Showing Posts For Pokefreak.3520:

Issue Reports: Heart of Thorns [Merged]

in Bugs: Game, Forum, Website

Posted by: Pokefreak.3520

Pokefreak.3520

Most story cutscenes take ages to load, and often times, trying to click anything at all will cause the game to crash.

During the boss at the end of Episode 6 of the story I got booted to the character select. Not too sure why.

Beta Weekend Druid Feedback Thread

in Ranger

Posted by: Pokefreak.3520

Pokefreak.3520

Alright, I played a bunch of Druid, but mostly in Raids so my opinion will be skewed towards how the Druid fares in Raids.

Staff
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General: Staff needs higher damage. I get that it is meant to be a support/healing weapon, but higher damage would go a long way towards making it feel better to use.
Astral Wisp: Didn’t really feel like it did much.

Glyphs
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I barely used Glyphs, as they all seemed weak in comparison to a lot of the other utilities. In Raids, running Frost/Stone spirit was way more support focused than the Glyphs. For a support based spec, these don’t seem very useful for support

Celestial Avatar
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Base healing is too strong, so healing power is basically useless with it. Skills however, are very fun to use. The water field on 4 is extremely useful and Lunar Impact looks fantastic and feels fantastic.
Natural Convergence however, doesn’t feel very useful, in Raids at least. Maybe it has more place in open world PvE, but at the moment I don’t see it.
Losing all ‘life force’ when exiting Celestial Avatar didn’t feel very good or needed. Maybe a system more similar to a shroud? I think some more visual effects on the screen, or at least something that makes me stand out some more as being in my Celestial Avatar could be nice to show others that they can come to me for heals.

Traits
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Not the best when it comes to traits, gonna leave this part to others.

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All in all, Druid feels very fun to play and seems to have an important place in Raids. With a bit of tweaking, I can see it becoming even better.

(edited by Pokefreak.3520)