my thinking.

You’ll know all is fine afterwards when the objective is to talk to Tonn again to make a story decision.