Showing Posts For Poetics.9743:

Suggestion: Guild Missions

in API Development

Posted by: Poetics.9743

Poetics.9743

Would it be possible to add an endpoint to get a list of current Guild Missions, with perhaps a flag for completed or not? I don’t know if there’s already an internal list which lists the missions and their statistics by id, but I imagine the public returns looking akin to:

guild/:id/missions
[
{
	"guild_preference" : [none|wvw|pvp|pve]
},
{
     "mission_id" : XX,
	 "name" :       XX,
	 "difficulty" : XX,
	 "icon" :       XX,
	 "type" :      [pvp|pve|wvw],
	 "completed" : [0|1],
	 "favor" :     XX
}
]

Or maybe mission preference can go into the general guild/:id/ results?

Thank you for taking all of these suggestions; if there’s a better place/way for me to make them, I’m happy to oblige!

Suggestion: Guild Aetherium/Favor

in API Development

Posted by: Poetics.9743

Poetics.9743

Confirmed working, thank you Lawton!

Suggestion: Guild Aetherium/Favor

in API Development

Posted by: Poetics.9743

Poetics.9743

Certainly a few bugs (Favor returning 0) but the results of :id look great, thank you!

Suggestion: Guild Aetherium/Favor

in API Development

Posted by: Poetics.9743

Poetics.9743

Fantastic, thank you!

I didn’t realize :id was a valid tag, it’s not listed on the wiki

Suggestion: Guild Aetherium/Favor

in API Development

Posted by: Poetics.9743

Poetics.9743

By adding current Aetherium counts to the API I think guilds could create “time until full” counters for their websites and the like. Obviously we don’t want to encourage people to spam the API but I assume most people who are making use of the API wouldn’t be scripting minute-by-minute checks.

I also believe it would be a benefit to add current guild Favor as an attribute; future upgrades could include weekly Favor counts and caps. This could help guild leaders plan events and mission times as well as give more information about the activity of the guild from outside the game.

Having recently dived into the large amount of data available through the APIs, I really appreciate the hard work that’s gone into its organization and structure; what a great resource!

**Spoilers** Nowhere to hide....

in Battle for Lion’s Arch - Aftermath

Posted by: Poetics.9743

Poetics.9743

Attempt #4 was enough to get the “dodge-sideways” trick to succeed. As a Guardian I GS #3’d to her, dodged to the side when she lit her AOE, and ran back up to her and Finished her before her second AoE went off. No special skills required, just a bit of timing.