Showing Posts For Powazappa.6937:
bumping to confirm the staggering blow bug.
cant wait to run into blindspammers now
bumping this one last time, turns out burst mastery only gives a 2bar adrenaline skill when used at 2 bars, making the trait completely useless.
opened about 3000 coffers and finally got a ticket
An update on this bug, i now cant get the paralyzation sigil to work unless i have max adrenaline(still using burst mastery trait).
An answer if this is getting looked at would be appreciated.
Hey there warrior whom i dueled earlier from BNF (i think), had to leave ina hurry but illbe up for duels some other time so feel free to add or pm me later if you are still up for them
Also thanks for the duels, was some really good ones!
Are u the blorc?
Hi there mr shadow warrior, yes i am indeed the blorc :P
Hey there warrior whom i dueled earlier from BNF (i think), had to leave ina hurry but illbe up for duels some other time so feel free to add or pm me later if you are still up for them
Also thanks for the duels, was some really good ones!
some good organisation on this server, but lacking in numbers abit, just 1 more guild would really make a difference.
The sigil doesnt increase stun duration when used immediately after gaining two adrenaline bars(using the burst mastery trait).
This is easily tested on golems in the mist with and without a signet on the hammer for warriors. With it youll manage three strikes of autoattacks within the stun duration, while only two without it(and when the bug occurs).
thanks RoF guys and the Tz warrior!, was some really good duels there!
/the warrior on wbc :P
Expect some buffs to underpowered builds. Don’t expect any features, with the exception of leaderboards coming “soon” after the patch.
For mesmer specifically, they’re buffing scepter and greatsword by making the autoattack go through 2 extra targets, and nerfing shatters. I didn’t pay much attention to that part though. For eles, they’re making scepter AoE, but otherwise just described the class back to us.
Oh ,and someone made this: http://www.guildwars2guru.com/news/1070-gurus-spvp-state-of-the-game-w-tyler-bearce-jonathan-sharp-and-karl-mclain/
it seems to be missing the talk about the basilisk vemon bug, anyone remember waht the devs ahd to say about that?
1. Swift Chop: Inflicts X damage and cause bleeding
-> Lacerating Chop: Inflicts X damage and cause bleeding
-> Dismember: Inflicts X damage, and cause bleeding and cripple2. Cleave Inflict X damage and bleeding in a 360 cone
3. Axe Rake Inflict X damage, and cause cripple and 1s immobilize
4. Furious Axe Inflict X damage, cause bleeding, and build 10 strikes of adrenaline
5. Disrupting Chop Inflict X damage and daze the target for 2 seconds
Burst ability: Decapitate 600 range, leap at the target and cause 2-3s immobilize and heavy bleeding damage (minor direct damage)
There’s an axe concept for you.
thats a really nice idea, +1!
This new culling system cant be removed soon enough, its barely playable with people randomly loading in.
cant do anything but agree, this needs to be reverted
Hi!
I just moved this thread to “Linksville”, because it’s just a Video and not a discussion-topic about WvWvW.
Thanks for your understanding.
“It would be awesome if you could implement maybe a 15 vs 15 or even 20 vs 20 deathmatch battle that would be completely unique. I’m not sure the effect it would have as a whole on Wvwvw but surely something to look into”
This is followed up with actual material of arranged 20v20 battles to show what it would look like
Is this not worth discussing?, compare it to the many other wvw threads this one seems to have the biggest drive for a discussion.
Its definitely worse now. it benefits the larger group(zerg) of players since they can see the smaller group all the time while their own positioning really doesnt matter for them.
Im also hearing alot of ppl with the sound bug and crashing again.