Showing Posts For Pers.7108:

Please remove drop caps for farming the same monster!

in Suggestions

Posted by: Pers.7108

Pers.7108

I think the problem you are hitting here is the entire game is designed around people PLAYING the game. General perspective I’ve seen is that static farming is a bad idea.

I’m going to ask you a very interesting question. Have you exhausted your resources? IE people implied botters would merely compensate, that would mean that it would be possible for you too to compensate.

If you really are so dead set on farming for excessive amounts of time then yes, maybe it is ok that you should have to plan out a farming route. IE, Risen for 20>>>move to skales>>>move to krait. Something like that.

Do remember, by putting in these types of subtle mechanics they discourage the static farming behavior. Discouraging that behavior leads to less farming or at least more dynamic farming. This is ultimately healthier for the game in the long run from both a playerbase psychological point of view as well as a farming/economic point of view. This is not a game that can sustain itself on farm like X or Y games that you are used to.

So please, this is new territory. Stop trying to teraform the game to your old expectations. Learn, adapt, and heck you might even decide to farm less and PLAY more. Goodness know it might do you some good. Especially since you are spending hours farming materials that I get via playing the market and simply making drive by’s while otw to other things. I spend a fraction of the time and have more fun to boot. As well as actually contribute to being an active player.

I really understand your point and it does not cover exactly what I am talking about. They have gold crafting recipes at 35 that require 15 tier 3 monster drops per piece. Now if I want to craft a set for my guildie that is 15*6 (90) pieces of whatever I need to farm. So I want to get 90 Bloods, so I would have to farm a certain area, no? It’s only a short amount of farming when I get limited so I have to keep waiting to farm it.

So buy the blood? I could, but that would be counter-productive and waste money that I spend it elsewhere (read money sinks).

So buy the gear? Again, counter-productive and what is the point of having crafting in the game? Why do they require a lot of materials? You farm it or buy it from other players. My choice of playstyle is to earn my way for myself and my guild. I want to craft them armor they will like and want. Why should I be punished to play this way even if it is a little old fashioned?

Please remove drop caps for farming the same monster!

in Suggestions

Posted by: Pers.7108

Pers.7108

The same kind of monsters will appear somewhere else in the area. They’ll give you better drops, and they will also give you bonus exp.

Why would you want to stay in the very same spot killing the same monster, when you could just walk a few steps and kill the same monsters, just somewhere else?

For example Queensdale it’s filled with bandits.
Why would you stay by the Moa ranch, instead moving to the other regions that have bandits?

There’s only two answers to that:
A. Mindless farmer.
B. Bot.
Either case is bad, so there’s no need to cater to them.

and

…gee, how about MOVING FROM YOUR FARMING SPOT?

You know, walking around? Hunting other mobs? Not grinding out those same X mobs?

Jeez.

I don’t think you understand that this is NOT limited to farming one monster, it is limited to the type of monster.

For example, I farm scales off of Barracudas because the drop rate is much higher than say Krait and Sharks and they are easier to rotate farming around the general area of the lake but then I get limited in drops for some undetermined amount of time so even if I change area I still get junk drops.

Another example; I kill Risen because they are everywhere in Orr yet I’m limited on farm because I had to kill my way to events, waypoints, vistas, and points of interest.

I’m not farming one mob in one spot all day as that is far from efficient. Why should I be punished in drop rate because I want to farm a ton of material for crafting or selling?

edit: quote button appeared

Please remove drop caps for farming the same monster!

in Suggestions

Posted by: Pers.7108

Pers.7108

I craft Leatherworking equipment for my guild and as newer players need new gear, I farm specific mobs to get specific items (some item sets of the rarer variety require hours of farming specific items). I too have gotten this drop rate decrease within a certain time limit. I find it silly that they give us 1 hour Magic Find buffs from the store and 30minute Magic Find Food and it all goes to waste in a fraction of the buff time. Not to mention, most of Orr is the same type of monster making any type of farming out of the question since you hit the limit so quickly.

I understand combating bot activity or preventing market flood but please let us prove we’re human or let us use the full limit of our buffs.

Can we get a developer to shed some light on this issue? Is this to stay or is it temporary until further notice?

Edit: Since this is a suggestion forum, I will input a suggestion for this:

Send an in-game mail stating, (to not break immersion) “the Risen have turned players to their side to farm monsters to craft them gear, so we’d like to check if you’re still human (or whatever race) and solve this riddle” and you could reply an answer clearing your account for a day or something along those lines.

(edited by Pers.7108)