Showing Posts For PimpsOnly.6751:
Great Necro thread as the problem still exists 2 years later. Conquest totally sucks and I play like 5-10 games everyday, more on weekends. Every beta weekend I love the new mode, love it so much I literally play all weekend.
That mode has shown me what GW2 can be, now for more modes that are not conquest!!! GVG!!! Whatever, something!
Agreed. I wonder if Anet will ever listen to the community and give us more game modes and skill diversity. At the rate things are going, it seems doubtful. Sigh… At least the one Stronghold map is a start…
I think most people can agree that they would like to see more pvp game modes like with GW1. Spamming conquest over and over gets boring after a while.
Everything in GW1 felt right, and in GW2 everything feels wrong, Conquest gets old really fast is so boring, u can’t make exciting builds like in GW1, the traits system is a joke. People in GW1 were always evolving, creating new builds new strategies. You can’t do that in GW2, the game modes in GW1 were amazing GvG,HA, TA all of these game modes were amazing. I’m so disappointed, heart broken.
+1
This post hits home. It feels like GW had the recipe for success and a few of the aforementioned items played a big part in it. I do not understand why GW didn’t keep these elements intact and build on them with GW2. If I had to compare GW2 to an outside example, I would bring in “New Coke.” Coca-cola tried to introduce a new recipe and it failed miserably. Why? Because people enjoyed Coke the way it was. Same with GW. It feels like GW deviated too far from what made it amazing to begin with, making it unappealing to its core GW1 audience. Almost all of my GW1 PvP friends do not play GW2 for this very reason.