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Marrowmind the Reaper, 50% of the Twin Overlords of Netherfore (Sea of Sorrows)
Marrowmind the Reaper, 50% of the Twin Overlords of Netherfore (Sea of Sorrows)
Phase 2 of Gen2 Legendaries on hold in order to focus on core content? Sounds fair. Love me some dynamic world content.
But ya know what I strongly feel should be priority #1? A stable client. Since the launch of HoT about 153 days ago, the game has been rife — dare I say bursting at the seams — with crashes, making it completely unplayable. If I had a nickel for every crash since launch that has denied me loot, achievements & event credit, I could probably buy Peru.
Seriously… I apologize for any undue snarkiness, but since I bought the game long before it was F2P, paid for the most extensive pre-order option, and have sunk more than a few dollars into the Gem Store, I can’t help but feel a little betrayed (if I may be brutally honest) that seemingly no headway has been made in fixing these rather severe and well-documented crash issues (Bug reports post is up to 72 pages as of this message). I mean… your new features & shinies are nice, but how can I enjoy them when the client poops out at the drop of a hat?
Don’t get me wrong; I appreciate all the efforts being made into trying to expand on every facet, and I do respect the effort involved. However, as one of my old I.T. profs once said, “You don’t build — and expand — a skyscraper on swampland; that’s just asking for trouble.”.
Even though I have been unable to play GW2 properly since HoT launched, and been unable to play it at all since the end of December / beginning of January, I am still a huge fan and miss playing very much. (Would like to note that it ran flawlessly pre-expansion with nary a single crash on OSX, and have upgraded both OS and machine since then with no difference in stability.)
My one hope is that you’ll focus on allowing those of us who can’t play because of this issue the ability to get back into the game. If you can’t fix the crashes — and I trust that’s just crazy talk — I hope you’ll find some way to at least allow us to NOT LOSE EVERYTHING we’re working on when the client inevitably dies. Flag the user acc’t, with time code & location / instance, or something… y’know? This game is VERY loot-and-event driven, and if players are unable to get drops & credit due to constant crashes… why even invest the time in getting nowhere?
I thank you, ArenaNet, for taking the time to ingest and mull this over.
Not that it’s good news, but this issue exists for the OSX client as well. Just started happening about a week ago, between 2-10 times an hour. Pair this with the utter inability to play any of the new zones (guaranteed crashes every 30s in Dragon’s Stand), and it’s easy to see how this is a difficult game to love right now. :-)
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