Showing Posts For Pilusilm.5682:

So ya wanna be an e-Sport?

in Guild Wars 2 Discussion

Posted by: Pilusilm.5682

Pilusilm.5682

Do they hold competitions for roleplaying and botting..? If not then GW2 has nothing.

Open world Duels [Merged]

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Posted by: Pilusilm.5682

Pilusilm.5682

I should be able to duel where ever I feel like when the game is called Guild WARS 2.

you’ve said it yourself. have you ever seen one-man wars? nope. the wars are there, and duels aren’t wars. so that’s by far the weakest reasoning i’ve seen so far.

It’s the best reasoning if you figure out what wars are about. People fighting other people. If I want to wage a personal war against someone in a duel then I should have the option to do so.

Open world Duels [Merged]

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Posted by: Pilusilm.5682

Pilusilm.5682

I should be able to duel where ever I feel like when the game is called Guild WARS 2.

MMO's need a grind but not for fluff

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Posted by: Pilusilm.5682

Pilusilm.5682

…LOL? of course its a question, which you obviously misread completely.
Can someone else answer me?
“If you’re not a role player then you should stay away from this game?”
And don’t give me “oh there’s pvp for non role players”. I’m speaking for ones who just want pve.

So let me get this straight: you’re asking: “Should non-role players stay away from this game?”

My answer is no, because there’s plenty to do for at least the first 50 hours or so, probably more if you don’t rush it. After that, there’s a more limited range of things to do.

What if I’m done with the map and crafting and the story, what is there left to do other than PvP..? Get cosmetic stuff.. Oh wait.. That’s for roleplayers.

Too much equality in GW2, end-game is far too limited.

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Posted by: Pilusilm.5682

Pilusilm.5682

I work for a living. I have one job already – I don’t need another one.

I also work for a living and thats beside the point. You’re really arguing that all other people should forever be doomed to be entertained under your personal limitations. That their entertainment needs to be “fair” for you.

You’re arguing the same thing. You want everyone in the game to have to “work” the same amount you do. If it’s not fair for me to say, it’s not fair for you either.

And this is where the topics title kicks in “too much equality” you would still have the choice not to put in any effort towards the game while other people who wish to do so have the chance. The choice was taken away from the people who would put effort in cause of all the supercasual gamers here who will not stay and play the game after 6 months like the people who care to play it. You might log in every now and then to check your stuff on the TP but that will just be like D3. Log in to check if you sold something, log out. Going down the same path by having nothing to keep the players interested for a longer term. Once you complete the map and your personal story then you have nothing to do but put hours towards a legendary weapon which doesn’t seem to matter the slightest.

MMO's need a grind but not for fluff

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Posted by: Pilusilm.5682

Pilusilm.5682

Pilusilm is trolling, both those who oppose him and even more those who agree with him, dont feed him.

He’s just taking some random complains made by people who never took a minute to read some info about the game:

There’s no endgame.

There’s nothing to do once you get to 80.

There’s no gear grind.

If you do not agree with me you are all fanboys.

The game will die and no one will play it.

Seriously some of these are so obvious I cant belive so many of you are falling for them.

Oh snap, you got me, no, not really. I’m actually curious of what is it there to do at level 80? Aside from exploring,crafting,PvP(which technically is available since level 2) Explain to me what is there to do. There’s dungeons that are just dps zerg fests..? Doesn’t seem very interesting. Instead of trying to say that I’m “trolling” why not enlighten me with your vast gw2 knowledge about you know, what is there to do at level 80..?

Endgame: The real concept, of. (opinion)

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Posted by: Pilusilm.5682

Pilusilm.5682

And sorry. But ALL of the US servers are either HIGH or FULL during prime time.

For now.

Funny, I thought those numbers only stay like that due to how server transfers work and that the “status” is only a placeholder for how many accounts reside there.

IE: Status means next to nothing.

IF it were only a placeholder for the number of accounts residing there then the status would never change. The full servers would always remain full and that is simply not the case.

Why wouldn’t they change?.. people can shift from one server to another, every 24 hours.. spaces open up all the time, thus servers will always flux from “high to full”.

IE: The status wont go below a certain threshold (high) due to many reasons, one of which.. being that people that’ve quit are still on those servers and being accounted for.

So explain to me how the “status” actually matters

but but but ;_;
Or should I say “bot bot bot” ?

Is this really what you wanted from an MMO?

in Guild Wars 2 Discussion

Posted by: Pilusilm.5682

Pilusilm.5682

The game is aimed at the PvP crowd and then the supercasual Facebook gamers.
I hoped for it to be more of an mmo that you could actually you know, build your character, yet, you slap on a weapon and boom, you have the skills and rest is just pretty much in passive skill form(traits) not talking about slot skills, they do add variety but it’s not enough for me to have a character that I’d like to have.
No matter how many pink fluffy scarfs I equip wont make it any better.
Maybe it works for the roleplayers but for any actual mmo player this is just a game for PvP and nothing more (Except PvP is kinda bad)
Here’s a great example WHY we need gear for PvP. A server with most people wins in WvWvW but what if we added gear to that equation, a server with a lower population and well geared players could stand up to the super bad zerg rush of bad players and with the combination of skill + gear outcome the massive disadvantage is playernumbers.

(edited by Pilusilm.5682)

MMO's need a grind but not for fluff

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Posted by: Pilusilm.5682

Pilusilm.5682

So what is there to do at level 80..?

What do you want to do at level 80 is the correct wording. Why ask me – I don’t dictate your play. I do dungeons – you don’t like them? It doesn’t bother me a bit.

But you’re the one arguing against me, so please explain to me what is there to do at level 80..? Stop talking if you can’t say anything.

Endgame: The real concept, of. (opinion)

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Posted by: Pilusilm.5682

Pilusilm.5682

Ah, there it is again…that oh-so mature term “fanboy” thrown at anybody who dares to disagree with you.

Good lord, grow up already.

Fanboy thing is aimed at the people who say that gw2 is supergreat and is awesome in every single possible way aka 80% of the people on the forum.

MMO's need a grind but not for fluff

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Posted by: Pilusilm.5682

Pilusilm.5682

mmopvp is dead on though.

Barely.

Is everquest MMOPVP because it has a specific server with a Free For All ruleset in place? It would be like labeling most games with instanced based dungeon MMOCORPG (Massively Multiplayer Cooperative Online Role Playing Game) just because the instances are squashed into 5 man dungeons. The PvP is a part of the game just like the dungeons are.

So what is there to do at level 80..?

MMO's need a grind but not for fluff

in Guild Wars 2 Discussion

Posted by: Pilusilm.5682

Pilusilm.5682

Oh wait, you can’t triump more easily in GW2 if you’re hardworking and dedicated.
So it’s not a mmorpg. GW2 should have it’s genre labelled as mmopvp or fps.

You have no clue as to what an FPS is do you? Guild wars has literally nothing in common with it. It doesn’t even use reticule based combat….

mmopvp is dead on though.

Endgame: The real concept, of. (opinion)

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Posted by: Pilusilm.5682

Pilusilm.5682

So i hit level 80 and i have crafted all my gear not knowing that it was = to all the karma gear haha so now im at a loss of wtf i am doing playing this game with nothing to do. I mean i can farm mats to make gear but what for to sell so i can make gold but then again what do i need gold for if i have all my gear. Where is the endgame content I love tis game sooo fun to play but once you hit 80 might as well start another toon right away there is no raids haha man please add some end game content for the level 80’s.
Unfortunately i don’t think i would be able to play this game as im not a collector nor a farmer i like raids and dungeons and there is a lack of this in this game. I really really really don’t want to go back to WoW.

Just wait for a roleplaying fanboy to tell you how you’re delusional and GW2 isn’t about this or that. Yet they fail to see the lack of stuff to do at level 80.

MMO's need a grind but not for fluff

in Guild Wars 2 Discussion

Posted by: Pilusilm.5682

Pilusilm.5682

I think your answer is in your thread title.

There is a grind but it IS for fluff.

… and the edge in PvP are your superior skills.

I enjoyed 1 shotting with Ambush, or immortal tanking on a disc priest. fluff is cute and all but it will hardly keep any “hardcore” players. You dont feel more superior with a fluffier weapon.

Maybe a video game isn’t a healthy place from which to derive a sense of superiority over others to begin with.

Did he mention that he went around going “I can do this and you can’t~” ..? That’s just your ego talking there. Just cause a player wants to get new gear and progress with their character doesn’t instantly mean that they are doing it to outgear the content or just to insult players who played less than they did. Ultima Online was largely about PvP as well but it did have PvE elements in it that made you want to kill stuff.
Yet to see someone tell me what is there to do at level 80 besides explore,craft,PvP.

Endgame: The real concept, of. (opinion)

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Posted by: Pilusilm.5682

Pilusilm.5682

And sorry. But ALL of the US servers are either HIGH or FULL during prime time.

For now.

MMO's need a grind but not for fluff

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Posted by: Pilusilm.5682

Pilusilm.5682

Everyone likes to work for something and then enjoy the fruits of their labor.

Everyone wants a a reasonable opertunity to compete in PVP on an even field.

But the problem is that 40 year old guys with jobs and families playing an hour or 2 maybe 4 nights a week dont want to compete against 20 year old college students grinding out uber items 40 hours a week.

There is no workable answer.

TAHNK YOU!!! Holy crappola why couldn’t someone say this earlier.

There is no totally fair solution to put time-heavy players on an equal footing as time-light players unless you take out the “time” factor altogether…which is what GW2 did. Now the “time-heavy” players are understandably begruded that their more-time=more/better-gear does not exist here. I can see why they would be miffed, I would too if that’s what I was expecting and all I had known.

Bottom line is you can’t introduce time-dependant gear-progression in a game that caters to everyone from 15 to 50. It simply wouldn’t be fair for any PvP. The only way to make it fair to those who play a ton is too take out PvP entirely…and that isn’t an option at all.

Except PvP and PvE are kept seperate anyways. So the “hardcore” crowd got kittened out of both.

Endgame: The real concept, of. (opinion)

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Posted by: Pilusilm.5682

Pilusilm.5682

GW2 will die out like Diablo 3 did cause of the direction they took. There’s no motivation to keep on trying to get new stuff cause it doesn’t matter. Which is what GW2 is, nothing your character has matters to anyone.

MMO's need a grind but not for fluff

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Posted by: Pilusilm.5682

Pilusilm.5682

Fanboys will defend gw2 to death regardless of its flaws. What is forcing you to get good gear and do raids/dungeons..? Am I going to stand behind you and break your fingers if you don’t get a certain piece of gear and run a certain dungeon? You can roleplay all you want but what about the people who actually want to get somewhere in this game?
This isn’t farmville but it seems to be turning into one with the idea of having houses. What is there to do at level 80? Besides PvP, craft,explore. Nothing.
EDIT: socializing doesn’t count either cause that’s a perk of an mmo not just this specific one. Large guilds feel like friends lists on Facebook, you don’t know or talk to half the people.

MMO's need a grind but not for fluff

in Guild Wars 2 Discussion

Posted by: Pilusilm.5682

Pilusilm.5682

Again, we’re talking about PvE here.

More specifically, whether being able to outgear content is a good thing.

You just dislike the idea of progress.
I want a challenge that rewards me for beating it. Cause if I just want a challenge then I’d PvP. The reward doesn’t necessarily have to be an item with +5000 damage, removing lootgrind is way easy too, you only get the best item the 1st time you actually complete it. Gives you a reason to not want to run something over n over to grind.

MMO's need a grind but not for fluff

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Posted by: Pilusilm.5682

Pilusilm.5682

Yea…the people complaining how they want progression via stats and kitten are those baddies who need hte crutch and want to have massive gear advantages over others to compete in pvp. Sorry kiddies but gw2 is skill based, if you cant handle it MoP just came out, have fun getting gear and getting your kills off undergeared players, they will get their vengeance when they get equally geared.

Again, we’re talking about PvE here.

MMO's need a grind but not for fluff

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Posted by: Pilusilm.5682

Pilusilm.5682

Where exactly is the “challenge” ..? Everyone is equally average. 0 challenge.

That is just when the challenge start. If you can`t beat a player is not cause the mechanics of the game did a misscalculation, is not cause your build isn`t the proper cookie-cutter of the moment, is not cause he has something that is better than you and that reduces all kind of skills involed in the process. If someone beats you in this game is cause he is better than you, period.

If getting better is not a challenge… Anyway thats just for pvp people.

The topic is aimed at PvE though. Most people have no issues with how the PvP works, that’s a place where everyone being balanced and equal is supposed to happen. Not in PvE though. Stop bringing up PvP arguments.

MMO's need a grind but not for fluff

in Guild Wars 2 Discussion

Posted by: Pilusilm.5682

Pilusilm.5682

People played GW1 for PvP content not PvE content. That’s what is lacking here and you are ignoring it. There was only 20 levels as well. GW2 has a cap of 80 without any PvE content.

Ah yes, PvP content. I have 3000+ hours logged in the original Guild Wars and less than 100 of those were spent playing PvP. I have 400 hours logged in Guild Wars 2 now and less than 2 of those were spent playing PvP.

Tell me again how there is no PvE content.

What is it that you have done in those 398 hours? Something that a level 80 with 40 hours cannot do..? Not trying to diss you and I’d really like to know. Exploring does not count. That can be done at any level. Same with crafting.

MMO's need a grind but not for fluff

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Posted by: Pilusilm.5682

Pilusilm.5682

Where exactly is the “challenge” ..? Everyone is equally average. 0 challenge.

Would be nice if party worked.

in Suggestions

Posted by: Pilusilm.5682

Pilusilm.5682

Just hope that they fix the kitten glitch.

MMO's need a grind but not for fluff

in Guild Wars 2 Discussion

Posted by: Pilusilm.5682

Pilusilm.5682

There is no rpg element, there is no progress on your character after you hit level 80 on it. Getting more skins isn’t really something that will keep players playing guild wars2 for years to come. This feels like the game version of an apple product. Fanboys are harsh defending everything about it and trying to ignore the elephant in the room which is non-existent PvE.

There was no progress on your character after you hit 20 on the original Guild Wars. Getting more skins kept people playing Guild Wars for 7 years and counting. This isn’t a game version of an Apple product, as it doesn’t have a 600€ pricetag. Calling people fanboys when they point out errors in your flawed logic doesn’t really improve your argument.

Just because you don’t like it, doesn’t mean everyone dislikes it.

If it was just me not liking it then this topic wouldn’t exist. People played GW1 for PvP content not PvE content. That’s what is lacking here and you are ignoring it. There was only 20 levels as well. GW2 has a cap of 80 without any PvE content.
EDIT: Might as well be a kittening apple product with the gem purchases. Spending €600 to get nothing of actual value.

(edited by Pilusilm.5682)

MMO's need a grind but not for fluff

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Posted by: Pilusilm.5682

Pilusilm.5682

ITT, skinner box mice try to paint people who value skill over gear as communists.

BTW I love how bad the sport analogy is. Here’s your analogy, it’s very easy –
You practice a sport, you get better at it. You practice a game, you get better at it.

You seem to lack an understanding of the entire concept of needing to get good to win.

Depending on the sport you either do it to beat someone or just be a better team member. But the sport thing is only for PvP and that’s not really the discussion here. There is no real PvE. Why can’t any of you sheep see that? Stop thinking that Anet is god and somehow improved everything about mmos. There is no rpg element, there is no progress on your character after you hit level 80 on it. Getting more skins isn’t really something that will keep players playing guild wars2 for years to come. This feels like the game version of an apple product. Fanboys are harsh defending everything about it and trying to ignore the elephant in the room which is non-existent PvE.

You don’t know what a skinner box is, do you?

Again:
Other games – your gear gets better, the mobs get tougher, no net difference, the only change is cosmetic.
GW2 – your gear stays the same, the mobs stay the same, no net difference, the only change is cosmetic.

Aka no progress.
Other games – your gear gets better, the new mobs are tougher but you can always go back to the weaker ones and have an easier time killing them cause you’ve progressed.
GW2 – Kill stuff, wait around, get a new skin, nothing.
Your argument is weak.

MMO's need a grind but not for fluff

in Guild Wars 2 Discussion

Posted by: Pilusilm.5682

Pilusilm.5682

ITT, skinner box mice try to paint people who value skill over gear as communists.

BTW I love how bad the sport analogy is. Here’s your analogy, it’s very easy –
You practice a sport, you get better at it. You practice a game, you get better at it.

You seem to lack an understanding of the entire concept of needing to get good to win.

Depending on the sport you either do it to beat someone or just be a better team member. But the sport thing is only for PvP and that’s not really the discussion here. There is no real PvE. Why can’t any of you sheep see that? Stop thinking that Anet is god and somehow improved everything about mmos. There is no rpg element, there is no progress on your character after you hit level 80 on it. Getting more skins isn’t really something that will keep players playing guild wars2 for years to come. This feels like the game version of an apple product. Fanboys are harsh defending everything about it and trying to ignore the elephant in the room which is non-existent PvE.

AoE Targetting Option

in Suggestions

Posted by: Pilusilm.5682

Pilusilm.5682

Sounds like a great idea. There’s no reason not to have the option for it.

Would be nice if party worked.

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Posted by: Pilusilm.5682

Pilusilm.5682

I think one group is talking about the party being an issue because not everyone is getting exp when everyone perform a hit on the same mobs. ( = glitch perhaps? )

and the other group thinks that because of the nerfed mesmer class the dmg dealt is the reason why the wife is falling behind and not the party system being the reason.

So, the issue is not trying to get the wife to said level, it is the possible glitch that not everyone i recieving proper exp. Since it has been tested it is now being SUGGESSTED in the forums.

So from this point of view I am seeing a couple being attacked because they want to suggest a fix or an investigation of some sort. And people are misunderstanding and in turn creating an argument; yes?

Thank you. Most people here are too far up their own arses to see the issue.

MMO's need a grind but not for fluff

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Posted by: Pilusilm.5682

Pilusilm.5682

I loved the communism analogy.

So every single sport in the world is communist because every athlete uses the same gear.

The equal part kicks in when the athletes are only allowed to train x amount of hours cause the other athletes did that and for the love of god they can’t train more cause then it would be unfair. That’s what the analogy was about. You spend more time getting gear aka “train more” to get an advantage and that is how real competitions work. There’s no competition to complete something faster cause it doesn’t matter. You gain nothing. Absolutely NOTHING for being the first and the best. Cause everyone is equal. I guess sheltered role players are scared of actual competitive gaming. I’m not talking about PvP here, the PvE is what is non-existant in this game.
Stop trying to argue that PvE works and is fun and great. They made the level cap 80 so there should obviously be some actual PvE in the game. Like super difficult raids that reward you something nice for being able to do them. There’s nothing though. Except making your character look different. So that means that GW2 is about roleplaying and pvp?

MMO's need a grind but not for fluff

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Posted by: Pilusilm.5682

Pilusilm.5682

except, like i said, most people voicing that they want a gear treadmill -arent- saying that they want it to affect pvp, so whats your point?

You claimed that in relation to PvP it was “carebear mentality”, perhaps you should read your own posts.

People like you don’t play for skill based pvp. The idea of two players facing off to find out who is actually better is little more than a joke to you. You play with the hope of getting an edge over the other player, which you then exploit.

could you people please learn how to read? lol i said it was carebear mentality to get this offended and argumentative over gear diff in pvp when -thats not what we’re even talking about or wanting-
its almost like, regardless of the reasons people give for wanting a treadmill or something like it, you guys seem to be assuming our “real, secret reason” is to pwn people with less gear, and then u proceed to flip out about it lol. seems carebear to me
i like balanced pvp, im just like u guys.. i just want something to work for at endgame as well that feels rewarding. but obviously thats not what the majority wants so w/e

Rewarding endgame you say? That’s crazytalk ! Cause rewards are for capitalists. This is Communism Wars 2. Everyone has to be equal and if you want to play more to get something better for your character then prepare to be shunned and hated by the fanboys. Heresy ! If only the fanboys could burn you at stake for it.

Trying to debate with fanboys is fighting windmills.

MMO's need a grind but not for fluff

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Posted by: Pilusilm.5682

Pilusilm.5682

Sleaze.3748

You’re statement makes no sense and does not in any way debate that someones build doesn’t outweight a players skill… please approach me with a valid arguement time…
Also since everyone in this forum seems to love analogies and you mentioned sports and athletes, if they were to follow your rule of thinking then anyone who was more muscular than the average player would be disqualified because that is an unfair advantage of strength.
Are we seriously debating that the ability to press 15 keys in succession, half of which have very high cool downs, has really that high of a skill cap?

It makes a lot of sense. You are choosing to disregard skill with character builds as your argument. By doing so, you are trying to nullify other people’s argument of skill instead of recognizing that this game revolves more around skill than +stats.

I also find it ironic that you want me to have a valid argument when you’d agree with an ignorant communist analogy.

Also, you bring up another faulty analogy. Athletes also spent time developing their muscularity. They don’t spent time working for gear that allow them to perform better. Muscularity is also something that is developed over time with effort, not gained through an outside source. There is also something called weight class and leagues in most sports, where people of similar levels of skill and aptitude are grouped together.

Replace that word with gear and you’ve just proved everyone who you argued against right.

Is it positive to follow the line of 'no forced grouping in personal story'?

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Posted by: Pilusilm.5682

Pilusilm.5682

So there’s this big scary guy called Tyrone who is forcing you people to join a group? Stop making excuses for being anti-social. If you don’t want to play with other people then you don’t have to but the people who do want to play with a certain group of people are the ones losing out.

Who is stopping you from playing in a group?

You lose exp if you don’t deal enough damage. That goes for trash mobs. Doesn’t seem like much but it stacks up.

Is it positive to follow the line of 'no forced grouping in personal story'?

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Posted by: Pilusilm.5682

Pilusilm.5682

So there’s this big scary guy called Tyrone who is forcing you people to join a group? Stop making excuses for being anti-social. If you don’t want to play with other people then you don’t have to but the people who do want to play with a certain group of people are the ones losing out.

Would be nice if party worked.

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Posted by: Pilusilm.5682

Pilusilm.5682

Purpose of a party is to help out those who don’t deal enough damage and that just doesn’t exist in this game. Hence why I thought it was broken but it’s just bad design. Hopefully they will change it so it would feel like you’re actually in a party instead of just a blue dot on the minimap. I guess they thought if they made all the classes dps then it works out but it’s not working at all for the party system.

Would be nice if party worked.

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Posted by: Pilusilm.5682

Pilusilm.5682

Except we are being slowed down by her losing out on experience. We tested the mob hit thing several times. It did not work. We would progress faster if we were at the same level, that’s what parties are made for, so everyone progresses faster together. We are in a higher level zone and if mobs are 2-3 levels higher than me then they are 4-5 than her. Would be a great help if the characters that are identical in progress had the same level but no, I am almost 2 levels ahead and I’m sure the gap keeps growing to the point where I’m 5 levels ahead and we can’t play together anymore due to the zone I’d have to be in would be too difficult for her. We are sharing crafting materials and it still does not help.

Would be nice if party worked.

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Posted by: Pilusilm.5682

Pilusilm.5682

The party system does not confer any advantage to anyone. Essentially everyone still plays for his own.

If you really need a few levels for your wive I suggest just let her toon do some crafting to catch up. You got the supply of 2 players and it would greatly help.

So this is like a single player rpg with random events? I might as well play fable. Graphics are just as good and it would feel the same. Single player. They’ve killed social gaming cause there’s no real benefits by being in an actual group.

v
—-> All of you have just confirmed that you get punished for not playing the higher damage class. <—-
^
Do not reply unless it’s actually a valid argument. We have done the same quests,same events,we have the same playtime and I’m almost 2 levels ahead. This is the issue here. Why do we get punished for socializing ? What’s the point of trying to progress through the game with someone when one person will get ahead and the others have to struggle cause they don’t dish out enough damage due to their class preference? Why are all of you plugging your ears and going “lalalalala” at this issue?

(edited by Pilusilm.5682)

Would be nice if party worked.

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Posted by: Pilusilm.5682

Pilusilm.5682

Jazneo, you didn’t even read what I said. Working as intended aka punishing the people who don’t deal enough damage due to the class they chose. That seems pretty broken to me.

there no reason to give out exp from a party system no more that what i saying hell you can level up to 80 just doing low level area all the time. because the level blancer system

I’m not asking for extra experience from mobs. And you wont be able to get to level 80 by just killing stuff, once you complete the quests then you barely get any exp. The mob experience is what should be shared regardless of if they hit something or not as long as they are on the same screen they should get experience for it. Yes, this would work better for botters and they are everywhere. So the whole botting issue is getting ignored anyways. If I want to party then I’d like to see the party members get experience from mobs that we killed as a party. And the people who are saying that it’s ok for one class for fall behind in levels are morons. Isn’t this game all about being equal?

Would be nice if party worked.

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Posted by: Pilusilm.5682

Pilusilm.5682

Actually, the party system works great. If you are solo you would normally need to do something like 10% damage to a mob to get credit for it. If you are in a party then your party needs to do 10% damage and you need to get at least 1 hit in to get credit for the mob.

As for quest completion rates… heart quests go by pretty quick, and I don’t see why one person should be rewarded for another person’s contribution.

I’ve been playing with a group of friends since level 1 and we’ve never had a problem with the party system.

Not true. We tested. I hit something once and my wife finished it off and I got no experience. Hence, it is broken. Stop ignoring the issue here. The party does not work. You lose out on experience if you’re in a party with a person who kills faster than you. That is broken and all of you are just in denial.

Would be nice if party worked.

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Posted by: Pilusilm.5682

Pilusilm.5682

Jazneo, you didn’t even read what I said. Working as intended aka punishing the people who don’t deal enough damage due to the class they chose. That seems pretty broken to me.

Would be nice if party worked.

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Posted by: Pilusilm.5682

Pilusilm.5682

I play with my wife who is a mesmer and I play a guardian. We have the same playtime and we’ve done all the same quests but I’m almost 2 levels higher than her and that’s for a reason. Party system does not work. I know that gw2 is all about not partying and doing random stuff with a random group of people but please let me have the option to just do it with my friends in a party and gain the same experience and same quest completion rates. Maybe it’s to combat botting but as we see, bots are everywhere regardless of this.
People in the same party starting the same quest should be able to stack up the completion rate of a quest much faster, that’s what parties are for, to level faster with other people.
GW2 has a nice random group thing going on but the people who wish to play together are getting punished for doing so. I deal more damage than her and she loses out on a lot of kills even though she does hit the same mob(s) but all my skills are aoe so I end up getting more exp and killing more stuff even though that’s what the party system should balance out.
I don’t hate the system now but I’d like to not get punished for partying, mkay?

Health feels like it doesn't exist.

in Players Helping Players

Posted by: Pilusilm.5682

Pilusilm.5682

That’s my gripe here. Melee characters are always get hit more and that’s the reason why they should be given more health. This just works. Has nothing to do with mmos. Every melee character that isn’t a thief who can stealth and run away needs more health just for the reason that they are in melee range all the time. I hope that I’ll get used to it but using a 2h sword doesn’t really come with a lot of defensive buffs and at my level all of the defensive stuff is useless. Makes no difference at all and I’m not going to hit and run cause that’s just a huge waste of time.

MMO's need a grind but not for fluff

in Guild Wars 2 Discussion

Posted by: Pilusilm.5682

Pilusilm.5682

PvP sounds great but PvE sounds horrible. Stop putting them together unless there will be open world raids where guild compete with each other for a boss.

MMO's need a grind but not for fluff

in Guild Wars 2 Discussion

Posted by: Pilusilm.5682

Pilusilm.5682

I personally farmed few dungeon equipments, crafted mystic weapon and bought karma armors in orr. I showed it off to my friends in facebook. The replies I gotten were not pleasing. One reply to me was, “You wasted your efforts and money. You’re no different than other exotic players”. That comment towards me came from a casual gw2 player who only play for story. It demotivates me.

And that’s exactly what GW is. Why you want to become more powerful than any other when you get the same level and rarity types of gears, unless you want this game to have Tier1 Exotic, Tier2 Exotic………..Tier(infinity) Exotic, which make you to become outgeared players and prove that you are hardcore players who can dominate carebears in the game.
The different between players in GW2 is represent in terms of attributes they built, playstyle, Sigil, Runes and Traits. These make you different from any others but it make no more powerful than any other.
I think it is not wasting my time at all when I saw someone wear Legendary Sunrise sword, and everyone around me in that map are exciting and talk about it (may be except that Moron on your facebook reply.)
But as I said, GW2 do need something like Ranking System, and Armory that make people know how you achieve the game which I hope it can fulfill the progressions that some people feel empty when they reach the endgame.
BTW you should know Players Housing will definitely coming in the future patches.

So this is becoming Guild Wars : The sims edition?? kitten that.

Health feels like it doesn't exist.

in Players Helping Players

Posted by: Pilusilm.5682

Pilusilm.5682

I didn’t mention that I wanted to be immortal, I was just curious if I’ll ever get an actual health pool that doesn’t vanish in a hit from anything.

Health feels like it doesn't exist.

in Players Helping Players

Posted by: Pilusilm.5682

Pilusilm.5682

My armor is ok for my level, not the best but it should suffice. So you’re basically kittened for health until 30+? That sounds like horrible design :/
I was under the impression that the word “guardian” stands for something that can take a few hits before going down. Hopefully they will patch it to make it a bit less frustrating. I’d rather not lose all my damage to survive another 2 hits.

Health feels like it doesn't exist.

in Players Helping Players

Posted by: Pilusilm.5682

Pilusilm.5682

So I’m playing a guardian and I’m level 16 and I feel like I have no health, this was since level 1. Regardless of who or what I fight I get hit once or twice and my health just goes down by 70% like I’m made of paper mache. I’ve played tons of mmos before this but only here I’ve noticed the lack of health. Not that I die a lot but just the whole “Oh, you fight a wolf that’s your level and he hits you once before you kill him but he still takes 70% of your hp off.” is very annoying. Health regenerates fast but I’d prefer it if I didn’t lose majority of it by fighting any mob.
Please, no fanboy replies such as “GW2 isn’t like any other mmo.”