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Game Updates: Traits

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Posted by: Poutsikka.2745

Poutsikka.2745

Here might be points that other people have said before me but here goes:

My newest character got many traits rather easily from pve maps but it was all luck. Luck in a sense that I was in just the right map instance at just the right time where just right events happened to spawn in order to the event-chain boss to appear.

Why couldn’t trait points be like skill challenges so that you could a) solo them and b) start them instantly when you get to the map point where you can do them.

Also I think trait points could be distributed much earlier than level 30 to avoid that weird “2 trait points” -level reward at the end of level curve.

Grandmaster traits should be open at level 60 where endgame pve exploration start to happen. This is the point where you have familiarized your classes’ skills and it’s time to introduce possibly gameplaychanging elements.

Level 80 grandmasters change hurt my leveling experience maybe the most since I really liked how level 60 was before april patch. Probably because my first character was mesmer and mesmer changed rather much (to a funner class to play) after obtaining grandmasters.

So, about that personal story...

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Posted by: Poutsikka.2745

Poutsikka.2745

I also noticed that when I went to do part of personal story that now is lvl 60 content, I got letter from Logan Thackeray about him going to Caudecus manor. The thing is that I already did Caudecus manor story when I was lvl 40.

Also since I did all the personal story parts first and then all else with my new character I know that you don’t get to play the story part where you meet Destiny’s Edge until after you have access to Ascalonian Catacombs story. So new players are going to help some random Char named Rytlock in AC. After helping him they get to meet Destiny’s Edge with their racial counterpart.

Attachments:

Survival if the Fittest = adaptation

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Posted by: Poutsikka.2745

Poutsikka.2745

While I agree with most of your points,

  1. Fix Orr, in other words, Orr shouldn’t still be controlled by undead. I’ve posted on this before in more detail

Please offer a link where you describe this more in detail.

  1. Some type of gear progression

As long as it’s not vertical progression.

  1. Add blood. Make the fantasy world of GW2 as dark as the concept art and not the goody two shoes we currently have. Appeal to adults with money and not 10 year olds!

I’m gonna say no to this one as there’s enough, in fact too much particles in the battlefield already.

Ascended Armour needs buff..

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Posted by: Poutsikka.2745

Poutsikka.2745

We really don’t need any more vertical progression, so no.

Hopeless Tequatl kill attempts

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Posted by: Poutsikka.2745

Poutsikka.2745

I don’t know how many posters here that have killed teq are from US, but I think partly the reason pugs fail in EU is because the “show only your language” chat option is ON by default. Most people don’t even know about that option there. And even when I knew about it, it tooks some while to remember that chat had its own options.

I have tried teq only twice after megaserver and failed both times and I really think the reason is (mostly) because some people don’t even get the messages on map chat. Some commanders tried speaking french or german but I don’t think it helps if people haven’t touched their chat options.

What's the biggest mistake you've ever done?

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Posted by: Poutsikka.2745

Poutsikka.2745

I deleted my transmutation stones because I didn’t see any use for them and I needed bank space. Now I regret it.

Feedback Thread: Account Bound WXP, Ascended and Legendaries!

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Posted by: Poutsikka.2745

Poutsikka.2745

I really like these changes, especially because I like to play wvw with multiple characters.

Feedback/Questions: The Wardrobe System

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Posted by: Poutsikka.2745

Poutsikka.2745

The new wardrobe appears to be an awesome step in the right direction. I love that my bank is now freed up and the skins I paid for will be saved, allowing me to put them on any character without the use of splitters. At first I was happy about this, but then I looked into it more.

I have mixed feelings about this because the wardrobe is still pay to change or grind for 20+ minutes to explore an area for a transmutation crystal/charge. I am curious as to why Anet came this far only to put a monetary price on changing the looks on our gear. I have already paid for armors, why should we continue to have to pay to change things up? Why can’t this just be unlimited?

This pretty much says what I felt when checking the blog yesterday. I was really excited about wardrobe until I noticed the transmutation fees. “If I already grinded dungeons a lot to get these cool skins, why do I have to pay more to change my characters look.”
After thinking about it though, I realized that I wouldn’t have changed my chars look that often anyways.
And this change is really big step in the right direction. Changing character’s look is much easier after the patch, even with the price.

Still Anet hasn’t commented about acquirement of transmutation fees. Maybe there will be some good way to get those so that the fee doesn’t really matter unless someone wants to chance their character all the time.

Feedback/Questions: The Wardrobe System

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Posted by: Poutsikka.2745

Poutsikka.2745

Really great news but I hope there’s a way to get transmutation charges also by playing instead of only buying them with gems (I’m pretty sure that you can buy them with gems after patch).

I know that you can convert transmutation crystals and stones to charges to but I guess they won’t be dropping after the patch.

[VOTE] Is Guild Wars 2 heading a good way?

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Posted by: Poutsikka.2745

Poutsikka.2745

Yes.

I think Anet is doing good job with the game. Feature patch is going to be exciting.