Showing Posts For Phoenix.8640:
So is it just me or do we really have to complete all of the achievement this year unlike other years where we could skip one. I count 24 achievements total with needed 18 to get the meta-achievement. There are 4 infinite ones which don’t count towards that meta and then Grawnk Munch and Generous Harvest I did last year and they already show as been complete but not counting towards that meata so that would leave 18. If thats the case I guess I won’t be completing it this year.
Ok thanks for the help
I have a character that was created before the trait change so I have all of the traits unlocked but I am wondering how I unlock the Grand Master tier since it tells me I cant add any trait points to the lines past master level but the trainers only sell the book for each trait not the old ones. This was just a character that I created and never really played so I never bought the books
I would take an invite if there is still room
To all those who refuse to do dungeon, I have one question for you:
Does this mean that you refuse to complete – or even do – the personal story, which similarly ends in a dungeon (Arah)?
I love jumping puzzles. I love open-world mini-dungeons that could be solo’d or done in large parties. I absolutely despise pugs and gw2lfg.com because they like to use the same boring tactics and run through as much as possible, which I don’t enjoy doing. But that doesn’t mean I’d ignore dungeons completely.
If I wanted to avoid player interaction, I’d just stick to my single-player games. And I do mean this honestly and sincerely: What is the point of playing an MMO if you’re going to avoid everything that requires playing with others?
A lot of people are taunting on this oddity, but it’s a legit absurdity that should be properly answered. I see it brought up a lot, but never answered except “it shouldn’t have to require player interaction” (dumbed down). But why not? It’s the entire purpose of the genre. I would normally hop on the bandwagon that says “if you don’t like it, don’t play it” but at this point it’s just something that makes me facepalm whenever I hear.
If you don’t want player interaction, or if you don’t want activities that require player grouping, then why just WHY are you playing a Massive Multiplayer online game?
I’m honestly befuddled by this aspect of your minds.
In answer to your question, Yes I have two characters that are through the personal story up to Arah. I also have 4 more that are around they start of the founding of Fort Trinity. I enjoy the personal story but none of my characters will complete it since I don’t want to do the dungeon. I enjoy the open world stuff since I can do with other people but I don’t actually have to party with them to complete the events. Now that been said I can see why Anet did it the way they did. I would be thrilled if it was changed at some point to not require a group but I am not going to hold me breath. I will just do what I do with all the time simply ignore the content I don’t like an do the stuff I like.
Well I am disappointed that it ends in a dungeon I am just doing what I do with any content I don’t like, I just completely ignore it.
I only need like 20 more logs to get to 150. Of course I did this because I hate jumping puzzles so much that I would rather kill 150 periscopes. Also just is case you didn’t know it is one log per periscope per day.
Well I have yet to complete a monthly, mostly cause I do not really care for dungeons and WvWvW but that is my choice. This monthly is probably the closest I will come to completing it. Even with the laurels as an incentive I choose not to complete them. Now if Anet adds the options to only do a subset on them I might reconsider finishing them.