Showing Posts For Perkinz.5362:
It’s funny because he asked for “no nectos” and is a ranger
I usually run these “Zerker/Meta” groups (Often as a Necro, even. Most people don’t give a kitten… Though it probably helps that I also offer to swap to my Ele if they desire) but I just found this one laughable——He’s running what is essentially the weakest link in the current meta and excluding people who are probably less hazardous to bring than him (If his inability to spell, is any indication)
I also got a couple client improvements that should help reduce framerate hitching with lower-mid range video cards and/or higher shader settings. Coming next release, too.
-Bill
Thank you!
The stuttering from the shaders is atrocious, even on my 780ti.
Every little performance improvement is greatly appreciated.
I mean, this game runs like kitten and has a long way to go before it performs at a truly acceptable level——-But even still, every single performance improvement—-even if it is small—-is truly welcome and appreciated.
Once again, thank you!
Here’s hoping for more such improvements in the future!
You uhh, you’re talking about the fall damage one, right?
Can we still get the reward chest at the end of the puzzle?
/sigh
Still no news on this?
Even a simple “We’re still mopping up bugs—-Apparently it was worse than we thought. Oops!” or “We fixed the bugs and are currently testing it—-Will let you know if our fixes caused other issues” or some such thing would be greatly appreciated.
Where’s that better communication we keep hearing about?
Interesting. I’ll have to keep my eye on this.
Now, I know this has been discussed to great lengths, but I thought I might bring it up once more.
Before I start, I’d like to preface this post with the statement that yes, I know full well the impact the permanent return of these would have on the sales of consumable hair style coupons. I am also making the prediction that there will be someone who ignores this entire post and simply jumps in, replying that the impact would cut into their profits far too much (which if they’d read what I have to say, then they’d understand I’m not arguing for it to become a common item)
Now, Consumables like Bank access, trading post and Black Lion NPCs all suffer from the Antidote Effect as with instant transportation to anywhere, from almost anywhere, there aren’t many situations where you can’t just go to a major city—-So obviously these aren’t purchased often, if at all—-But for their permanent counterparts, this is defused by the fact it can be used repeatedly, and thus becomes far more useful.
The reason I mention this is that while hair stylists and bankers both have permanent and consumable varieties, hair stylist consumables are obviously in demand while the others are not.
Obviously, if these became too common, eventually many people would already have them and those that don’t would have no desire or need to buy the consumables, as they’d simply choose to save up for a permanent—-The key to preventing this is the rarity. If they are rare enough, then the impact will be negligable at best.
That said, let’s get on with the minor maths, shall we?
At the time I’m writing this, on the trading post there are 33 Instant Bank Accesses, 38 Black Lion Traders, and 47 Trading Post Expresses—-While, there are 29 hair stylist contracts, despite only being available for roughly four weeks in the entirety of the game.
If the permanent hair style contract had odds four, five, or six times lower than the others, then the flow of contracts would not be enough to impact the sales of consumables. Occasionally, some lucky kitten would open one up and either sell it for the ~4k it might drop to or use it himself. It would be rare enough that it would still be a much better choice to simply buy the consumables as you’d likely have a better chance winning a small stake in the local lottery than getting a permanent.
So, that is my proposal—-The introduction of permanent hair stylist contracts into the standard, year round black lion chest loot tables at a low enough rate that it might be a full month or more inbetween individuals actually finding them. This would make them far more available—-But would have little to no impact on the actual sales of the regular item.
Addressing the characters: It was the only combination for human females I could find that fit the voice, conflicted with the least amount of armor/clothing and was not also hauntingly reminiscent of Selena Gomez/An overgrown 12 year old.
Also, this post was written up over several hours, with the pictures being taken toward the very end.
At the point I started writing it, patch notes had not yet come out—And was spurred on by this post right here, and the root post by Gaile.
https://forum-en.gw2archive.eu/forum/game/gw2/Changes-Coming-to-the-NPE/first#post4419507
As of right now, I am rescinding my prior decision and replacing it with “I’ll see how things go for now, and check back in later”. The handling of this situation as a whole has not left me with much confidence, to be honest.
However, until the dust has settled the general tone present in my root post will remain the same: There’s been much damage done. In my decade of experience with MMOs I have not once seen any serious company keep things in the dark the way Arena Net does.
Even Blizzard and Trion release weekly patch notes for in-progress content—-Arena Net, on the other hand made only incredibly vague statements about things that “might” happen—-Hidden in forum posts, no less—while the community went to hell over the course of a week.
If they had said more than “Some things aren’t working as intended” and actually stated officially, in plain sight “Hey, that kitten you don’t like? we’re reworking it right now based on your feedback. The revised system will be out next week” this whole fiasco could have been avoided—-Except, all we got was a reply to a random forum post saying “Patch early next week addressing some issues with the New Player Experience”
Piece of advice, anet? you’ve heard it many times before… But your communication sucks—-It could be improved greatly with in depth patch notes on the news feed and actually letting us know what’s going on, rather than incredibly vague, highly open to interpretation “We’re working on it”
If you had said “We’re reducing the level requirements, we just don’t know how far yet” or posted (somewhere the average, non-forum crawling player can see) that the systems in place in game were not representative of how they should be—-And also stated exactly how they should be—-a weeks worth of enmity from a large portion of the community could have been prevented.
Once again, as a new player/customer, with this being my first experience of their methods…It’s not very encouraging. I’m now left wondering “Is this going to be the same for every update from now on? Are they going to let things go to hell in a handbasket every time something goes wrong just because they refuse to communicate with their consumers to even the most basic degree expected from a developer?”
Hello, I would like to share my story with you all—I feel it is quite important to share this, as it very closely relates to the current and future state of the game.
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I joined this game just over a month ago. I greatly enjoyed my time with the game, found the world charming, the quests refreshing, and the various classes interesting… but as of last week, this is no longer true.
Congratulations, Arena Net. Your “New Player Experience” has done, for me, the exact thing it meant to prevent—It has driven me away, when it was intended to help keep me playing.
While I had already felt restricted by receiving traits a fair bit too late for my preference, It wasn’t too big of a deal—-By itself. There was a wide enough variety of skills to experiment with in various combinations that it was able to keep me tied over until I could further specialize my character as I desired.
However, with the “New Player Experience” that was apparently designed to help retain new players, I have found all fun drained from the leveling experience—-Which, thanks to my status as an extreme altoholic, would have lasted until I had one of each character at 80 before I would focus on things like PvP, WvW, and collections.
My only character at cap is my Elementalist, whom I had rushed to 80 from 46 in Edge of the Mists over the course of two days after the original announcement in order to have at least my foot in the door and had experienced the prior system in it’s entirety—Sadly, I have yet to finish even my Elementalist’s personal story, as I wanted to get to 80 before the patch, yet after the patch, I decided to hold off yet again as I heard stories of broken or missing stories and major inconsistencies.
I went in with an open mind, led to believe it was an enhancement of the prior system, adding to the amazing groundwork already laid… Sadly, it turned out to be a deconstruction of the system which ended up making it feel more like games I had once played, loved, and eventually quit thanks to their sterility and expedited leveling processes. Over the course of a single patch, charming places like Queensdale became the prettied up younger sibling of old, worn out places like Elwynn Forest of Azeroth and Freemarch of Telara.
Good job, good job. I was having so much fun, too, looking forward to quite a long stay within Tyria.
I urge you to reconsider this situation. I really do want to continue playing and continue enjoying my time playing, but as of right now, this is just plain… disappointing. That’s all it is.
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Employees of Arena Net, if you read this, know that I did truly enjoy this game and I truly do want to enjoy it further… But as it stands, with the current systems in place… I just can’t. No matter how much I want to, I’m not having fun anymore so I’m forced to draw the line.
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Whether it was your own decision or, like some people seem to think, NCsoft pressuring you into making these changes… I hope this serves to help you understand the situation as a whole, and I hope that understanding helps you make decisions toward a better future for this game and it’s community.
In summary, these are my reasons:
-Early levels are incredibly dull. Early hearts/quests are too simplistic and bland.
-Traits take far too long to open up—By the time I get access to my first choice of a trait, half the leveling experience has gone by, with character development only truly opening up with access to Master traits at 60.
-Utility slots take far too long to unlock.
-“Tutorial” process lasts as long as the entirety of Final Fantasy 7. Most games do just fine explaining their systems with a few tool tips during the first half hour—-Having to go through this monstrously bloated tutorial—-Which can last between 40~60 hours of gameplay—-for every single character I make is tiring, insulting, and disheartening.
The current system in it’s current state has truly and entirely ruined it for me… I would not have put in over two hundred hours at the end of my summer before I return to college in just the three weeks leading up to the patch had I not enjoyed it. Yet, such is how it goes.
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Attached are the results of my “short” stay, just in case you are curious as to what I’ve accomplished, and just how much I enjoyed this game.
Lynie, your issue is a separate one due to the new infrastructure. Please refer to this post here.
https://forum-en.gw2archive.eu/forum/support/tech/New-Patch-CoherentUI-Host-exe-Crashing/first
I figured it out already. Need to hide your U.I. before logging into your character. Might need to reset your U.I. also using the -prefreset command or deleting local.dat in your appdata =P
POSSIBLE FIX—-WORKED FOR ME
Here’s how I fixed this.
I started the game using command prompt “-prefreset” this resets all client preferences according to this wiki page:
http://wiki.guildwars2.com/wiki/Command_line_arguments
Then, when on my character select screen, I used the control+shift+h command to hide my U.I.
I pressed enter, and was able to reach the world. Re-enabled the u.i, and was not crashed
Hope this helps!
Same here, tried to grab achieve last night. said kitten it and didn’t think to stop tracking =/
THIS HAS SINCE BEEN FIXED. PLEASE IGNORE AND CLOSE
Topic says it all. Can select my character, but crashes to desktop during loading the world. I figure this warrants it’s own thread as I’ve yet to see any mention of this issue—-Have only seen people mention being stuck at the launcher.
Things I’ve tried:
-Disable AV/Firewall
-Command -verify
-Delete local.dat in appdata\Roaming
-manually run “CoherentUI_Host.exe” for good measure. (who knows?)
-restarted computer several times.
It has been mentioned to try moving the install folder out of program files and run as admin—-This is my standard procedure for any game I play, guild wars 2 included. Initial install to C:\Games and run as admin checked.
It has also been mentioned that CoherentUI’s process is still running after shutting the game down. This is not true in my case.
—> Error Logs <—
essage=D3DInterfaceType {3}
Coherent Log: Severity=Debug, Message=Is using default log handler {no}
Coherent Log: Severity=Debug, Message=Is using default file handler {no}
Coherent Log: Severity=Debug, Message=Is using default allocator {yes}
Coherent Log: Severity=Info, Message=PID: 6400 | 2104 22:04:31.896702 Staring Coherent UI Host ver. 1.8.4.6
Coherent Log: Severity=Info, Message=PID: 6400 | 2104 22:04:31.896702 Detected OS: Windows NT 6.1 SP1
Coherent Log: Severity=Warning, Message=PID: 6400 | 2104 22:04:31.897702 [6400:2104:ERROR:resource_bundle.cc(528)] Failed to load C:\Games\Guild Wars 2\bin\ui_resources_100_percent.pak Some features may not be available.
Coherent Log: Severity=Warning, Message=PID: 6400 | 2104 22:04:31.897702 [6400:2104:WARNING:resource_bundle.cc(252)] locale_file_path.empty()
Coherent Log: Severity=Warning, Message=PID: 6400 | 4036 22:04:31.904703 [6400:4036:WARNING:dns_config_service_win.cc(672)] Failed to read DnsHosts.
Coherent Log: Severity=Info, Message=PID: 6400 | 2104 22:04:31.911703 [6400:2104:INFO:UIContentClient.cpp(73)] GPU info collected in host process:
Coherent Log: Severity=Info, Message=PID: 6400 | 2104 22:04:31.911703 [6400:2104:INFO:UIContentClient.cpp(78)] Main GPU vendor 4318 device 4608
Coherent Log: Severity=Info, Message=PID: 6400 | 2104 22:04:31.911703 [6400:2104:INFO:UIContentClient.cpp(98)] GPU driver NVIDIA 9.18.13.3788 from 5-19-2014
Coherent Log: Severity=Debug, Message=PID: 6400 | 2104 22:04:31.911703 Requesting resource read for coui://cookies.dat with internal id 0 and shared handle 19056554-a0c1-4258-8ae8-6efa64b99ed2
Coherent Log: Severity=Debug, Message=Creating shared memory object 19056554-a0c1-4258-8ae8-6efa64b99ed2 with size 24
Coherent Log: Severity=Debug, Message=PID: 6400 | 2104 22:04:32.991765 Requesting resource read for coui://cookies.dat with internal id 0 reported SUCCESS
Coherent Log: Severity=Info, Message=Coherent UI system initialized successfully
Texture ‘0×03539b’ dimensions too small
Loading ‘0’ texture failed
—> DirectX Device Info <—
VendorId = 0×10de
DeviceId = 0×1200
Version = 9.18.0013.3788
Description = NVIDIA GeForce GTX 560 Ti
Compat = 0×00100800
VidMem = 1024 MB
This seems to be the relevant info taken from the advanced details under the error reporter.
The segment at the end about coherent successfully initializing implies it’s not anything to do with that.
The mentions of textures and missing files makes me think it’s a data issue. Trying -repair command at this moment
Will report back after current repair process is done.
Edit: No dice. Can now hear sounds in game while error reporter is open. Nothing else has changed. CoherentUI process still running alongside GW2.exe, closes properly after exit.
(edited by Perkinz.5362)